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mechastalin

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Everything posted by mechastalin

  1. mechastalin

    Hilarious ARMA Moments

    I had this bug happen on the first mission of the campaign.
  2. mechastalin

    'Island Wide Conflict' A Persistent CTI War

    I thought the idea was just to keep the server running until that paticular round ended. With enough people the fights would probably take a few days.
  3. mechastalin

    Performance Tweaking Experiences

    You people must be picky about your settings. I'm okay with my 20-30 range I get at 800x600, High models, medium textures etc, high post processing, high pixel effects, 1500m view distance and some other settings I cant remember. I have an AMD Athlon 3000+ with 512mb of ram and a Radeon X700.
  4. mechastalin

    Operation Blackout

    Title: Operation Blackout Filename: 1-6cOperation%Blackout.sara.pbo Island: Sahrani Players: 1-6 CO-OP or Single Player Mission version: v1.00 Description: North Sahrani special forces must destroy South Sahrani power grids. Download
  5. mechastalin

    Operation Blackout

    I get an error with this one too. Feel free to mail it to me foxhound@armaholic.com We will have it up for download asap I had to load the page twice to get it to work but I'll email it anyways.
  6. mechastalin

    Operation Blackout

    Whoops. Must've uploaded the wrong PBO on my desktop. http://www.mooload.com/new....ara.pbo
  7. mechastalin

    LCWF MOD

    Any news?
  8. mechastalin

    RHS release 2

    Incredible work. In my opinion the best chopper models for OFP.
  9. mechastalin

    LCWF MOD

    Excellent work Zerg! Cant wait to get home from school and try these. I'll update my CTI and repost it here as well.
  10. mechastalin

    Su-24 Fencer addon

    Excellent work. We've been missing a suitcase for too long.
  11. mechastalin

    LCWF MOD

    Excellent work. I'll have to update my CTI with these once it's out.
  12. Will editing that config make it impossible for me to play online?
  13. Don't forget to replace the ModelSpecial value, that's the cause of the "problem" .. on the back there is a different model than when it's loaded If there is no modelspecial defined for the Orcs one, either put ModelSpecial=""; in the config or find the original rpg launcher modelspecial, if it has any, and put that one in the config -- Just to say "WOW" to WGL 5.1, and many congratz to all contributors! We had some server FPS issues lately and I decided to make myself easy (With ArmA on our doorstep) and switch to WGL 5.1 with some own additions... I must say.. magnificent! WGL 5, the betas and this release are all of major quality, I love the realism! My thanks and grattitude! The ORCS RPG has a model special. I tried defining a new ModelSpecial in the WGL .hpp file but it didn't seem to work.
  14. I'm having a bit of a problem with the config I'm writing. I tried replacing all the East RPG launchers with the ORCS models and the new models show up when the RPG is on somebodies back, on the ground, or unloaded. But when it is loaded and being held by somebody it shows the old model.
  15. mechastalin

    GAZ 3937 Vodnik

    Any news?
  16. mechastalin

    LCWF MOD

    Beta version of the LCWF CTI on Everon. http://rapidshare.de/files/33523622/dlCTI36b2LCWF.eden.rar.html One thing about this CTI is that the resistance act as their own side, as in they build a base and buy units and the like. If you want to disable this and just have the resistance defend towns turn off all the RES AI. And the West (ROK) MHQ is a Bradley because theres no K200 in the pack so far.
  17. mechastalin

    LCWF MOD

    I'm going to throw together a CTI on Everon. But even with the new version I cant get the AH-1 to work. I get an error about not being about to find LCWF220.p3d (magic) or something along those lines. I should be done this CTI pretty soon.
  18. mechastalin

    LCWF MOD

    I was thinking about making a CTI but I was probably going to wait until you released your Korean island.
  19. mechastalin

    LCWF MOD

    Excellent work Zerg but I've ran into two problems. It seems that The Chinooks and Blackhawks wont work without JAM installed. And I cant seem to get the AH-1 Cobra to work. What addon is required?
  20. Would it be a bit rude if I asked to get my BRDM pack implented in WGL? Assuming they accept user submissions of course. It also couldn't hurt to replace the default BIS BRDM with the OFPL one.
  21. Yeah, I'd also like to see a Makarov. Oh and the iron sights for the Tokarev are off. They sit too low.
  22. mechastalin

    LCWF MOD

    Very nice work! Any news on the K200?
  23. Hello! This is my first vehicle addon. It's a BRDM-2 with an AT3 missile rack. It's made by combining parts of Hawk's BRDM-1 with AT3's and the OFPL BRDM-2. The turret still needs retexturing and I need to model the area in the roof the turret lowers into. The problems I'm having though is that the missle seems to be invisible, fires like a mortar, and doesnt subtract ammo or missiles off the rack.
  24. Heres the first public beta of my first ever vehicle addon. The model still needs some details added and it lacks a shadow. But I think it's ready enough for some public exposure. Also a permanent mirror would be nice Bigger Images. http://i12.photobucket.com/albums/a248/Autozam/9p122action3.jpg http://img85.imageshack.us/my.php?image=brdm2action0wt.jpg http://img293.imageshack.us/my.php?image=brdmat3action8lc.jpg Download http://s39.yousendit.com/d.aspx?id=3TUUFT0O6LGCE3O8MR8I6VMDGO You guys will also need this Mcar addon. http://s39.yousendit.com/d.aspx?id=3VB3M9GEFACIQ1IQYEUMPNPAEV Special thanks to the Hawk BRDM-1 for the turret model and OFPL for the great BRDM-2. And very special thanks to sa8gecko for helping me with all the Mcar stuff. It can be found under "East>Armored>BRDM-2 AT3"
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