mechastalin
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Everything posted by mechastalin
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Tank Fire Control Systems
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
I'm not familiar with CAVS much. Was it an OFP or ArmA demo? And I agree about indirect damage. Once Kenjis T-64 is out and I have a nice tank addon to do this work on top of I'll do a bit more looking into it and try a few different things. -
Tank Fire Control Systems
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
Once Kenji releases his T-64 I'll use this as a testbed/demonstrator of my idea. Hopefully by then NonWonderDog finishes the the addons ability to be placed onto other vehicles. -
Tank Fire Control Systems
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
Hey, I was talking with some people on IRC and we worked out a possibility for a tank armor system. Hull = frontal arc of hull Ltrack = left side of hull Rtrack = right side of hull engine = rear of hull, top of hull, top of turret and rear of turret (weakest parts) gun = frontal turret arc turret = sides of turret Couple this with finding proper realistic deflection values using the built in deflection value in cfgammo (This value takes the armor of what its hitting into calculations) and we will have a fully functioning at the expense of only a few things. -When the side of the tanks hull is heavily penetrated it may also break the tracks which doesn't seem totally unlikely. -Shooting the top and rear turret may cause an engine failure, but the armor of these parts would be so thin that anything you are firing at the tank would most likely penetrate and cause it very heavy damage or cause it to explode. -Guns on tanks would be harder to break. What do you guys think? -
Tank Fire Control Systems
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
I think once the T-80 is released there will be a lot of demand for a proper T-80 optic and I would love to see one, especially since you said that the T-80B optic is used on all tanks from the T-80B up so all we would need to go with them is proper shell loadouts and ballistics. Edit: I've ran into a small problem, I've setup my tank gunning controls for my gamepad and I agree that it is much, much better, but I can't seem to get the laser designator to work no matter which targeting function I bind my button to in the options. -
Tank Fire Control Systems
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
I'm not going to say who or when but lets say that they're might be an early model T-80 coming soon which I think would be similar to T-72 optics. -
Tank Fire Control Systems
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
Excellent work so far! I may have to try and adapt a later version of this to Kenjis T-64 and T-80 once they are out. -
Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
Would it be possible to check the angle of a shell impact and where on the tank and then adjust the deflection value of the shell ammo, if this is possible you could have bad shots not penetrating and proper shots doing tons of damage with the same ammo. -
Looks pretty good, you also may try to do a T-90A with the new, much boxier turret. Might be easier to do and its a stronger tank. Old turret front, new turret back. http://img236.imageshack.us/img236/1680/weldcast2pn.jpg And heres an overhead picture Kenji sent me that may help with the turrets. http://i12.photobucket.com/albums/a248/Autozam/809090a7vr.gif But great work so far! Can't wait to see it ingame.
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Hello, I'm doing an upgrade of the BTR-80 addon right now and I'd like to give it proper self shadows, the problem I'm having though ti when I check my model for open vertices it detects a bunch of them but I can't close them the option is greyed out to close, and when I try to close them by themselves nothing happens. So how do I close these vertices?
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Fun little addon, I like the new vehicles especially the technicals, a group of the partisans with RHS AKMs in a technical look great.
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Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
Early Export Models # T-72M - Soviet export version, similar to T-72A (built also in Poland and ex-Czechoslovakia). # T-72M1 - Soviet export version, with thicker armour (built also in Poland and ex-Czechoslovakia). Early Soviet Models # T-72A - Added side skirts, additional armour, laser range-finder, electronic fire control system, smoke grenade launchers. # T-72B - Thicker armour, composite armour in front of turret and front of hull. AT-11 "Svir" laser-guided antitank missile capability. -
Base T-90 turret without ERA blocks is a T-72 turret, so try going by the default one or modify it.
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How to create a random set of patrol waypoints?
mechastalin posted a topic in ARMA - MISSION EDITING & SCRIPTING
How would I set a squad of infantry in a co-op mission to get a number of random points on an area of a map they had to enter a close radius of which would then be marked off, once all the points had been secured the mission would then end? -
Russian Federation Units V.2.00
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Current partisan models look great packing AKMs from RHS. -
Russian Federation Units V.2.00
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Bullpup SVD with auto would be very nice! -
Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
Are there any later models at all? The urban legend is that the export T72s are WORSE than russian ones, not better. I also don't know why T80 would be any faster. It's basically the same platform (T80 was supposed to be an assult tank, heavier and more bulky tank designed to break trougth NATO lines, it is not far better than T72 and probably not half as good as T90). As to the spinner problem: AFAIK you cannot directly acces the proxy. You could rotate it but only if you'd add it to tank model. Afaik reticle models are not animated at all. Placing the spinner in front of player is a good solution, remember to use local spawning and check if gunner(mytank)==Player and stop the script from running on server to keep multiplayer compatibility (which is perfectly possible, as proven by tracers). BTW: tracers have quite tight loops and run alot but cause no FPS drop of any kind, you could take a look inside the Six_tracers if you'd like to check how it's been done. The loop doesn't have to be that tight either, you can add setvelocity together with setpos and suddenly the object moves much smoother. Just my 0.02$. No Urban Legend, export T-72s are far far worse. And T-80 is very different, it is an evolution of the much more advanced T-64 platform which is superior to T-72 which was cheaper counterpart to T-64. -
Russian Federation Units V.2.00
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Perhaps some other weapons to consider with the special forces addon. SVD-K in 9x64 http://world.guns.ru/sniper/sn79-e.htm OC-14 Groza http://world.guns.ru/assault/as09-e.htm And of course, new AN-94 http://world.guns.ru/assault/as08-e.htm And maybe AEK-971 http://world.guns.ru/assault/as34-e.htm -
Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
Was the turret sped up in later models? -
Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
Oh okay, didn't know the T-72 was so slow. Although its probably more a case of the M1A1/T-80 being faster. -
Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
The Russian manual may be in Russian mils, which are only 3000 units. Still pretty slow compared to M1A1 though. -
Projekt Gardinas Island
mechastalin replied to RN Malboeuf's topic in ARMA - ADDONS & MODS: COMPLETE
its only single words, so an online translator could probably do it. -
Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
Object detail also influences it. And I didn't know the old T-72 turret was that slow, but I guess it was designed to compete with the older Pattons and such thats why. -
Ukrainian Mod(need help!)
mechastalin replied to ukr-man's topic in ARMA - ADDONS & MODS: DISCUSSION
I'd help if I could, but textures are my weakest point. I do know a bit about specular and normal mapping when you're ready though. -
I'm working on an update to this vehicle, so far I've added lots of material and specular maps for almost the whole model as well as fixing the rifle removing bug, but one problem. I was editing the model to give it a proper shadow model with self shadows etc but the model has some open vertices that O2 wont fix, how do I go about closing these vertices? If its difficult to explain I'll send out an early version to anybody who would like to fix it up and send it back. Also if you want any other improvements tell me now.
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I think standard AP or even FMJ rifle rounds simply penetrating would be more than enough to disable some pretty vital systems in that thing.