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Metal Heart

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Everything posted by Metal Heart

  1. Metal Heart

    Getting Rid of Partly Empty Mags

    Magazine with the least ammo will be dropped first with the exception that the one that is currently in use is dropped last of course. Mag with the most ammo is used when reloading. It would be nice if you could check them though and fill partially used mags from others.
  2. Metal Heart

    Small arms enemy to fire at helos

    Setpos invisible infantry targets on the helicopter. A script like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop helotarget setpos getpos helo helotarget setvelocity velocity helo ~0.1 ?alive helo: goto "loop" deletevehicle "helotarget" should work. Name the helo and target as in the script.
  3. Metal Heart

    BF2 - Realitymod v 0.5

    Well, I don't like the way ArmA is turning out to be either but your comments were useless none the less, there's enough ArmA-bashing in the ArmA-part of the forums. If you think like you say then wtf you doing here anyway, trolling is just as useless as the asskissing. And who gives a crap if BF2 has a billion players. It's quality, not quantity what matters if you are looking for a good online gaming experience.
  4. Metal Heart

    BF2 - Realitymod v 0.5

    I'm sorry. I didn't mean to disrespect the makers of the mod, I'm sure it greatly enhances BF2 gameplay. I was just pissed off at the unconstructive comments by Luciano and thought it would be a funny thing to say my uncensored opinion to balance things up.
  5. Metal Heart

    BF2 - Realitymod v 0.5

    I bet it will be bullshit compared to any quality OFP mod.
  6. Metal Heart

    Windows Vista Finally Released (Drivers too!)

    Three games isn't big enough of a test and there's something funny (such as incomplete/bad drivers & gfx API or a poorly ported game) going on if an OS change magically gives a 400% boost in performance with the same hardware. I'm not saying that Vista isn't jam-packed with useless candy-coated features that will make it heavier than most Linux desktops but such drastic differencies come from somewhere else than the OS itself.
  7. Metal Heart

    Another Campaign screw-up

    Good attitude It's just like driving, why go through the trouble of learning it when you have two perfectly good legs to walk on? It just doesn't make any sense.
  8. Metal Heart

    If i click new can...

    The game won't show in the server browser in other words. You could run a dedicated server simultaneously on the same system though.
  9. Metal Heart

    official complaint to BIS

    *what he said*
  10. Metal Heart

    Futureweapons

    Well, duh, that thing is designed for entertainment and it shoots soft pink rubber balls, you'd be expected to laugh. There's just no way that any bipedal mech-like machines will ever be used in real warfare as there are more effective means of moving on land such as wheels and tracks. Although... if I were a dictator, I'd have the scientists and engineers working on mechs that shoot visible rays-of-death right away (they'd also have to have mini-guns and flamethrowers against the pesky infantry and huge blades for close combat with other mechs).
  11. Trigger condition: not inflamed fire1 onActivation: hint "the fire is out"
  12. Metal Heart

    Found a cheat :/

    No, that's not how it works in OFP. Here are the numbers I got with the default animations: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">run = 4.92393 right = 2.47937 left = 2.72901 run + right = 3.42408 run + left = 2.94736 sprint + right = 6.13367 sprint + left = 6.03099 normal sprint start = approx 7.2 normal sprint after 30s = 5.10247 values as meters per second Sprint + sideways just doesn't take stamina into account.
  13. Metal Heart

    should you be able to move and shoot in ARMA?

    You can play against other players in some very different kind of missions than the mind-numbingly boring run & gun CTFs on 50mx200m areas. You know, the ones where you don't respawn and actually have to utilize more than two brain cells to win instead of just running and g36-zoring around like there's no tomorrow.
  14. Metal Heart

    Most likely a simple question

    Well I can't tell what exactly but you're doing something wrong because I tried it now and it works. I'll PM you the mission.sqm.
  15. Metal Heart

    should you be able to move and shoot in ARMA?

    It's just that only a complete moron would hold his finger on the trigger without the intent to fire when running.
  16. Metal Heart

    Most likely a simple question

    Try this for the condition: {(NOT alive _x) OR vehicle _x == boatname} count [a,b,c,d] == 4 Then sync the trigger with the boats 1st waypoint (where it's waiting).
  17. Metal Heart

    No Prone during Combat

    That won't work, it's setUnitPos without the space and () are only used in arithmetic and conditions. For code blocks you should always use {}, although "" will usually work too. Group is just the id for a group, forEach only works with arrays. Use units to get the array of units in a group. This would be correct: {_x setUnitPos "UP"} forEach units groupname Linker Split's example works. If it doesn't, you're doing something wrong or the units are created dynamicly. Remember that triggers don't activate again unless they deactivate first. To create a trigger that setUnitPosses everyone in it constantly every 5 seconds: activation: anybody, repeatedly name: prone_trig condition: time mod 5 < 1 onActivation: {_x setUnitPos "UP"} forEach list prone_trig
  18. Metal Heart

    fa-18 hornet

    There's (very likely) some scripts for loadouts in the addon that also set the correct visible weapons. Addweapon and removeweapon don't affect what's actually visible in the model.
  19. Metal Heart

    Campaign memory

    They are scripting commands so they go into scripts or triggers. For example, when the conditions to end the mission are met, run a script to save stuff: 1 exec "savestuff.sqs" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bridge1dmg = getDammage object 123123 saveVar "bridge1dmg" savingDone=true Then the init.sqs for all the following missions (init.sqs is run automaticly): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">object 123123 setDammage bridge1dmg
  20. Metal Heart

    To the people who are playing ArmA, how is it?

    Just sell the game or throw it away if it causes you so much grief. It's not the end of the world.
  21. Metal Heart

    Campaign memory

    http://www.ofpec.com/COMREF/letterA.php#addWeaponPool http://www.ofpec.com/COMREF/letterA.php#addMagazinePool http://www.ofpec.com/COMREF/letterS.php#saveStatus http://www.ofpec.com/COMREF/letterL.php#loadStatus http://www.ofpec.com/COMREF/letterS.php#saveVar Keeping every little detail is impossible unless you build the campaing inside a single mission. Keeping track of a squad, a few vehicles and some key buildings is quite simple. Basicly, save status of everything you want to in the end of a mission and restore at the beginning of the next.
  22. Metal Heart

    Need help with mission editing

    Double click
  23. Metal Heart

    scripting help !!!

    I fail to see your point, syncing is simplier and you'll get away with one less global variable. Read the FAQ in this section. First entry in it actually. For the flags, most countries are in the official flag pack, I think it comes with some update for OFP, maybe by default for Resistance. It's Flags.pbo in the Addons directory. For the list of those flags, see FAQ.
  24. Metal Heart

    Non-animated trees/grass = more preformence?

    Only it totally affects realism and combat awareness a lot. The eye excels at picking up movement, no camo will help a soldier moving against a static background or a background that causes his silhouette to be visible, not even at dusk (obviously, the observer is stationary). But when every little piece of potential concealment moves, moving in it becomes much safer because it now masks the movement and also overloads the observer to look for movement all around his field of view instead of letting him just wait for that single moving blip to reveal itself.
  25. Metal Heart

    ArmA Hopeful Suggestion!

    I find your lack of faith... disturbing. Of course it can be done. Some folks who make object packs could make a couple of obstacles that can be jumped over with animation(s) and then all the island makers can use them on their islands. It would work just like the ladder. Will somebody with the skills think it's worth the work, I don't think so but then again, I didn't think that of the pink pony and a lot of other stuff that was made either.
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