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Monkwarrior

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Everything posted by Monkwarrior

  1. Monkwarrior

    dedicated server error results in waiting

    Thanks, then we will reinvestigate. Monk.
  2. Gents, We are converting our mod to arma2 and for playtesting we are using a dedicated server. The server is not starting our mission and we suspect that it is waiting for some errors. When we host a game ourselves then we can press OK when an error occurs, but on a dedicated server thats impossible. Thats why we suspect that the server is not loading the mission. We will fix the errors in time, but is there a way to make sure the server continues loading the mission and thus ignoring the errors ? Maybe some serverside variable or something else, any suggestion is more then welcome. Greetingz, Monk.
  3. This game shows that a different businessmodel is allready very successfull: a business model based on sharing. BIS provided the tools for us so we can share our creations amongst ourselves. Micro-payments is something I'm against, there are too many examples where the total costs are huge in comparison what people really get (WOW for instance). Sharing is the present and future, as long as BIS focusses on providing good tools I'm willing to pay them for these tools. We will do the rest. That's a win-win in my book. Monk.
  4. Monkwarrior

    Thank you, B.I.S.; Sign if you agree.

    I allready like it and it will only get better. Monk.
  5. Monkwarrior

    Star Wars Stormtrooper

    This does look very interesting indeed. Maybe I can motivate our sound-expert to get you some appropiate sounds ;) Greetingz, Monk.
  6. Monkwarrior

    Patch 1.04 suggestions

    And here for all ww2 tanklovers: * gears for tanks * stalling posibilities when refs are not what they should be for the used gear * using binocs when inside tanks (unbuttoned) * bounce off shells on sloped armour * turrets should automatically move when the hull moves (NOT stay on target) * variables for turning radius in the config files * variable for using tracks in opposite directions in the config files * variable for different turretspeeds (with or without engine) * possibility to use dynamic attaching of things to hulls * turn off the automatic tankbehaviour, players should handle that, not the game Greetingz, Monk.
  7. Monkwarrior

    Fww2 - finland at war 1939-1945

    It looks excellent. It really adds to the variety. Just be carefull not to overdo it. Which vehicles do you intend to use ? Greetingz from an i44 coder, Monk.
  8. Monkwarrior

    Russian Tank Pack

    Always good to see more tanks in arma. Thanks ! Monk.
  9. Monkwarrior

    Patch 1.03 Satisfaction Survey

    I was on the verge of asking my server hosting party to patch our server to 1.03. Is that impossible then ? If that is a problem for joining our server then I would vote bad, that's a big no-no in patch-country. Besides that the patch has a massive changelog and that's always good. I'm glad with every patch since the game is very playable for me. Greetingz, Monk.
  10. I was part of the RO modteam back then and I can assure you the RO-engine and the arma-engine are miles apart. These differences are so huge, it's like comparing two totaly different games. Right now our modteam has joined the I44 team to make sure that all tanks produced are as close to reality as possible within the current game-limits. I highly doubt that even the new Unreal3 engine can achieve what has been done on the arma2 engine allready. So yes I would like to see a ww2 eastern front mod. We might even provide some tanks for that in the future, who knows. Monk.
  11. I send your father some energy. Best wishes, Monk.
  12. Well, that's exactly the reason why I play this game instaed of many others where this IMO arcadish behaviour is catered on a large scale. So according to me I would say: sorry bud, wrong game ;) Monk.
  13. Monkwarrior

    Taking screenshots? How? What utility?

    Or use Gamecam, it captures screenshots and movies, just like Fraps. Monk.
  14. Totally agree with this one. Hitpoints still in there in 2009 , a very sad matter indeed. Monk.
  15. Monkwarrior

    What does this quote from the BIS site mean?

    How can it be activated then ?Greetingz, Monk.
  16. This discussion seems to be focused on one thing: fps and drawdistance. There are however many more factors which make a game feel and act like a tanksimulator. I'm member of a group of tanknuts/modders who are willing to make a ww2-based tanksimulator with this engine. Currently we are trying to improve lots of other tank-based properties for arma2. Things which are far more important when it comes down to multi-player experience like detailed damages, notification of damages, sounds, tankbehaviour , gears, stalling, maximum climb-angle, weight distribution, turning-speed, optics etc etc etc. Is this the ideal engine for tanking: no. But it's probably the best commercial non-tank engine around. So that's why we are here. See you on the battlefield gents. Monk.
  17. Yes we need these sounds. Seems to be a big bug for the armoured warfare part. Monk.
  18. Monkwarrior

    Lawsuit against cheating scum?

    Maybe in 10 years you'll find out why I say those things Jerry. I really hope you find out sooner. Greetingz, Monk.
  19. Monkwarrior

    Lawsuit against cheating scum?

    Why not listen to sound advice ? Give them no attention and they will disappear. All things grow when they are given attention. Do I really have to repeat myself Monk.
  20. Monkwarrior

    Realistic Tank Firing System

    Excellent work, this is really needed for tankwarfare. it even makes me feel like playing with SB Pro Monk.
  21. Monkwarrior

    Wall Generator

    Excellent, now try to add some diversion and a bit more variable placement of the sandbags. Right now it looks a bit gamey/unrealistic . Nontheless a very nice piece of work. Monk.
  22. Monkwarrior

    ArmA 2

    Me too
  23. Monkwarrior

    ArmA 2

    Me too
  24. Monkwarrior

    "Impossible rescue", by [MS-Team]-Nikoo

    To be exact: Monk.
  25. Monkwarrior

    release over steam

    Steam would be a godsent for BIS. Tripwire made huge sales because of their move to steam. Topics like this always attract the no-voters so this poll is not how the community of arma thinks IMO Majority doesn't care I suppose. Steam has become a usefull stable product by now. My only "concern" is my privacy, since it's rather unknown which info really gets send. Oh and steam does NOT rule out that you cann't get a hard copy of arma. It's just more convenient to get updates etc. So for me: yes Steam all the way.
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