Metal Heart
Member-
Content Count
1019 -
Joined
-
Last visited
-
Medals
Everything posted by Metal Heart
-
Will there ever be a multithread friendly ArmA??
Metal Heart replied to a24710's topic in ARMA - GENERAL
There's already a multitude of multithreading threads and here's a response by Suma in one of them: -
Will there ever be a 64 bit version of ArmA?
Metal Heart replied to Evan110185's topic in ARMA - GENERAL
-
People will walk on Mars before that is possible on a home computer.
-
Poorly working Nvidia drivers and Vista's poor performance with games made for DX9 is hardly BIS' fault. ArmA box says that it requires Windows 2000 or Windows XP with DirectX 9, if it however runs at all in Vista you should be happy.
-
Then a hit from AT weapon would send vehicles to low earth orbit. If you increased vehicle masses to prevent this, a dozen other things would break etc.
-
It's probably because the extra geometry and objects cause a load on the cpu even when the gfx card doesn't render it. You still have to know where every potentially visible terrain feature and object is to work out what's obstructed and what's not. Or it's just cheaper to render everything instead of checking for every single leave on every single tree if they happen to obstruct some distant objects.
-
Wrong. 1.96 is for OFP:Resistance, 1.46 is for OFP:Cold War Crisis. The reason you don't see any OFP:Cold War Crisis servers is that no one's keeping any. There are ninety or so servers for OFP:Resistance, most of which are open for public. To get Resistance, you can buy the expansion separately or the GOTY/Bestsellers edition which have CWC, Red Hammer and Resistance.
-
cutrsc is BOTCHED!
Metal Heart replied to AgentJonathan's topic in OFP : MISSION EDITING & SCRIPTING
No, it isn't bothced. There's a tutorial about cutRsc here: http://www.ofpec.com/ed_depot/tutes.php -
Well excuse me for not typing everything step by step with wordy explanations, I think there's enough references, tutorials and mission making manuals for that. Here's some tutorials that might come in handy: http://www.ofpec.com/ed_depot/tutes.php For respawn, you'll need a description.ext file in the mission directory (ofp/users/name/mpmissions/missionname.islandname) to define the respawn type. It's plain text like: respawn=3 respawndelay=30 http://community.bistudio.com/wiki/Description.ext Then you need to place markers named Respawn_East, Respawn_West etc on the map.
-
The ultimate realism
Metal Heart replied to operation madman's topic in ARMA - ADDONS & MODS: DISCUSSION
Don't forget that 100% realism requires that people will actually die playing the mod. -
1. trigger activated by anybody repeatedly, name killtrig, condition: not (player in list killtrig) onAct: player setdammage 1 2. 1st trigger activation once, condition: alive player 1st onAct: pweps = +weapons player; pmags = +magazines player 2nd trigger activation repeatedly, condition: not alive player 2nd onDeact: removeallweapons player; {player addmagazine _x} forEach pmags; {player addweapon _x} forEach pweps 3. init line for each unit: this addrating -1000000 Those might work, didn't try. I think you need to add the negative rating on respawn again. You might as well look for some scripting tutorials on respawns and stuff, triggers just unneccessarily complicate these kinds of things.
-
I know you meant me and I was talking about myself too. I didn't mean to sound aggressive or insulting but you have my apologies if I did. I was just criticising the strange choice of mission type which I see pretty much as waste of mission making time. I guess it could be useful for a little MP testing of the two mods together though. And for the record, I am indeed intrested in the project, why else would I even read the thread let alone post in it.
-
Yea I get it's a MP mission but who are you going to persuade installing all that stuff just to play DM with. A coop, maybe, a DM, no effin way. And large post count doesn't actually guarantee you'd be that much more advanced than a monkey which can consistently hit the keys on a keyboard without breaking it.
-
The view port settings are in ofp/users/name/userinfo.cfg -> fovTop=0.750000; fovLeft=1.000000; I guess you'd just set fovLeft to 3 for 3 monitors. Expect very stretched weapon sights.
-
Well that's something new. The setting is in main menu/options/audio/hardware acceleration.
-
Wrong. Soldner had view distances of like 30km. Sure, with the terrain grid lodded to hell and back and no objects visible beyond about 1km but it's still very good for flying. Way better than the uber thick light blue pudding of OFP which makes strafing or bombing pretty much impossible with faster jets. Shame Soldner was such a horrible horrible arcade shooter with utter science fiction flight physics, the engine did a couple of things nicely. Speaking of which, I wish ArmA would've had this very low-res terrain nearing the horizon instead of the traditional wuss out fog.
-
Oh come on, you could've at least converted a mission worth playing such as Ambush. Or hell, even Steal the Car Nobody's gonna download a ton of addons to play silly deathmatch against AI.
-
What does it read on the blue screen? What file name, is it always the same? Perhaps you had hardware audio acceleration on prior to reinstalling and now it's off. Maybe you had a different version of video card driver. Maybe unreliable memory.
-
That won't work if you're trying to pass the eventhandler-_this, not the unit-this. _this is a private array in the eventhandler's scope and has the info about that single particular event.
-
You need to put them into the mods pbos Hampster.
-
7th lifeless song in operation flashpoint
Metal Heart replied to princess_clover's topic in NEWS DISCUSSION
Resistance tracks are in Res\AddOns\O.pbo Don't bother converting the oggs to an inferior format unless you need to use them on a portable that doesn't support it. -
No, ofp doesn't support joining a game in progress. You'd pretty much need access to the source code to add such feature so that can't be done either. I think the practical limit is around 30 players for internet games. Perhaps some more on a good server, mission with no AI and low-ping players. ... And welcome to the forums
-
Exactly, performance problem, caused by Vista. How come games run consistently worse on Vista and it's the games' fault? Now you know how everyone feels whenever you post.
-
Yeah right. Good one. Just like everything for 3.11 should work perfectly in 95? If they say it requires 2000 or XP then Vista doesn't meet the requirements, it's very simple.
-
Nope. Your system doesn't quite match with the recommendations: (hint: <span style='color:white'>Windows XP</span>)