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Posts posted by Mr-Murray
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No worries, everything is fine with Bohemia and Sprocket. They always supporting me as good as they can.
Otherwise I wouldn´t be here *heh* Btw: Thanks so far to both of them.
I only got some differences with the German Publisher, because he sold my guide with his Gold Edition without
paying me for the rights to use it.
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Actually I don´t won´t to post it here in the forums, but let me describe it in short sentences:
If someone is selling your intellectual property as an exclusive feature of his product and you
as author havn´t got any money for it, then you can talk about "unfortunate circumstances".
And that is exactly what happened.
The German Gold Edition of ArmA 1 includes a digital version of the Editing Guide.
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Yes certainly. Other players need that addon to see the compositions as well.
Nice tool, very helpful for using these compositions.Question - if you used to create a mission, will players require the addon to view the compositions properly?
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@WillaCHilla: Yes, certainly! I have to look where´s my script to realize it. I wrote something like that in the past.
@MadMike[brig2010]: You are welcome, thank you! I will contact the Author of it. Shouldn´t be a problem.
@KeyCat: You are welcome ;)
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You are welcome ;)
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Just download and test it. These are object compositions. Complete camps, firing ranges and so on. You can place an entire camp with bunker, ammo and static vehicles with only "one click" instead placing object by object in several steps and a lot of clicks.
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Hey guys,
thanks for your feedback. I hope it works well :bounce3:
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Hi all!
Today I would like to wish you a “Happy New Year And All The Best For 2011â€!
That´s my first addon release at all. Enjoy that addon in order to cut down the
long waiting time for the A2 Editing Guide. And if you have some suggestions,
additions or wishes for that new guide, please don´t hesitate to contact me.
Cheers,
M-Murray
Mr-Murrays ARMA II Compositions
Description:
This addon allows you to place and align the original by BIS delivered ArmA compositions
in the 2D-Editor of ArmA II whithout any syntaxes. Just click, place and play! That's it!
Features:
- 2 different PBO's
- 2 different categories (A2 / OA)
- 165 compositions (A2: 81 /OA: 84)
- Works below SP and MP (Dedi, Hosted) as well
- Well structured in the Editor
Installation:
As we always advice use mod folders to keep your mods organized and to prevent errors in the future.
Check our FAQ for a clear explanation.
Included PBO-files:
MrM_Compositions_OA.pbo
MrM_Compositions_A2.pbo
Mr-Murray.bisign
Usage:
Just place the mod folder (@MrM-Addons) into your arma directory or an other addon folder of your choice.
In the Editor: Choose side Empty/Compositions (A2) or Empty/Compositions (OA). That´s it!
Known bugs:
- Unusable into the 3D-Editor (Once placed you can't remove and align it anymore!).
Means, you have to reload the mission after you deleted the placed composition from the map.
Note:
Please keep in mind that the eleven Firing Range units of both (A2/OA) are exactly the same.
Anyway! I placed it separate in both categories.
Credits & Thanks:
W0lle, Legislator, Cyborg11, Memphisbelle
Update Ideas:
- New symbols
- New symbol sizes in proportion of the composition
- Align compositions to its symbols
- 3D-Editor usage
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A HAPPY NEW YEAR TO ALL OF YOU!!!
I stopped that project for a while. In the last year I worked not
really much for it because of several unfortunate circumstances
with the German Publisher. I´m very disappointed about the situation
and that´s exactly and the only reason why it is still not final.
And nearly a reason to release something like that guide nevermore.
Anyway! It´s 2011 and let´s see what I can do for the Community - but only if it´s still appreciated :rolleyes:
But before a come to you with another little present during the next hours ;)
Best,
Mr-Murray
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Frustrative isssh...
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It seems it was shortly after the A2-Release.
It's not my desk - only both guides on the left :-)
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Somebody's Arma-Desk
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Just another question regarding the class lists of Chapter 3.
It already includes a lot of Class-Stuff. Now I´m thinking about
to add to add just the Unit and Vehicles classes of A1 as well.
Is it a good idea from your point of view or just "the damnest
thing you ever heared about" :D
Thanks a lot for your feedback.
Best,
Mr-Murray
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As you like :D
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Just a question: How you would like to prefer the Class Name Chapter in view of the structure?
Variant 1:
- Unit Classes A2
- Unit Classes OA
- ....
- Vehicle Classes A2
- Vehicle Classes OA
- ...
or better like this:
Variant 2:
- Unit Classes A2
- Vehicle Classes A2
- Weapon Classes A2
- ...
- Unit Classes OA
- Vehicle Classes OA
- Weapon Classes OA
- ...
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I just want to let you know that the new guide will also include BAF and forthcoming PMC stuff.
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Hey kyfohatl,
thank you yery much for your great feedback!!!
Yes, I will expand the scripting section because there is a lot stuff to explain.
Just in this moment I´m sitting here with a coffee and copy & paste a lot of
stuff from Guide 1 to Guide 2 :o. But I love the new on already and you and the Com will, too :D
Best,
Mr-Murray
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Heys guys, hey Jerry,
that sound very interesting :D
I hope that I don´t come under Taliban fire because I supporting the western Army with my Guide during their training session.
Important note: It´s an independent Guide. And Mr-Murray is also independent and innocent as well :D
Cheers & Peace,
Mr-Murray
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Yes, you are right. But I prefer to release it before ArmA 3 is coming :D
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Hey guys!
Just for your info. This project is still alive!
Please see also my request above.
Cheers,
Mr-Murray
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Another part has been finalized:
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The motivation is gettin´ back! Goin´ faster with every day!
Another 2 parts of the module chapter are finalized!
It´s time to get some additional translators - German-English
and 1-2 advanced members for quality assurance. Especially
with special knowledge about scripting (SQF/FSM) and multiplayer.
What´s about YOU!?
Best,
Mr-Murray
Merry Christmas / Happy New Year Thread
in OFFTOPIC
Posted
Happy New Year everyone!!!