Mr. Cheese
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The Unsung MOD (Vietnam War) Arma 2 Release
Mr. Cheese replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If it instantly goes back to wait for host with no error message at all then that is what happens when you're trying to load a mission that requires addons that aren't being loaded on the server. If you check the server's .rpt file just after you try to load a mission it'll say 'blah blah cannot load, missing addons: uns_blah, uns_blah, uns_blah'. If this is what's happening double check you're actually loading the mod [server startup line, double check folder structure etc] and that you're not missing any unsung files on the server by comparing them to the files in the unsung installer. -
For the gaming nights [Thursday & Sunday 19:30 BST] all you need is combined operations vanilla. When we're not on a gaming night sometimes a few of us will pop onto server #2 and play some addon games. Anyone's free to join us then, just pop on TS3 and we'll get you sorted.
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Yep, it's DRM. Doing the thing that if I mentioned it would get me banned solved my problem, e-mail sent to securom.
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Enemy AI knows your position when you blow up satchel charges
Mr. Cheese replied to Undeceived's topic in ARMA 2 & OA - TROUBLESHOOTING
This has been the case for ages it's like shooting the loudest gun in the universe and instantly all AI pinpoint your position. -
Hello. Symptoms: -Game will install fine and startup correctly from the grey 'run game' box right after installation. -Game will not start if I run from the shortcut/.exe either straight after installation or after already running the game. The game (without nosplash) hangs on the bohemia interactive splash screen at 0fps and when I bring up task manager it is using ~95-99% CPU and about 200mb RAM. Here is my RPT: ---------------------------------- Gamersgate version of arrowhead with 1.52 auto included. Same with both OA standalone and Combined Arms. In CA arma2 will start just fine but OA/CA will have the above symptoms. Windows 7 64bit, Q9550, 4GB Ram, 8800GT I have tried reboots, running in windowed/toggling splash screen etc and the only thing that gets OA to start is reinstalling it and running straight from the end menu. The game authenticated itself successfully online after the 1st install and hasn't asked to be authed again - when running from the install menu I can play online etc just fine. Can't see anything else that can be causing it and the rpt is pretty useless.
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blaming you for tonight hund. your forewarning was one of doom and disaster.
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TacticalGamer have adopted this addon entirely and with player numbers of 20+ are giving it a very robust test. I've noticed that when playing with a larger amount of people, you'll tend to 'slip into' another person's net for about 30 seconds. You'll be talking on your own and all of a sudden will hear someone in a different squad/on a different frequency in your ear, you can't hear the comms of anyone close to you nor can anyone close to you hear you speaking on radio or normal chatter. This has happened to various people but only with larger player counts. The new features lined up seem pretty damn cool but ironing out these kind of bugs especially with larger scale player numbers is something that I'd love to see.
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Gotta say this is great, played a few missions with it and it really adds to the game. We did find a bug though. If someone dies and then respawns into the same group his voice will be coming from his corpse and not his new unit.
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The best endorsement I could have hoped for.
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Zeus AI Combat Skills
Mr. Cheese replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If AI is in a player's group then that AI is local to the player, so if the player doesn't have the addon and the server does his AI will be dumber than the server's. -
Create invisible marker.
Mr. Cheese replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The default marker you place in the mission editor is of the type 'empty', which is invisible everywhere except the mission editor. -
High Command unit names. Can you see them?
Mr. Cheese replied to BeerHunter's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
At a glance I don't think there's any easy way of telling who's who. However if you put: this setgroupid ["BUTTS"]; in the init line of the group leader of one of your groups, when you mouse over the group symbol in HC it will show the name of the unit in the popup box. You can also attach each squad to a separate high command subordinate module and they will show as a different colour in the selection menu. The only alternative for quick 'at a glance' map identification, as far as I know, is shoving in a separate group marker system with the squad name attached. If you do a small enough marker it might not look like arse due to marker clutter. -
High Command Commander / Subordinate problems.
Mr. Cheese replied to BeerHunter's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Usually I put it in the init field of every commander module I want to have the multi tier functionality: this setvariable ["chainofcommand",true]; Just copy that line in and it'll work, needs to be in every HC Commander module. The only thing is if you're a company commander and want to order an entire platoon and only have command over the platoon hq unit, he'll move his entire platoon onto your move order exactly and will form a giant platoon sized blob around a single spot. -
mine is 12 inches and i am a tactical master
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An 'allow player to access weapon pool' function would be nice. Possibly not for public coops, but for coops within clans/communities who you'd know would equip themselves with their assigned loadout. i.e. SL says what role/equipment they need, allows them to access pool and they take it.