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“liberation 1941-1945�
Monkwarrior replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice KT there. If you guyz need information how to force the tanks to make a slow turn: just pm me. Monk. -
AI not running all events ?
Monkwarrior replied to Monkwarrior's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thats exactly what I did. I disabled AI in the beginning of my script and enabled it right after the moment I ignite the engine. I now understand that these scripts influence the clients and server, not the AI units. These need separate instructions. Thanks, Monk. -
AI not running all events ?
Monkwarrior replied to Monkwarrior's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
And it did :) Works like a shine, thank you gentlemen. Monk. -
AI not running all events ?
Monkwarrior replied to Monkwarrior's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Merci. The problem is that the script is not run by the AI. In the beginning of the script there is a sleep 10 (line 24). When I am commander and order the AI to drive the tank starts moving right away. So the AI driver ignores the sleep 10 (and the rest of the script). When I am driver myself the sleep 10 is run and after that the rest of the script. Here is the script: http://www.pastebin.org/50009 Thanks, Monk. ps ah there is Dengibtsesschon, I will investigate your suggestions gentlemen -
AI not running all events ?
Monkwarrior posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Gents, My goal is adding a delayed startengine effect for our vehicles. I defined the following eventhandler for that: (_this select 0) addEventHandler ["engine", {_this execVM "\I44_base_scripts\EH\tank_start.sqf";}]; In the tank_start.sqf we coded the timedelay and the startingsounds for some vehicles. The problem is when I'm in a tank as a commander and I order the AI driver to move forward the tank starts moving right away. The tank_start.sqf is only played at my client, the AI seems to ignore it. How can I make sure the AI has to wait too a certain time before they are able to move the tank ? I'm sure I'm overlooking something, but what ? Thanks for your time gentlemen, Monk. -
It depends on the mod. Some are binarized for certain reasons, others are not. Monk.
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There is 1 area tho where WW2OL seems to shine: the damage modeling for tanks. It's superb and I would love to have it available in a2 too. Our mod (i44) would benefit a lot from it. Monk.
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Vehicle towing script
Monkwarrior replied to rundll.exe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Totally agree. Monk. -
Vehicle towing script
Monkwarrior replied to rundll.exe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thank you very much. We would sure love to use it to tow our AT-guns with it :) Greetingz, Monk. -
Ok, this is an alarming discovery.
Monkwarrior replied to Langnasen's topic in ARMA 2 & OA - GENERAL
Sorry, that one doesnt fly. In fact its the other way around. In this forum you will mostly see the people having troubles with the game. The thousands without any serious problems are not voicing anything in here. They are playing the game ...... Monk. -
Ok, this is an alarming discovery.
Monkwarrior replied to Langnasen's topic in ARMA 2 & OA - GENERAL
Let me guess: Vista 64bit ? Which OS are you running, I hope its not Vista and I hope its a 32bit one. Monk. -
Well, we switched from the crysis engine to the arma2 engine for our modding. Tho I must admit that the tools they provide are superb. Their physics engine is also unmatched and of course it looks very pretty. Their scale is still not large enough for our needs. Monk.
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Unfortunately it looks like digital download is the future.
Monkwarrior replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
The convenience of steam is very large. The overhead it gives is not so good. I allready have many games through steam, that could become a problem if they go out of business. Only open-source could counter that problem in the long run. Monk. -
"Out of memory" what exactly does it mean?
Monkwarrior replied to TOTAL22's topic in ARMA 2 & OA - TROUBLESHOOTING
Our dedicated server seems to crash a lot too with warfare. It also displays the "out-of-memory" message. If BIS seriously wants to investigate this error then we can always provide details, specs etc. Monk. -
You could try gamecam, I use it often. Not sure whether it works with DR tho. Monk.