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Everything posted by mondkalb
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Aloha, next is this vehicle. I'm planning the Forklift-Version and the Container-Handler version. I Hope those vehicles will go very well together with the recently released Arty&Cargo Simulation. I'll keep you posted.
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You can find two unarmored vehicles in BLUFOR>Car, two armored in BLUFOR>Armored and one civilian in CIV>Car.
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There's a big chance that I am going to add more vehicles. But well... I'll have to see for it. IF, then there's going to be a Forklift of some sort. SLAT would be an easy thing to add. But, on the other hand: Having eight different versions of basically one vehicle is something I'd like to avoid.
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Thank you all! This kind of reaction is the best motivation one could want. Thanks. When I made this WIP-Video I was thinking something like "Umm... always when I watch a WIP Video I regret spending the last 5 minutes looking at landscape, listening to shitty music and see maybe for one minute the addon itself..." So I went on and tried to reproduce the exact same thing: and failed. Luckily this video was a more enjoyable outcome... One you don't regret watching, and maybe watch it a second time because of the "kewl" music in the beginning... :p
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WIP: Stuff you are working on 2!
mondkalb replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the kind words. I'm planning a release for the upcoming weekend. If you have any suggestions on what to add to the Model itself or the Addonpack, feel free to tell me. I'll see what I can do. -
WIP: Stuff you are working on 2!
mondkalb replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A little project of me for getting the hang of making Vehicles for Arma2. I know... the use of a Bulldozer in Arma2 is questionable, so I've made a Video to convince you that there actually are uses for a Bulldozer. I Hope you enjoy it, as its a somewhat different "WIP" video. -
For now I'm taking a break. A winter version of this Island would indeed be nice, but... well... a lot of work. And thats time-consuming. I shouldn't have done this island in the first place, as I have some serious projects going on... for now... :rolleyes:
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Nice Video! Thank you all. :) Sadly I did not have a single fight on this island, yet...
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Well... thank you. I know about those bugs, but I see no way in removing them without huge changes, which I won't make anymore. :/ If someone has an idiot-proof solution (or anything alike) for the river-problem, feel free to tell me. To the rest: Let the gaming begin! Oh, just to remember all of you: V.1.1. has been released :)
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German Misc Pack released
mondkalb replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great objects! But the postbox looks like the model has non-sharp Faces. Select your model and hit "U" to to sharpen the edges. The result will be astonishing. And, well... perhaps you should stroll along this tutorial of mine to get a few tips and tricks for making your objects looking even more realistic. Keep it up! :) BTW: Celle v.1.1 with Framework Houses has been released, so perhaps your promo-screens look even more "germany-like" with those houses in the background. -
Version 1.1. has been released. See first Post for details - - - - - - - Download @Armaholic
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I tried to maintain that feeling/layout, and you will clearly see that I haven't overdone it. Darkhorse: Did you remove your MBG_Celle_objects.pbo?
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Status Update: Panorama view Download follows tonight, as I'm currently experiencing some upload problems... :mad: Changelog so far: I indend this to be the FINAL version, but maybe... maybe....
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German Misc Pack released
mondkalb replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Those textures look to much like being painted. Try to mix in some real structure. How you can achieve that is described here. -
I don't know, but thanks. :) I think what enables working so much is cheesy 50s pop and good clean 60s Rock... Anyways, I'm not always modeling. Currently I'm fighting the huge emptiness in between the towns. And I may say I'm darn good at doing that.
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Wilco! If you have suggestions for the area around Bergen, feel free to let me know! Hmm... beats me how this could possibly interfere.
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Library: Class names and pictures of natural objects
mondkalb replied to ZeroG's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Indeed. Most helpful! Thanks! -
Aye, thanks. I'll fix it asap. Meanwhile Celle Castle is nearly complete! This one is even enterable. This is how it looks in reality. Sadly due to the new Size of Celle Castle the whole Town of Celle need to be redone/relayouted... :mad:
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Thank you all again. This feedback makes we wanna do stuff. :) That'll definitely change with the next update. Currently I'm doing a high-detail set of Celle Castle, even Walkable in some area. So I guess this is going to take a while. Maximum 2 Weeks. :bounce3:
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Soon.
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Another Framework House
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News!!! Expect a High-Detail Celle. :) Edit: The arrangement of the pillars has been changed, so please keep in mind, that those pictures are outdated.
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Not yet. But I'm going to do more. after I took a week off from making this island. After that I'm going to spice up some open areas, build a proper Celle Castle - the current one is quite embarrassing - proper Roadsignage, Bergen-Hohne will be turned into a usful training area and maybe some German Frame-Work Houses.
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German Misc Pack released
mondkalb replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Urgh... that ugly Castle. I should've never done it. :p -
Thank you all very, very much! I put a lot of work into this, so it's quite comforting to know that you guys are actually liking this. :) But what's an Island without nice missions? So feel free to get the mission machine rolling. I'm soon going to release one ACE-Coop. Aye, what gave it away?:bounce3: