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Everything posted by manzilla
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ACE 1.8 (Advanced Combat Enviroment) for OA/CO
manzilla replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sweet! Didn't I see a while back that AI will also take ammo from their rucks? I thought I saw that in an update months ago but I can't seem to find it now. Can they do this? -
Use the DL manager he posted in response to my first post. That's how I got it. Yes, I'm using win7 so this could be the culprit. Dom, My issue wasn't with Norton, I use that as well. I thinks it's something with my Win7 setup.
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Why does it happen in the first place? Is there no fix, besides a DL manager? I hate those things. Why is this only happening to me? I'm amazed nobody else reported it. Can someone put it on Six Updater or Yoma's? EDIT: Alright I DL'd it(downthemall) but how does it work? Figured it out. I hope this thing works. EDIT 2: It looks like it was a success! Thanks for the info EMSI!
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Guys, For the life of me I can't DL then install this properly. I've tried from 5 sites(links) but I keep getting some error after I DL and initally try to open the .exe. I get an error about it not being a Win32 extension or file or something like that. Then it disappears from the location I DL'd it to. (Documents\Downloads folder) I'm trying the DL from ArmAholic.com now but this will be the 6 time I've tried to DL/Install. I've never encountered such a thing before.
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Wow! Made my day! Thanks guys!
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Spooky, The Advanced Support System.
manzilla replied to peppy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What exactly is this? Is it a support script? Can you make a quick sample mission? -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
manzilla replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The profile part I thought so. I added it to mine at the beginning. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
manzilla replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Really? It explains it pretty well. http://ace.dev-heaven.net/wagn/Folding_GL_sights Explosives? Try the self interaction key. That's in the WAGN as well. Gas masks... well you can find it. No need for me to do it all. ;) -
Question about the ACE2 fix. Do I use them with the existing trueuser_fov.pbo or do I replace it with the 2 .pbos from the fix? Just want to make sure I'm kosher.
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Not sure which ones you have access to but try www.filefront.com. It's free and pretty fast as well. Thanks for the update by the way. Very nice fixes! Thanks Mosh!
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I still don't get what I'm supposed to do to DL it. I enter the numbers and it asks me about DL'in something besides the .pbo. Can someone upload this to an English website? The mirror doesn't seem to work either. Too many DL's. Someone that has it should upload it somewhere else. More mirrors please. I checked the first post but it has nothing to do with the fix DL.
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ACE 1.8 (Advanced Combat Enviroment) for OA/CO
manzilla replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ummm.... you realize you are dead wrong with that assumption? I didn't know I hadn't read them until you told me. I did read them, as always, but the previous posts didn't help. That's what confused me. I didn't know what he meant by "don't run both". Thought he meant CBA and CBA_OA when he said both. I never realized CBA_OA was the "fix". Thought it was a separate version. You see, I don't use it so I have no desire to read up on it. Therefore I didn't know. Just trying to help. Sorry for being wrong. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
manzilla replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is that right? Are you supposed to use both @CBA and @CBA_OA? -
The picture in the Menu
manzilla replied to ViV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
kylania, Not sure if this is the right place to post this but it's pertinent to the conversation. I'm trying to save a .jpg as a .paa using TexView2 but when I try to open the .jpg I get an error: Is there something I need to do to the .jpg before I try to open it in TexView2? Thanks for that tutorial. I never would've figured that out. And for your website. That is a fantastic resource. Thanks again bud! -
ArmA2:OA Beta Patch Build 77706
manzilla replied to Berliner19's topic in ARMA 2 & OA - BETA PATCH TESTING
Now this is an epic beta! I love all the AI tweaks. Thanks again guys! ---------- Post added at 02:02 PM ---------- Previous post was at 02:01 PM ---------- That's why they are a step of above all the others in my book. They actually care about the s*&t they make. Refreshing indeed. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
manzilla replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Enviroment = environment in northeastern ebonics ;) -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
manzilla replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Get CO. -
making fuel station work as repair centres
manzilla replied to eggbeast's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Check this: http://www.armatechsquad.com/ArmA2Class/OA/Buildings/ -
EOD Dog (EODD) WIP Release
manzilla replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awesome! Let's hope it still stands. ;) -
Help with Cutscene-like Script Commands
manzilla replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's what I'm planning, dummy unit was my plan to begin with. Thanks for the help! -
Help with Cutscene-like Script Commands
manzilla replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Aye, using selectnoplayer throws up a ton of errors with ACE2 and other mods. I'm making an SP mission, not sure if that makes a difference. -
Help with Cutscene-like Script Commands
manzilla replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm wondering the same thing. I'd like to force to player to move toards an officer a few meters away once the cutscene starts playing. I can get the AI officer to move to the spot that he's supposed to be but I can't get the player to move. He just stands there. I'm guessing this has to do with the fact it's the player's unit that I'm trying to move. Here's the code I got in the cutscene.sqf cutText [" ","BLACK IN"]; _camera camPrepareTarget [-79436.47,-54367.41,-58.95]; _camera camPreparePos [2136.82,3481.83,1.28]; _camera camPrepareFOV 0.90; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; s1 dowatch testman1; testman1 doMove (getmarkerPos "moveto1"); testman1 dowatch s1; sleep 2; s1 doMove (position testman1); sleep 7; s1 is the player, testman1 the officer. moveto1 is the marker position that the officer(testman1) moves to perfectly. But the player will not move. He's stuck in the last position he was in before the cut scene was triggered. I've also tried: s1 doMove (getmarkerPos "moveto1"); but the same effect with the player in the cut scene. Is there something more I need to do to get the player(s1) to move? -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
manzilla replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I see it's fixed in today's update! Someone must have been watching.(Or a ticket was opened) -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
manzilla replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You can probably just edit the mission.sqm and remove ACEX_SM from the required AddOns. -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
manzilla replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oooops, just ignore me. ;) Oh yes, the MP missions.