mikeap
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Everything posted by mikeap
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Indirect Fire? Grenades, Shells, Howitzers, Main Deck Gun?
mikeap replied to mikeap's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Agree'd and...I wish friendly AI would actually use their indirect fire weapons correctly. For example, when I target an enemy unit/structure with the howitzer, it will always pull right up on it, then open fire. It should engage the target up to its maximum range with that weapon. -
Close Air Support Manually control a Walrus, and set 2-3 Manta's to follow. Unlike Walruses, Manta's have relatively little issues with pathfinding, and will normally engage targets on their own. It has been working relatively smooth for me, and normally the Manta's will feast on any targets. Manta Configurations that have been working well for me.. Ground Support Manta Plasma Missiles Ammo Box Armor Mk.II Air to Air Manta Gatling Gun (good rate of fire, powerful, can lock on to enemies) Missiles Sheilds Armor Mk.I - not as heavy as Mk.II, can maneuver better
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AI Pathfinding Suggestions to help the Devs fix the problems (Constructive please)
mikeap replied to Suranis's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Bridges are a huge issues, and I've lost many a Walrus trying to have the AI cross them independently. How about adding some barriers on the bridges? Whether it be visible or invisible for the AI. -
[TOOL] CarrierTools (modding tool inside)
mikeap replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
This! -
Please fix the pathfinding
mikeap replied to liq3's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I just want to know when this is going to be patched -
Quick question... My staff reccomends destroying ports as a way of cutting off supply to islands... So part of my attacking tactic is to do this...however, I notice that the enemy is still able to pump out Manta's and Walruses with ease, and fairly quickly. Does destroying an enemy port actually do anything? Also - Same deal with the radar...I haven't noticed any significant change in the AI. They can still target me with ease. Thank you!
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I'm not going to beat a dead horse on this issue; We've already established that the AI pathfinding is horrid. More importantly though, what's the next step? Is there going to be a fix for this? Or are we just suppose to turn our heads the other way and pretend everything is ok? Staying optimistic. With a fix for pathfinding, this game could be killer. Until then, it is very hard to manage more than one ground unit at a time.
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Empty UH60 still part of BLUEFOR??
mikeap posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello all, I'm making a mission where you have to secure a crashed UH60, then blow it in place. Everything works, but when I blow the empty, damaged UH60, my team will turn and shoot me. I'm placing the Uh60 from empty-air, so it's not assigned to the BLUEFOR. Is there a way to get the empty UH60 to switch sides to OPFOR? I tried setcaptive, which didnt work. There seems to be a snag, and cant switch sides because its not an active AI. Does anyone have a work around? I've already delt with the -7000 points that I incur from destroying the helicopter. Thank you. -
All, I have 2 questions regarding mission briefs and objectives. 1. I'm looking for a way to start SP missions at the map screen, giving players the option to 'continue' after they've read the mission briefing, much like ArmA2 and OA scenarios. 2. How would I automatically set tasks? For example, my first objective isnt setting as default, and when thats complete neither is the second. Got it, thank you Much appreciated. Thank you
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Beginning Mission Briefs
mikeap replied to mikeap's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
PELHAM, Thank you very much. It works -
Beginning Mission Briefs
mikeap replied to mikeap's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone have any clue about the mission briefing screen. I've been checking google, but didnt find anything. and..just for clarification. My mission brief screen isnt loading during SP Scenarios. When the game starts, it has all the notes and tasks, just not letting the player go to a briefing before being thrown into the game. -
Empty UH60 still part of BLUEFOR??
mikeap replied to mikeap's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Already did that. My AI squad still shoots at me, because they see it as me attacking a friendly entity -
Beginning Mission Briefs
mikeap replied to mikeap's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The marker works. I had to read that twice...but for some reason I cant get them to work off of Triggers -
Beginning Mission Briefs
mikeap replied to mikeap's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok thanks. I tossed this up in my briefing and it works now tskobj_1 = player createSimpleTask["Secure the Crash Site"]; tskobj_1 setSimpleTaskDescription ["Secure the <marker name='CrashSite'>crash site</marker>, destroy the crashed helicopter", "Secure the Site", "Crash Site"]; tskobj_1 setSimpleTaskDestination (getMarkerPos "CrashSite"); tskobj_1 setTaskState "assigned"; player setCurrentTask tskobj_1; I'm still trying to find info on the map briefing...I tried searching, but I'm not even sure what its propperly called -
Hello all, Two friends and I would like to play some coop games. When I try to host internet games, they can see my server with a 2500 ping, but can never connect. I have the correct ports unblocked, was wondering if there's anything else out there that I need to know Thanks
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You need to be facing your target. You dont need a gunner per, say. But then again, there's no need to manually fire a hellfire, anyway. Use command fire. Once you see your target, face it, make sure you have a hellfire selected, wait for the beep, then fire.
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High Command mode (interact not available? Howto get squad into chopper?)
mikeap replied to ginger mcale's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Absolutely. High Command, for me, makes the game much more enjoyable. I'm not a micromanager, and I enjoy have an array of forces to work with. BI should take a look at a game called Steel Beasts, an armor sim that certainly has the high command aspect nailed down. -
I really like PBOView, but it doesnt work with OA pbo's. I just want something that unpacks and packs PBO's. I dont need a whole program to rebuild ArmA
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All, What are the sound files associate with the SCAR? I'm looking through the PBO's and only find sound files for the M4 and M16, but not the SCAR
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PBO view cant open weapons_e which pbo viewer can i use?
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High Command mode (interact not available? Howto get squad into chopper?)
mikeap replied to ginger mcale's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Has anyone gotten this to work? It would really help High command maps alot! If not, I would hope that BI would incorporate it into their next patch. Commanders should be able to load and unload infantry into choppers and vehicles. -
Hyk modern u.s. infantry pack released
mikeap replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Ah...3rd BDE, 2ID. My next unit :-) Are you an MGS PL? Wont know until I get there. :-) Really hoping so. Either MGS or ATGM. Wouldnt mind either to be honest. -
Hyk modern u.s. infantry pack released
mikeap replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Ah...3rd BDE, 2ID. My next unit :-) -
Hyk modern u.s. infantry pack released
mikeap replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Suggesting. I've always enjoyed the HYK units. -
Hyk modern u.s. infantry pack released
mikeap replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
I can do that. Give me a day on it. I have a wad of photos sitting around. I'm extremely busy today, but I'll do my best to get them uploaded before I leave for exodus leave this weekend. I have photos of ACU's dirty, wet, dry, faded, etc. Will get them uploaded.