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Mr_Tea

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Posts posted by Mr_Tea


  1. What I want from Armed Assault, is an engine that runs smoothly on my system. I got an CPU Benchmark result of 6000, and when I fly over Bahadur with an BAS MH60, I got 100% Prozessor load. I don`t think that has to be so. A full compatibility to all OFP addons and the engine improvements are all I need. So I`ll get more when I buy Armed Assault. notworthy.gif


  2. For some reason the anims are not working for all units. OFrP, HYK and standart BIS do work. In the config I only copy and replace the anim part from Locke_AnimMod. On my OFP installation the ECP mod works without errors with this config, as it should do.

    Make shure the Locke_Anims.pbo is in an active mod folder and not a "double install". If the anims do not work with standart BIS units, than something is wrong. huh.gif


  3. The helicopter waypoint must be "load" and syncroniced with "get in".

    In case that this is not working, may happen with some addons, in the waypoint write unitname land "land",make another waypoint for the heli "load",place the "load" waypoint over the "land" waypoint, and now place the infantry waypoint over it where you tell them "get in". The "load" and the "get in" waypoints must be synchroniced and at the same spot as the "land" waypoint.

    I think an "invisible H", found under "objects" in the editor, must be at the same place where you make the "land" waypoint.

    The fist way is simple, but the second will make sure that the heli lands exactly at the "invisible H".


  4. I saw something about the movies yesterday on TV, it was a GIGA special about The movies and B&W 2. They said that you can upload selfmade films (with The Movies of course) to an website. The best films will make it to a real movie. Interesting enough, cool features and what I saw on tv was good. Maybe I`ll buy it, could be fun to compete with other "filmmakers". biggrin_o.gif

    Edit:

    @ The Frenchman

    You can do whatever you want, they had shown an video and it was an zombie musical, and the halferotten zombie did lipsync to the singing. rofl.gif


  5. The anims should work for any original unit. I also had no problem with the OFrP units. So for the most other units it should work, unfortunately not for all. You need the Locke_anims.pbo to make it work.

    Edit:

    What I had uploaded was the config.cpp that must be put in the ECP\bin folder.


  6. I got it. I added a few more enemy tanks, and the platoon commander called in an airstrike. It works with ECP too. smile_o.gif

    I had the texture problem on the hovercraft with an older release of VME units. Didn`t tested the hovercraft of this release but I thought this bug has been wiped out. sad_o.gif

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