Maciver
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ARMA 2: Operation Arrowhead, version 1.56 - Patch released
Maciver replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Hopefully it releases on steam at the same time. Regretting buying it there. -
Command to ungroup ?
Maciver replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Probably several ways, but you could give him an addAction. Inside the script would be, [unitname] joinSilent grpNull; Or use that same statement in a different way. -
Noob scripting help
Maciver replied to Maciver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Still no go. Think I may have to pick another route to the end of this script lol. -
Noob scripting help
Maciver replied to Maciver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The script is activated from an item with add action on it. I tried adding that code anyway, same thing happens. It's a USMC soldier, who is obviously already west. Something is wrong with the declaring the unit as west. Whats trying to happen is if blufor uses this action on the item, they join alpha. If Independant uses the action they join bravo. The squads exist already, so not sure whats going on. -
Noob scripting help
Maciver replied to Maciver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
He still joins bravo, sadly :( Im just to the point of going in circles with trial and error now lol. -
if ( player side == west ) then { [player] joinSilent alpha; } else { [player] joinSilent bravo; }; Been trying to get this to work. It seems so simple, and I've accomplished what seems like far more complicated things. However, I just cant get this to work! lol I've tried several different ways, and structures of the if variable, anything i could find searching or with wiki. Even declaring variables before the if statement and using those. No matter what I've done, the player always joins bravo. The script is activated from an action menu item. Rest of the script is working cept this bit. Any help would be much appreciated!
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Put the @fallujah folder into the OA folder. If running combined ops through steam you need to edit the batch file that runs CO to start the mod. Don't forget theres 2 things to download for fallujah. Need the objects package as well.
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Merged zargabad warfare to this as well. A lot of fun! its up on my server atm, "United States Combined OP's". I hope benny makes an "official" version. :) Until then, my merged version works great. Again, great work on this map. Gonna check out insurgency too, thanks pogoman. Maybe I will have a warfare/insurgency fallujah rotation. lol
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I ended up moving zargabad warfare to the fallujah map. Its pretty epic, for those interested. :)
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Well, im 30 and i enjoy it. :) It does end up in a death match though. As an a side note, i had another idea. I thought of trying to port warfare to fallujah. So, im trying it now. Fallujah + warfare + ACE sounds appealing lol. As you can tell from my recent threads i got a server and have been trying lots of stuff. =p
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I ported zargabad life to this. :) Thread here: http://forums.bistudio.com/showthread.php?t=109472
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Hey guys and gals So I decided to port Zargabad Life to the Fallujah mod. It worked out pretty well! Shezan74 did an awesome job on Fallujah. I thought it might be too big infact. But I plan to add more to make the size more manageable. The TCG guys did a great job on the zargabad life version they are running. Which is the same one i ported. So, it will be up and running the first version shortly. Please tell me or another admin of any bugs you find. The new server name is "United States Combined OPs". You can find the Fallujah mod here: http://forums.bistudio.com/showthread.php?t=108670
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I was trying this out single player just to see what it is all about. Is the above mentioned red kicking system the reason why i cant play as red alone? Of cource it cant kick me so it just hangs at loading screen. I am assuming this is why? Also like vega has said, I only saw one dude in town. Is it because of the ace? Would it help if it was edited and the ace modules were added, i didnt see them? Is ace like built into this thing or something? Sorry for the nub questions, just found this. =p
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Ok added a third map. Got most of the bugs fixed. Maps are playing correctly. We'll see if there any interest. Renamed server, "Combined OPs Realism PvP, Custom Maps. More Added soon! - ACE Required If there is no interest, not sure what to make. Is there a version of warfare with ACE?
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Sorry for the downtime for the people interested. I've never had a server, or tried to make maps for one before. So sorting out bugs and imbalances with maps and server. The maps wouldnt rotate, messing up some of the mission scripts. Think its sorted now, i hope....haha :) So if its down momentarily thats why, probably uploading mission changes or messing with server config. Got some great suggestions pertaining to the maps, from people on last night. Feel free to offer advice to help me balance them and make them more interesting!