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mechastalin

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Everything posted by mechastalin

  1. mechastalin

    Sounds: engine startup possible?

    Yes, SLX mod has a feature where you must wait for your engine to start before the vehicle can move.
  2. mechastalin

    BTR-70

    I don't think I am skilled enough in animations for those. By the way, any suggestions on variants you guys would like to see? I have Afghanistan Field mod with AGS, 2S14, and 9P163-2 Kavartet turret variant.
  3. mechastalin

    US M60A3 NATO camo Release

    Excellent work! My only complaint is the balancing as well. T-72 for the most part was on par or surpassed the Patton depending on variant of each.
  4. mechastalin

    BTR-70

    New roof cargo animations.
  5. mechastalin

    MI 24 : Who wants it ?

    I wouldn't mind doing some work on this, me and GranQ worked on the RHS hind so perhaps another alliance between me and him is in order
  6. mechastalin

    BTR-70

    Ahh yes, that animation looks much better. Current was just a placeholder.
  7. mechastalin

    PROJECT'85 TOPIC

    Aww, whats wrong with textures? Perhaps you'd like the rusty version better? :P Also what do you mean by anims exactly? It's still an early work though, I will continue to send you guys new PBOs as I work on it. I have newer version with some changes like realistic mass and improved center of gravity. Feel free to tear it apart however you guys see fit though, you'll probably make it look better than what I could do using GSCs work. All I ask is for any major changes for the better to be allowed to be applied to my stand-alone version and the variants I'm planning for it. Edit:Do you think you guys could configure openable hatches or ones that open/close depending on engine like BRDM-2? I'm not sure how to do it myself.
  8. mechastalin

    PROJECT'85 TOPIC

    Very nice screenshots of BTR NSX!, I need to come up with a better animation for the roof proxies though. I'm not sure of a good one to use.
  9. mechastalin

    BTR-70

    My texture editing skills are pretty non existent so no guarantees.
  10. mechastalin

    BTR-70

    There aren't many Russian marking on this vehicle, especially on beat up version. So it should fit in nicely.
  11. mechastalin

    Al Amiriya

    so your saying that the map shouldn't have any sidewalks then.. check this link: Amiriya "on Live" (thats the exact location i showed) Suggestions about what to do would be appreciated. ps- im building this map not just for me.. but also for the community, so please help Doesn't look like theres many sidewalks there so no reason to include them heavily, especially if it means an FPS boost, always a plus on urban maps.
  12. mechastalin

    Al Amiriya

    I think any area using sand roads would most likely not have sidewalks built.
  13. mechastalin

    BTR-70

    Possible variant.
  14. mechastalin

    BTR-70

    Dampers now working on all but one wheel, I'm not entirely sure why only one does not work though. I'll probably need to have someone take a look at it.
  15. Hi, working on the BTR here and just a few things I'm not sure how to do/fix. 1 - How can I define the mass of the vehicle? I'd like to have a realistic value. 2 - How can I define the default loadout of the vehicle? I'd like it to have the following. two AK-74s (5 mags each) , 2 Strelas, (1 round each) and an RPG-7 with 5 rockets? 3 - Where do I define the zoom for my optics? I'd like to have a fixed 4x zoom like the real optic. 4 - The vehicle floats far too high in the water, how do I adjust this? Does it have to do with mass?
  16. mechastalin

    BTR-70

    Sorry for my ignorance, can you give us more information on that vehicle ? Is it equipped with a gun or missiles ? Malick It has a turret with an 84mm cannon.
  17. mechastalin

    BTR-70

    Both versions will be included of course. I have found lots of information on 2S14 tank killer on BTR-70 chassis, so I may be including that.
  18. mechastalin

    BTR-70

    Yeah, luckily the numbers are in a pretty flat area of the material map, so editing them should be easy. Heres the clean texture set with matching normal and spec maps.
  19. mechastalin

    BTR-70

    I plan to model a Kliver somewhere down the line, it'll find its way onto the BRDM-2, BMD-1, and BTRs.
  20. Hello, I was working on my BTR tonight and finally got RVmats working, shortly thereafter my normals completely screwed up. Recalculating does nothing at all, how can I fix this? Ingame it appears almost as a completely flat model with no lighting effects. http://i12.photobucket.com/albums/a248/Autozam/oxygen.jpg http://i12.photobucket.com/albums/a248/Autozam/buldozer.jpg
  21. mechastalin

    BTR-70

    Actually I think the map is defined from the textures as well for the GSC one. Either way its something I can probably edit manually.
  22. mechastalin

    BTR-70

    I kind of like the way it looks now but I'll give the STALKER normal map a shot. Edit: I inverted the green channel but the blue came out MUCH darker than a usual map. Also the maps look pretty similar to mine, I want to make it clear that the reason the maps look odd is because of the very beat up condition of the vehicle, they will look more normal on the less beat up skin.
  23. mechastalin

    BTR-70

    Did not work correctly if I remember correctly, was entirely different.
  24. mechastalin

    SA-26 SAM

    Perhaps you could do an upgraded variant of the Shilka? Something like the ZSU-23-4MP? http://en.wikipedia.org/wiki/ZSU-23-4MP_%22Bia%C5%82a%22
  25. mechastalin

    BTR-70

    Generated them from the diffuse myself.
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