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M0ldyM!LK

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About M0ldyM!LK

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  1. Value doesn't translate to speed, it translates to direction. For example, a head wind or tail wind (blowing from the 6 or the 12) regardless of speed is no value. Wind approaching from directly 3 or 9 o'clock of target is a full value. Wind speed compensation falls into ballistics formulas and is dependent on the type of ammunition used. PM me if you want a more detailed run down of it :)
  2. M0ldyM!LK

    J.S.R.S. 1.5

    Your GAU-8 needs to be LOUDER... And maybe not use the initial sound. It seems you have two, the initial burst, followed on by the distant "roar" of the cannon... Although it's a good concept, hearing two sounds from one burst just sounds odd in-game.
  3. M0ldyM!LK

    J.S.R.S. 1.5

    Unless the Stryker has an up-armor package, the things really aren't that loud. If a firefight is going on, it's possible for a Stryker to roll up on a flank undetected by noise alone. Adding several tons of armor strains the engine and somewhat negates this, however. (This is someone who spent a little time in 1/25 SBCT)
  4. M0ldyM!LK

    Fallujah 1.2

    Elite Arma Warriors is running a Fallujah Insurgency server. It's US based, but we have a couple guys from Germany hop on with good pings. No ACE (Having any ACE folders will get you kicked, by the way) :)
  5. M0ldyM!LK

    WarFX : Blastcore

    JSRS 1.3, davegary's Rangers, Fallujah 1.2, and now Blastcore with a possible release? This has been a great week :D
  6. M0ldyM!LK

    No DX11?

    Multi-threaded rendering --which IMO is the best feature of the new APIs-- would probably catch on quicker if vendors would bother to release drivers that support it.
  7. M0ldyM!LK

    Fallujah 1.2

    :o Awesome! Hopefully the DL will be up momentarily...
  8. Really digging that PSL. Can't wait :)
  9. Just PM me if you want more details on orders. I've been putting putting out these things for the past 4 years, so I've learned a bit about them ;)
  10. It bummed me out. I felt like I was at work again :p
  11. Nutshell: Generally you don't execute based on a WARNO -- they lack execution paragraphs. Warnos come in before the receipt of the full operations order, which covers the task's execution in detail. If the intent here is the implementation of new/deviating tasks, the correct thing to do would be to utilize a fragmentary order, or frago. With a frago, the only things briefed are the changes to the original operations order. Ex your operation would kick off under the premise of an opord, Full Opord would have Situation -enemy (weather, terrain, composition/disposition, location, activity, COA) -friendly forces (higher mission, left/right unit locations, etc) Mission -what YOU are doing Execution -self explanatory, dont need to go into sub paragraphs Sustainment - support/services/materiel available Command and Control -self explanatory You're enroute, whatever, and changes in any of the above results in a frago. Say you were moving to knock out bunkers, but instead the enemy has surrendered. Frago ex Situation -enemy forces enemies in the area are surrendering Friendly forces NOCHANGE Mission Move to blahblah in order to secure surrendering enemy forces Execution Your changes to the operation here Sustainment NOCHANGE Command and Control NOCHANGE Hopefully this little rant is somewhat useful... There are MANY MANY more details to the orders process, but this is just a general explanation.
  12. M0ldyM!LK

    JTD Fire And Smoke

    Excellent! Unfortunately though, that's a blocked domain on my network. Waiting for Armaholic or other mirror...
  13. M0ldyM!LK

    [SP] JTD Wolf3d

    Looking forward to the next build! I keep having way too much fun with this, even if there is no discernible end to the mission as of now. The Hind also gets very... angry if you hit it with an RPG but don't bring it down. I've shot it down twice now, but I've also hit it 3 other times that didn't result in a kill shot. It speeds up, flies off, then comes back 2 minutes later and unloads hell in your general direction.
  14. M0ldyM!LK

    [SP] JTD Wolf3d

    Helicopter, you say? Also, is there supposed to be an end mission trigger? Even after reaching the blue zones (which I've done twice now), nothing seems to happen.
  15. Wet weather bags turn into nice floaty things if they're tied off in your ruck correctly...
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