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Michele

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Posts posted by Michele


  1. Hi there!

    7 years later I'm still playing this!

    I encountered a "new" error: when I start the FDF main campaign I get the error about missing addons "kegsw66" for the intro video and "kegsw44" at the briefing menu.

    Obviously they are in the Addons main folder, I tried to put them in the finmod Addons folder as well but nothing changes.


  2. Hello,

    I'm having difficulties in locking targets for my gunner in helicopters.

    I remember that when red dots appeared on the radar I could browse them with "left Tab" or by clicking with "right mouse" but now it seems impossible sometimes.

    The first time I encountered this problem was when playing CSLA 2 mod.

    Maybe an error with modern systems ? 


  3. On 11/24/2006 at 3:44 PM, kutya said:

    in the Operation Paranoid campaign, in the second mission (Counterattack) when the intro gets to the graveyard (the fallen soldiers from prev. mission) the cutscene won't continue. Some gunfight in the background and it won't end. Waited a couple of minutes and nothing.

     

    Hi there,

    I came across this mission only today, any fix for it ?


  4. 19 hours ago, l.k. said:

     

     

    Once you make sure that the latest editor upgrade is in your addon folder, modify your mission.sqm file so that it looks like this:

    
    class Intro
    {
    	addOns[]=
    	{
    		"editorupdate102"
    	};
    	addOnsAuto[]=
    	{
    		"editorupdate102"
    	};
    
    [...]

     

     

    So I need to download Kegetys editor upgrade (102) and write it as you wrote above. and what about adding "objects" ?

    Because I tried adding "objects" in the mission.sqm of the first mission (as suggested by zulu1) and now I can see a cutscene never seen before but I think something is still missing, 

    because at the very start of the mission I still get the error.

     

    Anyway thank you all for the support!


  5. 21 hours ago, zulu1 said:

    2. If it says missing addons and it is not listed in the addons section of the mission.sqm, then add it.

     

    Do I have to add "objects" in Class Mission, Intro, OutroWin and OutroLoose ?

    Here is an extract of the mission.sqm :

     

    version=11.000000;
    class Mission
    {
        addOns[]={};
        randomSeed=13902339.000000;
        class Intel
        {
                    briefingName="$STRNG_1";
            month=4.000000;
            day=8.000000;
            hour=23.000000;
            minute=55.000000;
        };
        class Groups (ETC...................)

     

    Modified shouls be like this ?

     

    version=11.000000;
    class Mission
    {
        addOns[]={"objects"};

     

    or like this ?

     

    version=11.000000;
    class Mission
    {
        addOns[]=

    {

                     "objects"

    };


  6. 17 hours ago, l.k. said:

    Anyway, back to your problem, Michele: would you mind to load a copy of the mission.sqm file Mediafire (or similar file-sharing platform) and share the link so I could look into that?

     

    The first campaign folder is called BTL1, inside it there is the "Missions" folder and also a MISSION.SQM file. I'm loading the MISSION.SQM of the first mission anyway.

    https://www.4shared.com/file/v-yflpOpda/MISSION.html

     

    If you need more files I will load them.


  7. 11 hours ago, l.k. said:

    If you still get an error message, decrypt the pbo, edit the mission.sqm file and delete objects1, objects2, objects4 from the "addon" section, at the beginning of the file.

     

     

    I tried the Editor103 but nothing changed. For your information the installation program of the campaign puts the EditorUpgrade101 in the AddOn folder.

    Anyway I decrypted the .pbo but there is no clue of "objects" in the mission.sqm. I used the Find function of Notepad.

    Maybe I should put the campaign .pbo in the Res/Campaigns folder ? I will try also reinstalling OFP and patching it until 1.30 (the last patch of 2001?)

     

    Thanks anyway!! :)


  8. In january I received an email saying that Apex was free for the Special Edition owners, and that it would be automatically added to the account.

    Which account we are talking about ? BI Store or Steam ?

    I have not used the Special Edition cd key in Steam because I already own the game.


  9. Just add "fdf_worlds" where I showed you. If there is more than one addon listed in the addons section, remeber to add a colon (",") after "fdf_worlds". Unless you're putting it on the bottom of the list, of course.

    Do the same for the class Intro and class Outro (if they are present), you'll find them at the bottom of the mission.sqm file.

     

     

    Hope L.K. is still reading this!

    I tried your method and I added "fdf_worlds" to "Addons" and "AddonsAuto", like you showed in the last topic, but I have a doubt about "class Intro" and "class Outro" :

     

    For example in one mission at the bottom of the mission.sqm file I have this :

     

    class Intro
    {
                          randomSeed=692227;
                          class Intel
                          {
                         month=10;
                         day=14;
                         hour=19;
                         };
    };
     
    Where I have to add the "fdf_worlds" ? Maybe I should add " addOns[]=  {..."  and then "fdf_worlds" inside it ?
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