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Everything posted by Monkwarrior
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We finally tested it: * we were unable to get into the gunner position of the AT-guns. * everything is in french, which is nice (voices for instance), but many people have a hard time understanding french (even us dutch folks) * Names of roles and intro are all in french => a bit difficult to understand Nice mission tho the time it takes before the attack begins is rather short and thus tactical possibilities are limited. Nice mission nevertheless, merci mon ami Monk.
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Dutch infantry -- Holland May 1940
Monkwarrior replied to bennie1983nl's topic in ADDONS & MODS: DISCUSSION
Any chance of porting it to arma lads ? That's where most players are I guess Monk. -
Excellent, our playergroup is small so wel will certainly try this one. Greetingz, Monk.
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Bingo. Create your own group and server. It is worth the effort. I have done so for our dutch playergroup. Salut, Monk.
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And that's the bottomline Peace to all.
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Civil War mod- requesting help
Monkwarrior replied to Curatalo's topic in ARMA - ADDONS & MODS: DISCUSSION
I will be part of your demand nr 5 Monk. -
Army of the Czecho-Slovak republic
Monkwarrior replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Excellent again, our playergroup eagerly awaits this mod too Monk. -
Very good suggestion. Slow movements are too abrupt, I agree. Monk.
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Wow, thanks
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Evolution V1.0 Large scale respawn coop
Monkwarrior replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Sounds very complicated Our server also has a small group playing. It would be nice if you would be able to add some serverside variables so each server can make it's own decisions how they want to play your wonderfull missions. Monk. -
The real suffering begins when people are in fear for suffering. If you switch your mental focus to other things guns are superfluous. No I haven't smoked pot, it's just something I have learned the past 43 years. A human being acts out of fear or love: now you decide from which of these 2 you want to act and live. Peace, Monk
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Evolution V1.0 Large scale respawn coop
Monkwarrior replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Shall we stay on topic ? Thanks. -
I would pay the same price again if they would release arma on this engine Really awesome, the tracers steal the show (in the beginning not in the end). Monk.
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If I can convince my mates to play this one (they don't want to loose their points on our evolution server ......) we will certainly play it. Sounds very good Monk.
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Many kudos for this ww2 stuff, we are really waiting for it Monk.
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Thank you, we will test it on our private server. Monk.
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43
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New 8800 driver released, XP only
Monkwarrior replied to inthecutt's topic in ARMA - TROUBLESHOOTING
Well since most of us here are off-topic I will only buy Nvidia gpu's since they support linux way better (my game-pc always ends up running my normal stuff after 1-2 years of service). On-topic: I will try this patch with my Nvidia 7950 GX2, just to see if I also have a little haze. -
Evolution V1.0 Large scale respawn coop
Monkwarrior replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Well of course it can be abused that's why it is a serverside variable which serveradmins can choose to use or not. It would make your missions better playable for certain playergroups  Monk. -
Evolution V1.0 Large scale respawn coop
Monkwarrior replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Thanks Wolfrug, I might add that little thing myself. Good suggestion. Greetingz, Monk. -
Evolution V1.0 Large scale respawn coop
Monkwarrior replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
I do have another suggestion. We play this map often with a few friends and since we are most married men with little time we would love to have a serverside variable. Would it be possible to give joining members a starting rank which is determined by the server ? Of course only if they still haven't got a rank yet. I know it could mean that heavy weapons would be available right from the start, but it would be nice if serveradmins would have that choice themselves. If it's not much work: yes please Monk. -
Evolution V1.0 Large scale respawn coop
Monkwarrior replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
I disagree. When the mission is well balanced tanks will never rule the streets. Without infantry they will be sitting ducks when the AI has enough AT. IMO this mission has a golden opportunity to offer gameplay for each role, including those riding in tanks from the begining on. Great news about the new patch, too bad about the side missions still ending too early -
Signed, totally agree with this one. This game is even more vulnrable to abuse then other FPS-games. Monk.
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This might help. Function keys and CTRL-key are reserved keys in arma. So I tried using a key-remapping tool (many of them are available). In your case you speak X. Your voice recognition program translates to pressing the X-key. The other program remaps the X to F1 and your set. Did this help ?
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Oh wow, we will certainly try this one out. Tnx