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manzilla

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Everything posted by manzilla

  1. I think most of the scripts I used are MP compatible. Of course there's some of my scripts but they are all real basic. I was afraid of this though. But I have seen others have crated there SP ACE2 missions to at least COOP so I'm always hopeful.
  2. Shameless ACE2 SP campaign plug: http://forums.bistudio.com/showthread.php?t=115898 Please help test. I will make it longer and MP compatible if people help me.
  3. manzilla

    Multiple intro's/cutscenes?

    I think you need to do the chapter class thing for each scene. class Chapter_Intro { name = "Intro Movies"; cutscene = ; firstMission = Movie1; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class Movie1: MissionDefault { end1 = Movie2; template = Introduction_OD.utes; }; class Chapter_Intro2 { name = "Intro 2 Movies"; cutscene = ; firstMission = Movie2; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class Movie2: MissionDefault { end1 = Movie3; template = intro_arrive.utes; }; and so on...... Honestly though I got no clue. I just learned this morning how to properly put together a normal campaign structure. :) Good luck. And I wonder if you just switched the Movie# to "cutscene = ;" instead of in "firstMission = Movie2;" if that would have any effect?
  4. manzilla

    Multiple intro's/cutscenes?

    Post the whole description file.
  5. I was gonna try that actually. I'll be back. Thanks for the quick reply. EDIT: That was the cause! Thanks again.
  6. manzilla

    Choose Missions Coop?

    I'm having trouble with my campaign structure. That's what the error says after a CTD. I can get to the campaign start screen but when I advance I get a CTD. Here is the Campaign folder's description file: class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Campaign { name = "My Campaign"; firstBattle = Intro; disableMP = true; class Intro { name = "Prologue"; cutscene =; firstMission = M1; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class M1: MissionDefault { end1 = M2; end2 = M1; end3 = M2; lost = M1; template = @Almost_Ready_Final.Takistan; }; class M2: MissionDefault { end1 = M3; end2 = M2; end3 = M3; lost = M2; template = @Part2_new_Arty_in.Takistan; }; class M3: MissionDefault { end1 = ; end2 = M3; lost = M3; template = @ACE2_Camp_3.Zargabad; }; }; }; There's 3 missions so far than an ending. I have the missions in a missions folder inside the campain folder and also have the overview and picture file in the campaign folder. I'm assuming it's my description file.
  7. Are you using the other interaction button? To deploy things you carry use the self interaction menu. Then once they are placed on the ground you use the interaction button. Then the CSW menu and the explosives are selectable. EDIT: Damn Sickboy was faster. :)
  8. Man I've been struggling with this issue in missions I've been building for a long time. All the common factors point to DAC. I'll check the config. Thanks guys! EDIT: Wow it was that simple. I thought it may be my system. Thanks for bringing this up!
  9. Was but it seems to work for me now.
  10. Can someone mirror that file please? Mediafire hasnt been working for me lately.
  11. manzilla

    WarFX : Blastcore

    Tragic! Sorry to hear this.
  12. Me too. I can't get this thing to come up using v1.57 and the betas.
  13. manzilla

    AnimalMother92 Presents...

    Steamroller, Again, a great mission from you. I'm having a problem loading a saved game though. When ever I load one the player can not move from his spot and the other views aren't working. I thought it may be my batteries but I changed and still no go. I'm not playing with anything else except Blastcore and JTD fire and smoke. Happy belated birthday!
  14. Sweet. I was wondering if it was just me. I'm not that bad of a shot. ;)
  15. manzilla

    Commander View

    I hit the num key "." to bring up commander view. That's been default for me.
  16. manzilla

    Mosh's Missions

    Thanks Mosh. Looks like it works for me too!
  17. manzilla

    Mosh's Missions

    I'm trying the ACE2 SP version of funderthuck but it crashes when I try to check it out in the Editor. It says there's a missing " in the mission.sqm
  18. manzilla

    All Round Defence

    Wow Das this is fantastic! I used the first version(s) in my WIP missions and these new features are greatly welcome. Thank you! Edit: Question, what are the skeet disks used for? I don't see the in the example mission. Is this CSW thing for use with the ACE2 CSW? Is there a set up involved. I added ARD to a mission that has some of my AI squad members equipped with the bags but they don't do anything if I use the ARD menu. Do they have to be placed? Sorry if I missed explainations about these in the file but I couldn't find anything.
  19. Great idea. I love using HC in my SP missions, especially Mr Centipede's Hybrid HC. This is a welcome option. Thank you!
  20. Google and Wikipedia are your friends:
  21. It doesn't work after BAF release I thought. I haven't tried it in a while though so I don't know for sure.
  22. Nice descriptive title. It makes searching via thread title impossible.
  23. That what it was. I believe it was he that added that feature.
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