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Musket

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Posts posted by Musket


  1. How do you get credits for addon weapons? I have figured out how to add addon weapons to the Gear Menu, but when you go to re-purchase them, they do not show up, as currently equiped and you do not get cash for them. How do you change that?


  2. cutsceneAnims

    cutsceneAnims.pbo.bi.bisign

    dbe1

    dbe1.pbo.bi.bisign

    Desert2

    Desert2.pbo.bi.bisign

    miscUS

    miscus.pbo.bi.bisign

    These were the files I was missing.  Maybe this will help tech support help you.  I don't think I can send those to ya. Sorry.

    oh yah these were the files added to my addons(arma) folder not the dbe/addons(queens gambit) folder.


  3. Ok I checked my addons folders for both versions of arma. The atari version had 64 files after install and the bohemia interactive version only had 54. So I copied my atari addons folder over to my bohemia folder and problem solved . I think maybe you need some files from 1.08 that are not installed with the queens qabit 1.08? I dont know?


  4. I have the same problem. I have 2 computers and 2 copys of Arma. One copy is the disk version of Arma from Atari. The other is the 1.06 downloadable german version. The Atari version accepted Queens gambit fine...no problems. The 1.06 bohemian Interactive version installed with no errors but when I start the queens gambit, I have the splash screens but I am missing the mercinaries and dc3 addons. I have blank spaces in the editor like invisable units names. I have removed and reinstalled the 1.06 version and queens gambit to no avail. The Same problem persist. From my experience I would say it is a problem with this version of armed assault accepting Queens gambit. Please help.


  5. @ June 30 2007,19:50)]@Musket satchel bombs are restricted to second rank to stop teamkillers just joining a game to destroy the base. Choppers are restricted to the 3rd rank to make sure the pilot has enough brains to get 30 points and therefore possibily they can also land a chopper with passengers on it without killing them.

    I understand that.  The satchels suggestion was just an example.  But what do you think of different rank trees for different classes.

    For example maybe have the infantry able to get AT weapons quicker than engineers or medics. Or have AKs and pkms available to SF after a certain rank.

    Basically make advantages and disadvantages to  different class choices.  It would make the mission a little different depending on what class you chose or got stuck with.

    Also maybe have infantry able to set up barricades or fighting positions(sandbags but one only like farps.)


  6. KilJoy is it posible to have separate rank paths for defferent classes such as the engineers, medics, sf and lets say a pilot class.

    Maybe if it is posible, you could have different classes have access to different weapons and vehicles at earlier or later ranks. Say maybe engineers having access to satchels and at weapons right off the bat. And have infantry not get access to satchels till sargent. Just for examples.

    Maybe have a pilot class that starts with only access to pistols. But can fly littlebirds at mission open. BUt only have 2 pilot slots available. So you could have air support at begining of mission but other classes would need LT rank to be able to fly?

    Just a thought


  7. I played for 2 hrs today after setting that -maxmem 1536.  I have 2 gig ram core2duo 2.93  2 8800 gtx 768mb.  But I had to keep ctrl - flush  every time I respawned to get the textures to  look right.  Hope 1.08 solves this.

    edit- Oh yeah I also had to set affinity to core 0 on the ama.exe.

    Hi,

    what is this ctrl-flush thing and how can i perform it?

    I also updated directx to april, but crashes persists. Shame that no developer came here to tell us something.

    They added this to the 1.07 beta

    http://www.flashpoint1985.com/cgi-bin....t=62481

    5156  - New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.


  8. I played for 2 hrs today after setting that -maxmem 1536.  I have 2 gig ram core2duo 2.93  2 8800 gtx 768mb.  But I had to keep ctrl - flush  every time I respawned to get the textures to  look right.  Hope 1.08 solves this.

    edit- Oh yeah I also had to set affinity to core 0 on the ama.exe.


  9. Oh yeah you can do it at anypoint in the mission.

    Hold the shift key and the keypad minus key at the same time release them.  then type endmission.  No spaces.

    So its like this

    shift-                         at the same time then release

    endmission                  and the mission will end

               Hope this helps


  10. I don't know if it has already been asked here but I'm trying to have a dedicated server with this mod and I keep getting this error....

    "invalid texture aspect ratio (16 x 256)"

    In another post someone claimed it was from the mi-28 addon.

    Is there a fix for this I have not been able to find the mi28 pbo's location in the ffur2006 addon folders to replace it.

    Is it something else? Thanks ahead of time!

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