Metal Heart
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Everything posted by Metal Heart
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Or you could just synchronize the waypoint before the 'get in' waypoint and the trigger that detects enemy unit by pressing F5 and dragging a line between the two (trigger and wp).
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Yeah, that is quite a ridiculous demand. Sure, BIS could've made another PC release instead of the x-box game and so on but it's really naive to think that the developer should be your slave for the rest of eternity when you buy their game for 50 euros or so. I mean isn't OFP goty well worth that amount of money even out of the box as a single player game?
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Dedicated server, init.sqs and publicVariable
Metal Heart replied to mr.peanut's topic in OFP : MISSION EDITING & SCRIPTING
I guess you have tried publicvariable "x1";publicVariable "x2";publicVariable "x3"; instead of forEach. Or "publicVariable _x" forEach ["x1","x2","x3"]; instead of {publicVariable _x} forEach ["x1","x2","x3"]; ... I think that the forEach command will interpret this array ["x1","x2","x3"] as an array of strings instead of array of variables x1,x2,x3. -
There's a very big difference to have a few dynamically destroyable bridges (if they even really are that and not just smoke and mirrors) than to have each and every one of the millions of objects on the map dynamically destroyable. Söldner kind of has this feature and guess what, it lags like hell and people get disconnected when there's something like 40+ players on the same server but if you disable the destruction system... I quote Matthijs Beelen: (ADS stands for advanced destruction system, it's not really that dynamic but you can like destroy houses part by part and deform land, uproot any tree etc)
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Many people did. Read the whole thread before making such statements. Now were talking then, I'm also thinking about combining the best aspects of OFP-like sights and 3D sights, as you would know if you had read my previous posts.
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Neither do the so called "3D sights", while the view is usually quite realistic with pistols (except that everything is in focus), with rifles it's just completely wrong. Claiming that the OFP-style 2D view is less realistic is simply not true, it's more real than the perfectly sharp gun model in the bottom center of the screen like in most games. You don't hold the rifle one meter away from your face when you aim do you?
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Usually when people speak about 3D sights they mean that the gun model is held with the sights aligned in the bottom-center of the screen where as 2D iron sights are usually the view what you would actually see when aiming in real life.
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Haha, think of the lag that'll happen when 100.000 trees fall down and 1.000 buildings get origami-z0red simultaneously. Not to mention the one or two dynamically destroyable bridge(s)
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Actually, they are all 3D now I think. Still horrible none the less. That's not true. You could have two 2D images, which could be misaligned. One blurred for the rear sight and the other in-focus for the forward sight. I think this would be way more realistic than any 3D sight could ever be with the current graphics cards etc, and it would also save resources.
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...I wouldn't make it seem crap with some silly feature that wouldn't be in the final game.
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Yes, it would be a really nice to hear from BIS that character switching is disableable. Right now, nobody knows if it's even optional in order to complete missions. How can I 'flame' the idea? Because it's so "!"#%¤!% arcadey crap that I thought it was a joke first when I saw it on a screenshot, that's why.
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Yay! And make the character also carry 7 different rifles, 3 pistols, 2 MGs, 3 sniper rifles, couple dozen of grenades, and a few hundred kilos of AT rockets & AA missiles so you don't have to face the unfortunate situation of not having the proper weapon for every possible situation. Could you also make the character semi-invulnerable so I don't have to start the missions from the last quick save all the time. Bunny hopping and strafing fights are also a must for every MP game nowadays so that too. Thx bis u teh rox0rz!111
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3D iron sight views are usually very unrealistic, it's just a completely different looking picture than what you actually get when aiming a gun with iron sights in real life. OFP got quite good sights, but in my opinnion there should be different 'layers' for front and rear sights, so when you move your aim you would have to wait for a second for them to align etc. And also if there's a 'hold breath' key, it would go nicely with this sort of iron sight view. Or maybe you would even have to align the front and rear sight manually somehow (like tapping the direction keys while holding breath or something) when you need accurate shots, that would make the shooting less 'point and click' and more like actually aiming with a rifle.
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Yes, I do know that. What I don't know is what you were trying to say with this post. I think you have understood me completely wrong. Let me explain: -I was <span style='color:red'>NOT</span> saying that if a feature is made with dialogs, it's just a temporary thing to show off this feature or engine capabilities or whatever -I <span style='color:green'>WAS</span> saying that if the ArmA "demo" has this dialog and the camera scripts, it's probably not just a temporary thing to show off the game that would not make it to the game as somebody was suggesting
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Yes, it would be nice to have gun fights inside m113s and bmps etc Or boats & planes
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I would guess no. And that units just teleport in and out like in OFP. But who knows, maybe you can move inside vehicles in ArmA
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There were amphibious vehicles in OFP, why wouldn't there be in ArmA. And you must really love amphibious vehicles if leaving them out would get you to skip ArmA, it's not like they play a big role in the game.
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Depbo some BIS missions and see for your self. I think they are mostly made with scripts.
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It would be nice to have close combat in ArmA but I doubt it will happen. Like fist, kick, knife, bat, sword, axe type weapons and animations that could be used as a base for user-made addons.
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If that were true there probably wouldn't be dialog with picture and nice camera scripts to go with it.
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Black Hawk Down Script
Metal Heart replied to demonhunter212's topic in OFP : MISSION EDITING & SCRIPTING
Well of course. Just copy and paste the script to the mission directory and you can use it with exec. -
Black Hawk Down Script
Metal Heart replied to demonhunter212's topic in OFP : MISSION EDITING & SCRIPTING
Put the _heli setdammage 1; to the end of the tailrotor.sqs and the heli will explode when it hits the ground. You can also try what happens if you put it somewhere earlier in the script, it might prevent the rotation though. -
Common Anticheat Enhancements For All BI Games
Metal Heart replied to sicilian's topic in MULTIPLAYER
It's different when you transfer stuff in the middle of the game. Jpeg compression might cause a small but noticeable stutter and sending the ~150kb file over 256kbit bandwith would take five seconds when using the whole bandwith, a lot longer if you send it little by little to avoid lag and detection. -
There's even a separate key 'K' dedicated for it on the video, how is it so very unlikely that it would be used in the campaign?
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Not really. What I usually do is sit on the gun my self and have only AI driver, no commander. You don't get the "radar" but I consider that a good thing too. I think tank commanders orders should immediately override or overlap the usual radio yada, yada, yada that goes on as someone suggested in some thread.