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Everything posted by memphisbelle
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sounds like a similar issue like back in ArmA1. The installed roads haven´t worked as well and the ones from the mlod pack were needed.....strange.
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Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I dont think so, that must be a local problem at mine, thanks again for uploading that example. -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I noticed a automatically created samplemap2.txt file while packing to pbo located in the Destination folder. This it´s content. <world = "m:\samplemap2\samplemap2.wrp"> Bad case in SampleMap2\data\ut_middle_mco.paa W:\c\Poseidon\Lib\txtBank.cpp(377) : Bad case in texture name Bad case in SampleMap2\data\ut_middle_mco.paa W:\c\Poseidon\Lib\txtBank.cpp(276) : Bad case in texture name Cannot open object ca\plants2\clutter\c_deadgrassbunch.p3d I also have to say, that I´ve changed the virtual drives name from P to M. within the mapdisc.bat file which is located right in the root. By editing the bat file one can see this content: subst [color="Red"]M[/color]: "N:\ArmA2 tools\ArmAWork" Usually it looks like this: subst [color="Red"]P[/color]: "N:\ArmA2 tools\ArmAWork" But by changing the red marked P to another drives name so this drive will be used by everythings. So M. is automatically set as main destination Location of everything. Also BIS said that it´s basically possible to change the drives name, I start to belive that this is nevertheless the reason for all my trouble. Unfortunately P is alreayd in use. But I´ll reinstall my OS in October anyway, so I´ll gonna keep P free and will try then again. I dont want to waist important space here for my crap, which is probably selfmade. So I try again in October, when everything is installed again and I am no more using a Beta Windows. Thanks for your support and I´ll be back in 2 month. cya Memphis -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
What have you done after downloading that it doesnt work for me? May be redownloading and trying again. May be I did somethings wrong... -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
The respective rvmat file is named p_000-000_L00.rvmat although it´s located right in the data/layers folder, I just checked that. By clicking ok, I can enter the Island. But it is the 3d Modell only without textures. All Textures are visible in Vis3, so it´s basically working. But for some reason the engine can´t locate the resp. rvmat file...however? I haven´t done any changes at the config.cpp. It has been binarized while pbo packing process...just checked this as well. -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Yes I am using BIS tools only, when it comes for unpbo as well as for repack again. The checkbox with Binarize is always checked. I´ve downloaded the example, opened it up in Vis3 and checked the preferences as told by el76. Then I´ve imported Sat and Mask and started buldozer. The Textures are visible now so I´ve exported the wrp.file. Used Binpbo and ran the Island ingame. Then the island was selectable and started to get loaded. After a short while the island was shown up in the editor but a errormessage is saying that a special rvmat file is missing. The Island has no textures and will not really show up, cause while the initialzing process ArmA2 is freezing and crash. Still need to try kju´s compression advice, haven´t done yet though. -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
OK Thanks, will try later...will report my probably success. -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
This seems to be a process which wasnt needed within ArmA1 Terrain editing. It worked there without compressing those things. How do I do this? Just open in TexView and saving as paa? -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hope so, now I need to get it ingame af first before I really much start panting the map, to see how this works, yet the game is always crashing by using el76´s config with replaced Island names, so I still need to figure out this reason. But I am working on it. -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
The only think I noticed is (after I did as you said), that the Island is not running perfect ingame. The textures are not showing up and the Game is crashing after a couple seconds of freeze. I haven´t done any other things as you said. -
Working Sample Map (download)
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thanks very much el76, and someone should make this sticky... EDIT: You´re the best..my map´s working now...thanks so much... -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
WHOLE EDIT: I solved my Problems...thanks to el76 for his uploaded map. I used paa Textures insted png Textures in the Data folder...Now its going on.....yeah.. Thanks for your patience and for your help guys.. -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Sorry Gnat, I followed your Tutorial and got a copy of ArmA2.cfg and renamed it to buldozer.cfg and added the commandline into the targetline of Visitor3. but I still have the same issue...black textures...I slowly start to belive that I should reinstall everything. But I´ll gonna do this in October, cause I get my win7 copie there and are used to install everythings anyway. Or do you have another idea what it could be? -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thanks Synide, it does, but what about the targetline? By deafult the copied .cfg file has no targetline as long I dont use a shortcut of the .cfg file. So my question. Do I have to create a shortcut of ArmA2.cfg and add respective command? -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Are you sure that I´ve to copy it? Only a shortcut has a targetline, so you mean that I´ve to make a shortcut of the ArmA2.cfg? -
Just read your news announcement in Armedassault.info. Awwwwwwwesome pics. Cant´t wait to run on it.
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Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hmmm...but what could it be? I got an example rvmat file from Waterman, so I just changed the path. My current rvmat file and the respective Textures (taken from unpboed Chernaurus_Data.pbo): -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I dont think that it´s up to the maplegend.png. If it would be so kju, Waterman and co wouldnt be able to create a Map, and Aussie also hasn´t presented his awesome ingamescreens of his Australia. So there must be another reason for this problem. I think that it has somethings to do with handling the rvmat files, may be with the texturefiles as well as some of that config crap. Have you already unraped the config file? Thats so much confusing. What we need is a logical and for beginners created explanation/Tutorial. But who wants to do somethings like this since this a shitload of work I guess. -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
So funny it sounds, but P is already in use. And BIS says that it´s basically possible to change the virtual drives´s name, cause basically it´s just a name. That´s possible by assigning another drive´s name in the mapdisc.bat. All things are working....but not the Textures....There must be another reason. Shall I upload the project and send the link by pm? The Visitor conversion is running without any problems...and takes indeed some minutes. And yes, I can load the Textures in TexView2. -
Basic Texture Problem
memphisbelle replied to memphisbelle's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Yes it is. The Island is stored directly in the virtual drive as you wrote. I only renamed the drive from P to M in the mapdisk.bat, as described in the BIKI. So my usual path is always M:\.... -
OK Gnat, may be you´re right. Sorry Aussie for waisting your thread. And those images look really pretty awesome..good work:yay:
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Carrier Domination map
memphisbelle replied to OGCDaz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You´re talking about an Map Editing (Mission Editing) Problem. But this Forum is dedicated for Map Editing (Terrain Editing with Visitor3) so this is the right forum for you -
Nice pictures...but does that mean, that I can´t expect some more detailed information about my texture problem?
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Carrier Domination map
memphisbelle replied to OGCDaz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Guess you´re pretty much wrong here -
Can we get a updated Sample Map ?
memphisbelle replied to el76's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I tried and it didnt worked for me. I haven´t adjusted anythings, just opened the samplemap.pew and Visitor crashed while importing process. (Visitor3 from ArmA2 tools)