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Munky

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About Munky

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  1. just out of curiousity, as i havent played around with it, but setting ai behavior to careless or whatever, do they change it themselves? eg, if they are careless moving along the road, will they switch to "aware" or "combat/stealth" when they are fired upon?
  2. Thanks all for the replies! guess there's also the option of having the plane land, then once it reaches end of runway, have it despawn. then instead of having it taxi, "simulate" it by spawning it at end of runway. oh yea an idea for keeping the AI's from taxi'ing/turning on engines -- remove all thier fuel via script? and hmmm, i'll have to check out that BIS_fnc_SupplyDrop. thanks. might be a good idea to look into dropping supplies without landing too, maybe i'll do both. edit, i cant seem to find it with a quick search -- any tips on how to use it?
  3. Was just wondering if there's any way to get an AI to takeoff, fly around, land, then taxi along airfield, stop at a pre-defined position, then move to take off again? main reason im asking is for a cargo idea using C-130's that randomly are spawned, land, "drop off cargo" then take off again. if not i could just have them "disappear" but thats no fun lol
  4. Munky

    PC Discussion Thread - All PC related in here.

    Im considering upgrading my box. currently running : AMD X2 socket AM2, 4200+ [2.2ghz, 512kb cache] Nvidia 7950GX2 4 gb ram [ddr2] just wondering if it'd be worth it to upgrade? [mainly for arma] considering going with the 8800 GTX, and *possibly* switching over to the Core 2 Duo... (if not then probably going up to the AMD X2 6000+) the main thing im concerned about here is, has anyone heard anything about AMD coming out with a new set of AM2 processors that will outrun the C2D's? also, has anyone heard anything from ATI or Nvidia on the "next gen" cards? personally i would prefer to wait, but if there arent any solutions scheduled by Q4 of this year or Q1 of next year, i plan on upgrading to the 8800 for DX10.
  5. Munky

    Multiple Joysticks

    why its doesnt have more than 16 buttons? because its a program that was developed awhile ago, and is no longer being updated. when it was being developed there was never a need for more than 8 axes or 16 buttons. i e-mailed the creators of ppjoy and ppjoyjoy and each said that if drivers were available, the GUI could be changed and axes could be increased rather easily. however neither is planning on releasing an update. EDIT: btw if you have a seperate program for your joystick use that to map your buttons [like saitek for example has thier programming software] same with the POV's.
  6. Munky

    Multiple Joysticks

    dont worry about what the axes are "Called" you can re-map them once your in game. now if your controller uses a seperate program to "mimic" keyboard keys, use that instead of mapping buttons. this just keeps it simple. the only reason you should be worrying about what axes are what is if you have more than 8 axes and dont want to include a few [like me with my dual x52/x45 setup] i prefer the rudder rocker on the x45 throttle instead of the twisty stick X52, so i mapped the x45's rocker, and not the 52's twist axis. basically i open up ppjoy, and once i've set my number of axes [8] i go "Next -> next ->finish(use default settings)" then map in PPJoyJoy. Remember, PPJoyJoy MUST be OPEN and RUNNING to send the signal to the virtual controller
  7. Munky

    Multiple Joysticks

    what you use as controllers shouldnt matter. i've use my Saitek X-52 pro [previously i used the X-45] combined with my Thrustmaster Rudder Control System [technically i have the complete thrustmaster set, but the throttle and stick are broken] it runs through my old 15 pin game port on my sound card. this is an OLD combo. i have successfully also tried combing BOTH my Saitek X52 and X45 just for fun, and this works as well - the only problem being is that PPJoyJoy cant simulate all the axes... the maximum amount of axes possible is 8. tho with this game you really dont need more than 5 or 6... i have found flying is easier with a keyboard and mouse than with the joystick, but thats just me.. now as your saying is using a multitap USB to Gameport converter to go from 1 USB port to 2 Gameport adapters? and then get another converter to go from the Gameport to USB adapter? to me this sounds like it may not work. i have owned a gameport multitap, and it showed up as 2 controllers seperately.
  8. Munky

    Multiple Joysticks

    Oh i totally agree. but since i hate waiting, work-arounds are a must. i expected the flight model to be ALOT more complicated. right now i feel more comfortable flying with mouse and keyboard than using the joystick due to the fact that its just TOO simple. there just arent enough functions to go around on the x52 pro. all you really need are up/down [increase/decrease thrust] and mouse movements... maybe the a/s/w/d keys for major movements if you have a low mouse sensitivity... i mean, on the harrier there's no seperate control for thrust AND thruster direction. its combined into one. thats rather frusterating... not to mension there's no trim... plus no full axis support afaik [use all of Z axis, not just half of it...]
  9. Munky

    Multiple Joysticks

    when you first made the virtual controller w/ PPJoy did you install the drivers? it will also aks you if you want to continue because they are not "certified" make sure you click continue. it will ask you(or it should anyways) 2 times to install drivers. simply click "yes this time only" -- and use the recommended option [automatically find drivers?] try removing the controller w/ PPJoy [it should bring up a box with 2 check mark boxes make sure both are checked] then re-adding the controller again. afaik it could even be the dutch version of XP, tho i hardly think there is much of a difference between the 2?? maybe when i get a chance i will make a quick video with fraps... tho i dont know how 1920x1080 would look on a smaller screen... infact i think i might do it now...
  10. Munky

    Multiple Joysticks

    in response do DaSquade: the reason the first option for 'Set a custom mapping for this controller' is grayed out is because you already made it the first time... so the second time obviously your modifying it... i havent tried messing with the scan options... well i did, but got no response, feel free to try using it, if it works, then great. now, are you having problems with Axes or Buttons at the moment? if its buttons, use the saitek programming software, you can use that to map specific key presses. say you want trigger to fire... well map the trigger to mouse1, or map a keyboard button [say control+F] and have it "emulate" that... EDIT: also noticed that you have the same axis mapped 2 times? (the rudder axis from pedals?) BTW -- there is no reason to play around with the scan options, leave them default nother edit: basically when you make your controller, select 8 axes, and do a "next-> next-> finish".. dont worry about all the stuff inbetween. all that matters at this point is the Axes. you can map the buttons thru saitek software, same w/ pov's. o and, are you running service pack 2? after that setup ur PPJoyJoy and run it. open up config -> game controllers, see if its working...
  11. Munky

    saitek x52

    what do you mean all on one stick? technically the X52 is "one controller" as you cant plug each in seperately [if you had to do so, then the game would probably not recognize one of them] i own the x52 Pro, and have no problem using it w/ 1.06. havent tried 1.07 yet, and i dont plan on it until its final release. you should specify more on exactly what kind of problem you are having, your problem seems rather vague? right now the only problem i have is with the throttle, and the way the game is programmed for controls. that is, the throttle only uses the last 20% of the band [meaning i have to be at 80% to get any throttle response] and i dont like how its set up for "increase/decrease" thrust, i would prefer a % of thrust. eg, 80% thrust if you have 80% throttle. that way i can set my throttle to a certain percentage and forget it. however this only applies to the fixed wing, for rotary wing, i think its actually easier to use the increase/decrease method. another thing is the fact that you cant assign the whole band of throttle to a control. say i want to use all of the throttle for use as "increase thrust"... that is all the way back [0%] is idle, and all the way forward is 100%
  12. Munky

    Multiple Joysticks

    Make sure that PPJoyJoy is still running... it needs to be open and running to send its data... the only time you should disconnect your saiteks is just before you load up the game. after the game has finished loading plug them back in. the reason (it seems) that your PPJoy is not updating, is because you are not running PPJoyJoy. PPjoy just makes a fake controller. PPJoyJoy is a joystick MIXER. meaning it takes inputs of your saiteks, and sends them to the fake PPJoy controller. so make sure PPJoyJoy is setup and running, with all your controllers plugged in.
  13. Munky

    Mouse Delay?

    Somehow or another it seems my controls are extremely delayed??example: Im running along street at full sprint. i want to round corner at a T intersection, so i move my mouse accordingly. well aparently somehow i end up running into the wall in front of me, and after about 2 - 5 full seconds my avatar finally starts to turn. i havent experienced anything like this until just now. i have been playin ArmA for a bit, havent had any problem until now. system: AMD X2 4200 Nvidia 7950gx2 [using NGOhq drivers, tried standard but no help] 3 gb ram Logitech MX518 mouse Logitech G15 Keyboard seems the keyboard is also delayed. i usually run the mouse through the USB ports on my keyboard, tried running it through a regular port, no fix. Vert Sync is forced off. (read somewhere forcing if off fixes "mouse lag") the only changes i have made is attaching my TrackIR 4 pro [with track clip] -- tried disconnecting, nothing...
  14. Munky

    Multiple Joysticks

    ok so here's the solution: (will add another page to website) 1) Disconnect all controllers. 2) run ArmA -> after it loads alt-tab to desktop. 3) reconnect all devices. 4) run PPJoyJoy. 5) back to ArmA. 6) Play away.
  15. Munky

    Multiple Joysticks

    Go to control panel -> Game Controllers. you will see the list of controllers, and the button "Advanced..." click that, select wich one you want as default and hit OK.. then your good to go! its awesome that someone actually read this lol have fun!
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