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Migel

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Everything posted by Migel

  1. Does anyone know how to contact a Peonza Coop server admin. I shot a guy whom I believed to be a tker that ruined 5 the previous games under different nick. My friend who was on teamspeak said that it was pilot from his group. What I didnt know was that the original pilot got out and letted his copilot switch to pilot seat. So I shot the wrong guy. Within 2 seconds ban him was shouted by 3 other guys probably meaning that the guy I shot was a regular. And I got banned and my friend left. Bad mistake on my part but I think the ban was a bit to much for a mistake made 2 seconds after being ingame.
  2. Migel

    PC Gamer U.S.A. STILL Hating OFP1

    I dont read those magazines at all. I just download the game and play it for about 2 days to figure out whetever it is worth buying and then I buy it. Its not legal but fair in my eyes. Demos are never complete enough to give a clear view on the game, trailers are fake as hell and I really dont trust 1 guy to review a game for me that got that game for free next to other gadgets and sponsoring or in this case got free stuff from a rivalling game at that time. So basicly I only pay when I want to show my support. And well flashpoint even got 3 times my support ( 1 x all versions, 1 time goty and 1 time goty as reserve )
  3. Migel

    Believability in the missions

    Well im dutch so u can give me a luger and i kill an unsuspecting german officer for u ...however controlling a t72 is whole different matter. I dont even know how those things look like in real life. Still....the sole reason t72s have such a bad name these days ( they even had change some t72 modifications to t90 to get better sales ) comes solely from the late battles in which they are being controlled by crew that had less than 6 hours training and fire rounds from stone age. So technically it would be possible for a resistance to rise up against a rather unorganised and unsuspecting enemy. Of course in real life i would have prefered to destroy the tanks instead of bringing devices that can be heard from miles away to my secret base of operations controlled by people like myself who never saw the inside of that type of tank . But I know exactly what you on about. All the missions in arma, exspecially the bonuses, put me in situations where i had to kill entire groups of superior geard enemies with limited supply of weapons. I mean for 1 man to slow down a convoy of 6 vehicles is ok. But to be able to completely destroy 3 trucks, 2 tanks and a apc with 1 mine and 2 rpg in other to save the day is not something i see in war documentarys like "Ross Kemp goes to afghanistan "
  4. Migel

    COOP vs player game modes

    Its not hard to make a decent coop map if there are 2 many enemies you cut down a bit in numbers or simply stop playing it. Plenty of other maps ready for download. And some the best maps I played werent even scripted. Making a pvp map needs ballance. In ofp days this was made in teams ( almost everything maps, addons, mods ). PVP maps were even tested before brought to public. In this community there is ussually only few or 1 name behind a concept. And the bugs and inballances are tested as the map is played by publics. Often the lonely programmer will loose focus on whats important because people complain less about inballances compared to huge bugs. But what else did we expect? I mean the game itself is unballanced. AA vehicles cant take on air vehicles as they appear as red dots on plane radar far before plane comes into their range. Tanks are in real life ( and ofp ) supposed to be scary as hell here they have become at meat. Im not even talking about the US weapon/vehicle preferences. If u add to this that a lonely programmer is soul responceable for the features and ballance of a average pvp map, build on the original arma engine the outcome will not that often be postive. So the only thing that is left is joining stuff like in ic-arma at the price that your freedom is totally taken by coop players that dont even know the basics of when encountering a enemy player. Its a good experience for those though who want to see what happens if you walk in a wedge formation over wide plains vs a tank. Or when after 4 paradrops and totally being destroyed the commander still wants to be dropped at same lz. When arma2 comes out i wait for fellow clanmates to tell me a bit about the ballance if I so much hear something as tank dieing in 1 shot i go play battlefield with some shit ass realistic mod over it.
  5. Migel

    Warfare v1.1 RBT

    The problem with this map is that with every creation there has been something else to worry about so it feels like ea games patching up their games. Surely this map is by far my favourite but rather want to see some ballance fixes instead of adding features. Its nice that i can buy prototype planes now but I can still put the enemy team to a complete halt by taking over 1 encampement near them creating a giant ctf maze filled with landmines under their heavy and airfac. But cant finnish the mhq because of the mhq wall exploit, so i wait for a friend with extremely large vd to laser the base for gbu plane who needs to drop all gbus to do at least a bit of damage against stacked buildings. I can think of 50 exploits on each basic warfare map which had a considerable effect on the outcome of the battle. They are known to most players and programmers yet basic faulty engine is remained intact while adding features upon a unsteady gamesystem. For example walls are still in this game. The island has many mountains and often ground vehicles use this different in level of terrain to fire over these small walls. I know little occasions of where a wall protected me from enemy fire compared to the uses i have seen to exploit defence on mhq and buildings, wallingt in spawnsite that are already hard to take if some noob player spawns around you every 10 seconds, walling in roads, tossing tanks, screwing up ai suply routes and trapping players. Its bad that after so many attempts this is one of the best warfare maps and people can still use the spawnworm tactic to win a game from day 1. ( 2 guys take a town and move to next. When encountering enemy town they split up to get at least 2 spawns. That way enemy advances comes to complete halt because it is almost impossible for the enemy irradicate these guys. Perhaps finally after long battle these 2 guys win a town but then enemy uses same tactic so both teams are basicly stuck. What a pvp game should be like: 2 players go to town if they are better players they should win there and move to next if they worse they should die and not be back there for another good minute. Even battlefield 2 has better spawn idea than this.)
  6. Migel

    COOP vs player game modes

    Well I dont know the point but i can explain the thoughts behind it. Skill x preparation and teamwork ^ 2 = outcome for coopgame Skill ^2 x preparation and teamwork = Â outcome for pvpgame So its easy to see that in eyes of pvper the coopguy is called noob because his reaction time and being adaptive to different kind of situations is not that trained compared to pvpers. And otherway around that pvpers often run into certian death because they lack preparation, timing and teamwork. I think the hate comes that both groups have on more occasions called each other noobs but exspecially for coopers its hard accept because often the skill level of pvper reaches so high that he doesnt need preparation and teamwork to kill loads of ai in this game. While on the other hand only a handfull of good pvpers ( rest of slots filled with noobs ) can beat the smack out of a good coop team that is working toghether. I think in arma2 like in evolution or crcti the scoreboard needs to be stearing the newer people more. Giving them points for bringing people to frontline in chopper or when taking a sector should be awarded just as much as the guy who can simply rain havoc on the frontline. I dont think ladders are needed and i have never seen them give a realistic view of how games goes. We did a player cti competition in ofp and suddenly all players started to do suicide runs into high enemy concentrations in order to get high scores and get praised for it.
  7. Migel

    ArmA2 - The Xbox 360 thread

    offtopic: Rocco read this please.Your trial information. Sorry man but we clean after our sh#1 ontopic: I played it on my xbox it was pretty good. But like other consoles games they are great while eating chips and sitting back in a chair without you wrist falling off by continues strain dicease. And plus side of the xbox version was really the sound effects files used in the game compared to the pc version. I actually found it as a soundmod for ofp and used it up till this day OFP the game you cant kill.
  8. Migel

    Operation Flashpoint 2 officially announced

    Its 2 bad this movie was dissapointing. Was looking forward for a game worthy to replace my flashpoint startup on the desktop. No offence ( well actually full offence ) to arma but I prefer games where the challenge is more than stealing your clanmates kills. Would be nice if either ai or other players would shoot back once a while instead of fighting with their controls, or in ai case ignore you completely when having 25% or more cover.
  9. Ok to create a picture a bit I join a server filled with 30 people being it warfare or bezerk which by the looks of it have been playing for some time. I kill a tank ...maybe 2 and some infantry being it players or just ai as in warfare. The game has been good underway in time but after just killing about 5 guys i suddenly realise i went from place 25 to the first 5 people on the scoreboard. Now at first this was very ego stroking to get topscore and oblirating everything in your way. But because I also play other games next to arma ( like ofp, company of heroes, bf with mod ) I realised that its definantly not my super skill that makes me some kind of god in arma pvp. So i come to question why do I kill everything on my way while being a average player. And these are some of my findings why most the players in arma sucks balls . Lack of communication Because they dont communicate or even read. Their team doesnt get any information about the situation. But also they dont read that their friends are driving a stolen tank or warning them for enemy one and they still get suprised by the situation. Lack of stratigical skill The have no understanding what the consequences of their actions are on long term. For example in warfare where a town is hard to be taken because of hard focus off enemies instead of making a defence perimeter away from the town to lure em out into a area where they are in disadvantage and then focus on backsector towns for income to push em back, they insist of engaging the town head on. Also when a base is discovered they want to move it away but are then unaware that the frontline will also shift more and more and eventually u will be stuck in the same situation as before. Also they dont seem to know what a friendly/enemy zone is for ground and air. Lack of tactical skill Luring players out, using the terrain to your advantage and outflanking your oponnent. As well as keeping a good eye on the ever changing situation of the warzone seems alien language. Snipers stay camping when its time to push forward. Grunts attack their goals head on preferably parking next to their objective even though enemies may be about. Basicly they are to carefull or 2 careless to be any good in the battlefield Lack of basic skill Long time for aiming, slow movement. Wrong choice of gear. Aiming accuracy is good but not for moving targets. Most of em dont know how to kill a brdm with their m16 or how to take of a plane without use of a runway. And their oversight of the battlefield is most the times comparable of a 6 year old kid that lost his teddy bear in a typical ww2 movie combat scene Lack of PVP feeling Killing yourself to respawn gets you somehwere faster than crawling around for 30 min. asking for a medic. Timing your actions on enemy behaviour is something most people never even heard off. I am not sure. At first I would have said that the players needed to adjust from evolution and real coops to something that was more dynamic. I mean if u used to communicationless cooperation from evolution, having someone now warning for incoming helicopters can be a big change And for coop players its gonna be hard to start in bad situations. I mean most coops start with a base that is most the time clean and gives them time to prepare well while in pvp no place is safe unless there is a giant circle of death around your base like in berzerk. But like i said I thought these days of conversion are over. So what are your thoughts on this? Is the community just really slow and noob, am i just to sexy for my car, are people still stuck with their minds on coop or is the game to crappy for pvp that people dont even trie to get some skill for it
  10. Migel

    Operation Flashpoint 2 officially announced

    Its basicly what the guys signature says above me. ArmA is not that good its simply that the rest sucks. Flashpoint is a good concept. And the game itself was not dissapointing. The armour ratings were good. The ballance between AA and air was good. Realism was good and you could join clans that were either pvp or coop based. So the basic engine without addons was good. Then with addons you could increase the game experience. In arma the concept was worked out completely wrong. Ballance between air and ground was not there. Ballance between tanks and infantry was not there. This last part is double dissapointing because its not ballanced nor realistic. Anyway to make the game a bit enjoyable u had to modify it. So what is coming now. Is arma2 which is gonna be something you can create yourself with the proper mods of arma. And ofp2 which will use a new vision on the flashpoint concept. So I think ofp2 has a better chance at this moment ( it only needs to surpass a piece of crap ) to become the winner between these 2 games.
  11. Hi all, first I want to say many people have done good job in modifying the warfare mission into something better. Even though I have a personal favourite which lies more in contact with my flashpoint background I still test and play a lot of other version because they often have their own vision on how to make the map cooler and they are more often fps friendlier for me. Anyway good job. Still i have to complain about 1 big faillure on the map since day 1 and thats the spawnpoint. Basicly I can ( and so probably a lot of others ) Â keep spawning there and kill players trieing to take it back. If this happens at key position i can stop advances of entire team untill they finally have me completely surrounded. Even being surrounded by 7 ai tanks is peace of cake if u spawn each 15 seconds with full at gear. If someone chooses to spawnrape u but has noone to back him up he is soon to be killed or run out of ammo depending on your patience 2 show what a advantige u have over a perhaps 5 times better skilled player than u. In my eyes this advantige is wrong because its ussually used in a way to attack something. While the defenders in my eyes should have a small advantage over the attackers not the other way arround. When now someone takes over a camp I go to next town and come back when he took town completely or i simply wait outside town to kill him so he cant respawn. Because then i just have to take main camp to get small camps on our side again. But that is ridicilous that its better to loose town completely instead of fighting one small respawn position. I much rather want to trie to kill him and take his camp. If hes better player he should win and cap the town. Now I often tie with a guy that i kill 20 times just to be shot in the face in last 2 seconds of cap . Or other way arround the guy keeps killing me but I simply take a small respawn so he stuck in town 2 untill he gets rid of it. Which makes the entire story repeat itself over and over and over. Its even possible for a good player to stop entire team advance in this way. I have basicly 3 solutions for this exploit. 1) The main camp also turns hostile smaller camps ( spawnpoints) into friendly ones after certain ammount of time or each 1-2 minute interval. This forces the attacker to engage main camp or loose his respawn. 2) When a town is taken by your team the time u need to take back a smaller encampment is reduced to almost 0 seconds. This is also fair since the ammount of traveling u need to do is often far more longer than the respawn time of the enemy anway, giving him enough chances and encounters to finnish u off on the way. 3) BerZerk/ BF2 style capping. Once someone is capping a small encampment the enemy shouldnt be allowed to spawn there. The zone becomes yellow. However although i preffer this one since it worked on multiple pvp maps since as long as i can remember since bf concept. I think with current respawn script on this map it would be 2 difficult to programm. I have already seen that i could still respawn after town was taken simply because I died when it was still ours. Which means that lot would need to change ...(at least that is what noob scripter thinks ) Anyway i hope u warfare modifieders get to read this and feel same way about exploits arround those spawnpoints when fighting human players. And that u will use a idea of create own idea to get completely rid of it. ( Increasing respawn by a couple of seconds doesnt really work )
  12. Migel

    Idea for town spawn point.

    Hi there i have talked to some programmers and players about the problem directly since there wasnt a single responce on here. Which makes me believe something funny is going on because most the players i talked to agreed with me. I have to agree some players didnt mind the current spawn problems  that much since they often went airborn after the towntaking fase was over so they dont have as much run ins with players as me. And suggested I'd play same way as them. ( Basicly take towns and if the cash is there get your ass of the ground ) But funny was all scripters i have aproached even the ones i knew personally and/or aproached them on msn or ts (even ts ) went into silent threatment when I brought this story about spawnpoints up (again). So whatever the reason I dont think its going to be changed soon. Which will be a shame for the ground fighters in same frustration as me, but then again we are not often found using our free time to scripts the maps ourselves anyway so its only fair. At least most scripters i know from ofp and arma like to post benchmarks of their latest bought video card and prefer to be in the air. So guess i only need to complain about 2 high vd and fps drops , that way always someone to back me up
  13. Migel

    Fast paced Warfare

    Had good games in the more fast paced combat in cti central maps from flashpoint so combat on smaller scale shouldnt be 2 bad. However with the current respawn system in towns I am pretty sure that you are better off playing berzerk or something similar.
  14. I ( the handsome topic starter ) was basicly curious because why people sucked in pvp on this game. Reading through the post I have this conclusion: PVP in arma will never be that challenging because people that cooperate have a huge advantage over people that dont. And that the people who are able to communicate and cooperate ( basicly using their brains in combat as well as skill ) are mostly playing coops, which leaves their other collegues greatly outnumbered on pvp servers with a bunch of retards. Someone said the good pvpers simple left arma, but in my eyes also a lot of bad pvps have simple left arma so I was not sure if that should have been in the statement. My solution: I have finnished the campaign and coop multiplayer mode. Spoiler:If u use concealment the ai never shoots back. So guess I just lower my expectations from pvp players and play till ofp2/arma2 comes out. Fact remains though that pvp is more challenging because of the killdeath ratio comparisement between human players and ai. So I am more likely to get shot by a human player and therefor they form a greater challenge. @commercialing people who named their server are not really helping. Joining any community would solve the problem of having no teamplay but most of u seemed to have named coop servers.. :/ For icarma its the same yet different story. You guys play coop against each other with over communication and realism that really cuts in on the effectiveness of the players. Even though I did enjoy the tourney my potential as a pvper only came into play when the game almost ended and many officers quited. In which i had to fend of my frustration on guarding a hill for over 2 hours in a video game on a nearby town filled with unexpected players.
  15. I am luckily not the only one who thinks this is so. However its not only the lack of communication but also very lack of any skill on the battlefield. If a guy is camping a house in berzerk next to a flag and it gets taken he just stays there untill he finally gets killed by 2 many enemy players spawning there. I havent seen anything like it before, its worse than battlefield where people jump out of cover to shoot at your tank with a assault rifles becuase it has light ap rounds ( against heavy body armors ) because they at least get from cover to do something. Most arma players I have seen rather stay put untill the war blows over I am not sure what to do though like Phillip says my clan stays put on XR Warfare so in coop with them its still best, but knowing im just fighting grandmas takes the whole challenge away from it. I often tend to play on the other side to make it more challenging for them, however just be annoyed to hell that my team cant even vote a commander. Ic arma or project reality stuff is not my thing that much, the realism and over communication cut away with what needed to be done I was often found waiting for 20 minutes because my whole team got whiped by ai ( those guys that cant shoot u if u fire from cover ) and when they arrived had to wait another 20 minutes before new orders were given.
  16. Migel

    Warfare v1.0

    I have been recruiting players for several coop clans during ofp/arma time and i see huge difference between the players. ofp players knew what xmls/custom face sets/custom sounds were. They knew what situation was on the field, how to communicate. Even in maps like riverbattle ( todays berzerk ) people said that tank was coming to u and u read that and got ready. Its what I call a healthy interest in the game u play. In arma not one recruit knew what a xml was ( with 1 exception ) I think recruiting was lot harder because most the guys didnt know how to communicate at all. And pvp matches were garbage when it came to teamplay . I mean in arma when u got 8 guys on a flag and u tell them a tank is coming only 1 guy gets out rpg. ( and that one guy was me ) If u got 5 guys on the flag and a guy takes that flag u got high chance they wont even fucking notice it lol You are right evolution u had 1 objective but its not the problem of the map its the problem of the community that they need a map like evolution litterally forcing them to cooperate on same objectives . So i suggest like other people here to find players that are clan connected etc and work toghether with them to maximise the experience the teamplay that this map offers despite of current unballances the map has.
  17. Migel

    Warfare v1.0

    Its not a bad idea but I think script wise this is going to be hard to accomplish. Building a base near easy to travel locations might be better. Definantly needed. Or at least a way to undo your latest building. Sofar didnt have a problem. Only the mg nest is hard to make out but most buildings simply point into the direction u are holding the right mouse button in. Definantly perhaps adding a choice when placing a building or just a added action that allows u to eject the current personel inside the vehicle. Negative on this one. This would add new scripting making the mission heavier I like your other solution though. This seems like a perfect idea. In crcti this was already the case I think its good that mfcti from mike melvin is used as base to appeal to larger crowd. This map is more action fuller. However I think bis should have looked at some of the features exspecially when it came to buying ai while not being in base or giving the commander to add people ai on request to simple stuff like disbanding ai that were somewhere in the hills without legs I did hear from this but i thought it was just a noob who didnt know how to mark while sitting in the side channel. Thanks for the headsup and this should definantly be fixed if this is the case. Not agreeing with you here. On non 3rd server the building option already allows some kind of radar like use. Adding camera angles to this and it will give people camping forts a extra edge they do not deserve. ( they already have 15 seconds respawn making it really hard to take over a point and can wall you in buying cheap sandbag forts around you till you are stuck) I suggest scanning the area with own eyes to get to know the area and then placing the objects. I think mines should be disabled. They are 2 hard to get rid off. Perhaps a 5 to 10 min counter that makes them dissapear after that.
  18. Migel

    Warfare v1.0

    Accidently posted this on wrong part of forum. Like the mission very much. However.... Here are some of the minuses I think the map has: -ATTILARY: As its now u can get into a game while then getting continuesly spawn raped for over several minutes because the rounds seems more effective against infantry than versus buildings thus prolonging a match needlessly. All players cant get away while buildings dont seem to take much damage unless they get precision shelled. -SLOTPICKING: I can pick west see where base is and repick slot on other side and hunt the base ( if i want to ..not exactly my kind of playing style but well it is possible ). I can even leave nasty timed satchel that blow base after 5 minutes and return back to own team. -WALLING: It is possible to build very far from where you are located as long as you are located near a source from which u can build. This can lead to situations where the entire town gets walled in. And I myself got locked in 3 times trieing to get the dude who walled me in. -RESPAWN TIME: The respawn time is only 15 seconds. Meaning that if I kill someone near a spawn he can spawn back making it taking a flag really hard. Even when taking over the flag the place remains a respawn position untill I have taken the over the town completely. I am most dissapointed by this because bf and berzerk match have solved this problem so long ago by making the marker yellow for a moment preventing spawns. -KA50: Now I know its realistic and stuff that he can fire planes as well as ground units. But for only the price of 7500 I can hang 2 to 4 km from enemy base on hover and shoot everything that starts his motor. From this range its also hard for them to pinpoint where i am and ai is clueless on top of that these choppers are really deadly against planes and other choppers making it some kind of cheatable weapon if handled right. Only way to get these ka50s out of the air was the use of airplanes. -VOTING COMMANDER: It is hard to vote a human player when there are a lot of players in the team. Because each player that doesnt vote automaticly votes for ai commander. I know this is 2 protect us from 1 player voting himself for commander and then getting it. But at larger numbers getting 40% of the votes should be enough. There are more things which bother me but these are the most important ones I believe.
  19. Migel

    ArmA Warfare feedback

    Wanted to post this first in the 1.14 patch discussion but I think that discussion is 2 broad since warfare just one of the new features that came with it. I played it a couple of days now and am very happy that a new pvp based map is finally out and running good sofar on the servers however I do get bit annoyed that the map isnt really mp compatible when u look at fairness. Here are some of the minuses I think the map has: -ATTILARY: As its now u can get into a game while then getting continuesly spawn raped for over several minutes because the rounds seems more effective against infantry than versus buildings thus prolonging a match needlessly. All players cant get away while buildings dont seem to take much damage unless they get precision shelled. -SLOTPICKING: I can pick west see where base is and repick slot on other side and hunt the base ( if i want to ..not exactly my kind of playing style but well it is possible ). I can even leave nasty timed satchel that blow base after 5 minutes and return back to own team. -WALLING: It is possible to build very far from where you are located as long as you are located near a source from which u can build. This can lead to situations where the entire town gets walled in. And I myself got locked in 3 times trieing to get the dude who walled me in. -RESPAWN TIME: The respawn time is only 15 seconds. Meaning that if I kill someone near a spawn he can spawn back making it taking a flag really hard. Even when taking over the flag the place remains a respawn position untill I have taken the over the town completely. I am most dissapointed by this because bf and berzerk match have solved this problem so long ago by making the marker yellow for a moment preventing spawns. -KA50: Now I know its realistic and stuff that he can fire planes as well as ground units. But for only the price of 7500 I can hang 2 to 4 km from enemy base on hover and shoot everything that starts his motor. From this range its also hard for them to pinpoint where i am and ai is clueless on top of that these choppers are really deadly against planes and other choppers making it some kind of cheatable weapon if handled right. Only way to get these ka50s out of the air was the use of airplanes. -VOTING COMMANDER: It is hard to vote a human player when there are a lot of players in the team. Because each player that doesnt vote automaticly votes for ai commander. I know this is 2 protect us from 1 player voting himself for commander and then getting it. But at larger numbers getting 40% of the votes should be enough. There are more things which bother me but these are the most important ones I believe.
  20. Migel

    Arma feedback thread - based on 1.14

    I think bis made one little mistake though or I made little mistake. Correct me if im wrong but I think this was the good chronologic version of cti historie started from early days in flashpoint. Could be far wrong since its really long time ago. 1) Campaign mp map. Called CMPGN also known as "Capture the Island" on some servers because names were easily changed those days. This map was almost indentical to the first cti bis brought out on release of ArmA with some slight differences. ( concept same as cti but units bought from flag plus no mhq so pretty basic ) I remember maps like CTI-4 and stuff. 2)Then came mfcti from Mike Melvin also first called CTI-12 @ mf or there was completely different reason behind that naming. Started with same flagbugs that last of the Campaign maps had, making me believe not the whole concept was that new if u know what i mean since for me he only added mobile base to it and money system was mostly still the same. I think this map was called Mike Melvin's Conquer the Island. Latest map i know of was MFCTI.COM 1.16 3) Then came crcti from Cleanrock well first called mcti @cr?? The more refined less raw version. Harder to play with lot of limitations to cancel out a lot of exploits. Some called it boring but crcti community dont care much about that because mf community dead in ofp and crcti still played each day Anyway I believe that picking the name Capture the Island for first map on release was not bad since simularity was ok. But that mike melvins based version of cti should be called : CONQUER THE ISLAND and not capture the island.
  21. Is there a female face set around I know this woman who also plays arma and she was happy with the female voice ingame but bis seems to have forgotten the faces. In ofp they forgot the voice but kept the face. No hurry though I made a temp rotten conversion from her ofp face but perhaps u guys know or can cook up something better?
  22. @offtopic Had same opinion about mercenaries untill I drank a good whiskey with a fellow ofp cti player from finland who also is hired gun. @campaign: I thought the campaign QG was better then first one because the story was better. But indeed it did seemed like it was at cost of the missions compared to first one. Also starting with Rahmadi now GL and GG
  23. CMPGN clan is now recruiting. We are a coop clan our advert is placed on this topic if you are interested. All roles are welcome : tanker, infantrist, pilot, leader etc.
  24. ~CMPGN~ CLAN Historie CMPGN clan is originally a really old OFP clan that played the game type called CMPGN ( predacessor of OFP CTI ). In ArmA however we mostly concentrate on coop because the engine is more fit for it. How do we Communicate When not ingame we use our forums to communicate that we have hosted on our website CMPGN Clan Webstite In game we use the program teamspeak on adress: cmpgn.eu:8766 We use a very simplified form of English signalling that is easy to learn and keeps the communication clean and neat when doing an operation. This doesnt mean we dont have good old fashioned fun during a normal coops on weekdays. How do we play We are very similar to most other coop clans when it comes to good organisation and teamwork however we are just a little bit better. No seriously speaking we have one drastic difference and that is that we moved from tactical combat to strategical combat. And we use to fill up some of our forces with ai. Now I know what most you guys are thinking, but most recruits who were skeptical about using ai in a coop have now become AI platoon leaders simply because they never ever used this feature in the game before. Sumup : We trie to play from a strategical view and as realisticly as possible without losing sight of effectiveness ( not all tactics work in arma ) Different Roles In our clan there are different roles to choose from and members are free to pick whatever they like. We addapt our main battle maps to the ammount of active players on each different role so that the map stays challenging. Here are the different roles we have in our clan. Please keep in mind that the description is for members with moderate level of experience in this role that either is acquired on his own or by training from us. We dont mind players to once a while switch role but rather have people specialising on their role. Able Company: Is our main infantry group. You will lead large groups of ai infantry on the frontline. Delta Company: Is our armoured division working with ai crew members depending on the situation Eagle Squadron: Are our pilots for bombing, at support and carrieng men into the field ( The co on this one is one of best pilots in arma ) Indy and Juliet: Is basicly what main force is in the other clans its a tactical human only squad. Used for tactical clearance, laser designating, demolition. Indy being a more ranger squad like of squad and Julliet being more SF like. HQ [ OC or Zulu ]: Ussually handled by one guy. Keeps all the other roles working closely togheter. When HQ is doing his job good you can definantly see a strong frontline power by both the armoured and infantry companies while eagle and Juliet are working togheter to take down the main threaths. [WHEN YOU ARE INTERESTED TO JOIN US OR WANT TO ARRANGE A JOINT COOP WITH US ] You can fill in a application on our forum on http://cmpgn.eu Requirements: ArmA copy, Teamspeak with mic, normal attitude You can also contact me by mail . chronos234 @ hotmail.com or one of the other CO's Winter big_cuban_cigar @ hotmail.com Blitzer msn.ricardo @ sulcorp.com You can also join us for a game on our server Server info: IP: cmpgn.eu hosted by Sulcorp© - Gaming NL
  25. Migel

    ArmA is just ... disappointing

    I am dissapointed in arma. But mainly in the sp aspect of it. I was plain smart not to buy the game on its release ( ohwell enough dumbasses around who do and they will complain and that way moment Ill buy a game its not so full of bugs ) However im pretty sure every person that buys this game for the offline aspect bugs or no bugs will be deepply dissapointed. I mean the orginal campaign of ofp was super and altough red hammer was not that super i finnished it also and really loved the story and scripting of the resistance campaign. But then you start up arma campaign and well damn( you guys all tried it no need to explain ) A friend of mine doesnt have internet so all he has is the 1.08 ( from me ) with campaign and I can tell you he is not that happy with it.
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