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major woody

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Everything posted by major woody

  1. Is it the Taki BTR then... - or some custom made like the BTR-70 and 80?
  2. Hmm - cannot do so either... - I'm affraid the BTR-60 has no hiddenSelections - can any one confirm/deny this...? :|
  3. major woody

    Extented Markers and Icons

    You mean theese: http://forums.bistudio.com/showthread.php?t=52681 I guess I spend an hour packing theese up for ArmA2 :)
  4. major woody

    Extented Markers and Icons

    TY very much Foxhound... - keep spreading the word... :)
  5. major woody

    Extented Markers and Icons

    You may have a point there - but for now, there's a sniper icon in the Extented Marker Pack 3 It's the the first icon: (Kinda blured - I admit that ;) )
  6. major woody

    ACE for OA 1.11

    No one knows...- or did my Q simply drown among others...? ;)
  7. major woody

    Extented Markers and Icons

    **UPDATE** New markers available :) Woody
  8. major woody

    ACE for OA 1.11

    I've a question regardig the cargo feature - is there any way to preload objetcs at the mission start...? - something like this: http://forums.bistudio.com/showpost.php?p=1807959&postcount=603
  9. One BTR in the game... - several BTR in the game swipes the Cargo feature from all vehicles... - kinda odd I think... :|
  10. Are anyone familiar with using the cargo feature together with RHS BTR70...? - I can easily make it work with one (1) BTR - but with several BTR's the cargo feature disappears from ALL vehicles in my game...?!? (I've used ""rhs_btr70_base"" in the arma2_CO_objects.sqf)
  11. I like using this script now... - it really fullfills all my needs... - but it's a bit sad the script is narrowed down to use only the predefined groups... - would it be possible to define my own custom groups...?
  12. No luck yet... :| - could you post a sample mission...? :) ------------ Edit: I've actually tried several factions: US, Takistan Army, Takistan Milita, Russia... - and it's all the same... neither Bradly's, bmp-2's, bmp-3's, btr-90's or btr-60's show up... I've used this sample mission:http://www.mediafire.com/?dg3eaud4dy7svba ------------ Edit2: Got it working now... 'Mechinized' was misspelled... the right term is: 'Mechanized'
  13. For some reason some groups refuse to spawn. I've tested the same scenario aprox 100.000 times in all kind of variants - but no matter what these groups simply refuse to spawn: "RU_MechInfSquad_1", "RU_MechInfSquad_2","RU_MotInfSquad" I get all kind of aircrafts, T90's, Vodnik's and infantry... - but NO bmp-3, btr-90 or trucks... AT ALL - is this some kind of buggy or...? Cheers Woody :)
  14. Hm - Am I doing something wrong...? - no enemies in sight, just the VERY annoying 'pings' from the hints... - were're all the enemise...? - nothing happens... :|
  15. 3 questions: Has anyone managed to succesully create a firingtable for the P85' 2S1 Gvozdika yet...? Is it possible to rule out a certain artillery piece - let's say the m252 mortar - so I can use the BIS firing computer together with the mortars, and the R3F arty GUI with some M119's in the same game...? How can I remove the unused artillerypieces from the GUI dropdown...? - I mean, if I only got M119's in my mission I don't need firing oppertunities for neither D30 nor 2B14 ect... sorry if this is a repost of some kind ;) Cheers... :)
  16. Example mission are gone... - I would like to get my hand on that, can you repost...? :)
  17. I've searched high and low on this - but I simplc can't get the cargo feature to work... - is it supposed to work by default? or am I missing something, an init file, a Game Logic ect...? - why can't I load anything...??? -or could some body post an sample mission maybe...?
  18. major woody

    ACE Cargo feature

    The interaction menu did the trick... - Thought it poped up in the action menu as useual... ;) 2nd question - is there a way to preload objetcs at the mission start...? - something like this: http://forums.bistudio.com/showpost.php?p=1807959&postcount=603
  19. I've searched high and low on this - but I simplc can't get the cargo feature to work... - is it supposed to work by default? or am I missing something, an init file, a Game Logic ect...? - why can't I load anything...??? :confused:
  20. Now that Vilas has released much of his stuff - have you guys considered adopting some of his vehicles for your mod (Russian 2S1, bmp1 etc.)...? - that would actually be sweet... - as much as a reskined version of the OA T-55 and BTR-60 for the russian side... *hint hint*... ;)
  21. I've packed an addon folder with Kegtyes pbo tool and my addons appears fine ingame. But once I pack the very same folder with the official BINpbo I get this odd error How come after the BINpbo screw up the fileformat name?
  22. major woody

    Very Odd issue using BINpbo

    Ok - lets forget about the past... - I'm totally blank regarding this issue... - would anyboby like (be so kind) taking a look at this... - I'm dying to get this pack released... :-| The unpacked folder can be downloaded here Thanks (a lot) in advance... Cheers Woody
  23. Tnx for the reply Madbull... - looks interesting - I'll give it a try... :)
  24. One fast question: Can I have AI calling Artillery upon me by using this script...- and if so, how? -- sorry if the question allready has been answered, I did'nt take my time reading this whole thread through... ;)
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