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Everything posted by Mr-Murray
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Try this: Creating plane via Script You can define the following things in the startarray: - StartPos - Airtyp - Pilottyp - Target - Height - Gunner (yes or no) - Skill - Behaviour - Leader ( unit(enemy/friendly) on the map, a Logic, or Player) - Count of vehicles Mr-Murray´s Airvehicle Creator Start the Script with your Mapclick. Regards Mr-Murray
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Artillery modification
Mr-Murray replied to Somerville's topic in ARMA - MISSION EDITING & SCRIPTING
For sure!!! My work is for the community and every time u can feel free to use and modify! I´m very thankful that you´re interessted in my work Regards, Mr-Murray -
Group Link II Armed Assault
Mr-Murray replied to snkman's topic in ARMA - MISSION EDITING & SCRIPTING
Great work SNKMAN I love it and it´s with DAC one of the best KI-Systems of OFP/ArmA. Regards, Mr-Murray -
Artillery modification
Mr-Murray replied to Somerville's topic in ARMA - MISSION EDITING & SCRIPTING
Hi Somerville Hmmm thats curious. I have no message received from you. The GBU´s are very heavy and I´m sure that they are not so good for MP. Whatever... Here you´ll find various examples for the ari. If I´m ready with my "Armed Assault Editing Guide -Final Edition" I´ll optimize my Scripts or convert it to functions. Regards, Mr-Murray -
Evolution V1.0 Large scale respawn coop
Mr-Murray replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Hey KilJoy [sFG] Big respect to this great mission. We always have a lot of fun with it! Regards, Mr-Murray -
Paa Image Browswer Dialog
Mr-Murray replied to dr_eyeball's topic in ARMA - MISSION EDITING & SCRIPTING
Respect Dr_Eyeball That´s a really great thing! Regards, Mr-Murray -
CreateVehicle - Can't get in.
Mr-Murray replied to 53rd_Stevie's topic in ARMA - MISSION EDITING & SCRIPTING
Thats not exacly right. I createt a vehicle and it was closed. After I ulocked it, it was useable Eventually it has been fixed in the current versions after 1.0. -
Create Flying Plane with a script?
Mr-Murray replied to Op4 BuhBye's topic in ARMA - MISSION EDITING & SCRIPTING
Hey! You could try my editor example You can define the following things in the startarray: - StartPos - Airtyp - Pilottyp - Target - Height - Gunner (yes or no) - Skill - Behaviour - Leader ( unit(enemy/friendly) on the map, a Logic, or Player) - Count of vehicles Mr-Murray´s Airvehicle Creator If u need help with it, write me a PM Regards Mr-Murray -
CreateVehicle - Can't get in.
Mr-Murray replied to 53rd_Stevie's topic in ARMA - MISSION EDITING & SCRIPTING
You have to unlock it!!! _HMMWV1 lock false is the right way!!! Regards, Mr-Murray -
[Request] A tool to design Dialogs
Mr-Murray replied to Lolsav's topic in ARMA - MISSION EDITING & SCRIPTING
Thankz a lot Colonel! But couldn´t found this file there. I wrote them a message and file request. Still waitin´ for answer. -
[Request] A tool to design Dialogs
Mr-Murray replied to Lolsav's topic in ARMA - MISSION EDITING & SCRIPTING
Hmmm... can´t start it. Regards Mr-Murray -
Group Link II Armed Assault
Mr-Murray replied to snkman's topic in ARMA - MISSION EDITING & SCRIPTING
Hi SNKMAN I´m a big fan of Grouplink and DAC but I think that a simple convert to ArmA is not the right way. It´s better to code a new Grouplink with new features, maybe. Compare DAC I tested your version already but I was unconvinced from the results. Hmmm... what you can do!? Firstly you have to see how the KI works in ArmA and you have to consider this new behavior and integrate it in GL. That´s only a begin... Regards, Mr-Murray -
Placing objects on rooftops...?
Mr-Murray replied to MeNeZ's topic in ARMA - MISSION EDITING & SCRIPTING
Sorry one too much. -
Placing objects on rooftops...?
Mr-Murray replied to MeNeZ's topic in ARMA - MISSION EDITING & SCRIPTING
Yeah, that´s what I want to say. Use the buildingpos-command or put the unit directly at the building. I´m sure that they will stay there in MP, too. It runs on a hostet server and I´m sure that it will run dedicated, too! Here two pictures from a hostet example: I´ll try it dedicated if I got time in the evening Regards, Mr-Murray -
I use this one: Teleport.sqs ----------------------------------------------------------- teleport=true titletext ["Click on the map to teleport yourself","plain down"] onMapSingleClick "player setpos _pos;teleport=false" @!teleport onMapSingleClick "" titletext ["","plain down"] ----------------------------------------------------------- Regards, Mr-Murray
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Placing objects on rooftops...?
Mr-Murray replied to MeNeZ's topic in ARMA - MISSION EDITING & SCRIPTING
There is still the setpos problem in ArmA 1.05! But here a solution. Detect the high position (z-cordinate) on the rooftop. Safe it and create a unit on this position and highness. That´s a way and it will run in MP for sure! I´m very sure that it functioning with units and objects, too. Regards, Mr-Murray -
Sorry was very busy in the last time. What you meaning? SP or MP? Regards, Mr-Murray
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Onmapsingleclick and a spawn question
Mr-Murray replied to Nicolas Eymerich's topic in ARMA - MISSION EDITING & SCRIPTING
Jepp that´s the new way: onMapSingleClick " ArrMovePosInA = _pos; P_G_onmap=true; " Use the "" @Nicolas Eymerich Murray is the name... not Murlay Regards, Mr-Murray -
@Duke SP-Example. Your artillery fires by your request. If you or your units are detected by east in the trigger area the east ari will fire to this position automatically. @Törni Import this temp-mission with the files in your mission. That´s all Regards, Mr-Murray
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Forcing Artillery guns to fire
Mr-Murray replied to OddballWDI's topic in ARMA - MISSION EDITING & SCRIPTING
I think you should use this one: Mr-Murray´s Arty Support Read the readme. Regards, Mr-Murray -
Hey Duke... It works in MP, too! Try this one Arty MP @majepw Which version are u using for your mission? Use this one: Arty SP Regards Mr-Murray
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BuildingPos in the Initialization Field
Mr-Murray replied to nigelbland's topic in ARMA - MISSION EDITING & SCRIPTING
Use random for more dynamic Hotel for example: this setPos (nearestBuilding this buildingPos random 260) Have fun to find the unit in the hotel Regards, Mr-Murray -
Mr Murray's editing guide in english ?
Mr-Murray replied to EricM's topic in ARMA - MISSION EDITING & SCRIPTING
It´s finalized @killerwhale Did you get my message? Regards, Mr-Murray -
Mr Murray's editing guide in english ?
Mr-Murray replied to EricM's topic in ARMA - MISSION EDITING & SCRIPTING
One of the biggest issues of the community in the past was if the guide could be released as a printed and hardcovered version and not only digital. The problem was that the old tutorial was very big and now the new one, too. A lot of people printed it with their home printer and it wasn´t really good. If you want to print nearly 250 pages your printer will going crazy and needs holiday, maybe It think it´s an individual thing. One works better with a book and the other one works better with forums or the Wiki. As well you have the guide the Wiki and the forums are an important complement for it. There will be no outstanding question in future The Wiki is very great improvement of BIS! ArmA is so big and got so much possibilities that the community needs sth. like this. My concern is to support people with solutions and to help them with their problems about ArmA. I want to show new ways and give them new ideas for their missions. ArmA is not a game. ArmA is love just like OFP  Regards, Mr-Murray -
Watch HERE AmovPercMstpSnonWnonDnon_exerciseKata - Martial arts moves AmovPercMstpSnonWnonDnon_exercisePushup - Pushups AmovPercMstpSnonWnonDnon_exercisekneeBendA - Situps AmovPercMstpSnonWnonDnon_exercisekneeBendB - Situps Regards, Mr-Murray