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Mr_Tea
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Posts posted by Mr_Tea
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Thank`s Doc, what I`ve done was only a very little bit. I took the anim part out of Lockes config and replaced the anim part in the ECP config. It`s not a big deal, it`s done with two minutes work with the notepad.
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What I want from Armed Assault, is an engine that runs smoothly on my system. I got an CPU Benchmark result of 6000, and when I fly over Bahadur with an BAS MH60, I got 100% Prozessor load. I don`t think that has to be so. A full compatibility to all OFP addons and the engine improvements are all I need. So I`ll get more when I buy Armed Assault.
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I agree with Jack-o. The apache is a very good addon, but not a very nice loocking one. The textures could need some work.
Besides that texture part the apache is top.
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For some reason the anims are not working for all units. OFrP, HYK and standart BIS do work. In the config I only copy and replace the anim part from Locke_AnimMod. On my OFP installation the ECP mod works without errors with this config, as it should do.
Make shure the Locke_Anims.pbo is in an active mod folder and not a "double install". If the anims do not work with standart BIS units, than something is wrong.
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Very interesting news, nice pics and many info about your mod.
Thanks, keep it up. This is a highly awaited mod.
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The helicopter waypoint must be "load" and syncroniced with "get in".
In case that this is not working, may happen with some addons, in the waypoint write unitname land "land",make another waypoint for the heli "load",place the "load" waypoint over the "land" waypoint, and now place the infantry waypoint over it where you tell them "get in". The "load" and the "get in" waypoints must be synchroniced and at the same spot as the "land" waypoint.
I think an "invisible H", found under "objects" in the editor, must be at the same place where you make the "land" waypoint.
The fist way is simple, but the second will make sure that the heli lands exactly at the "invisible H".
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Can`t wait to get my hands on the new EECP mod version.
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@ azimut0
I tested the HYK units with ECP and Locke_Anims, all of them can do lean left,right and can roll left and right when they are laying down.
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I saw something about the movies yesterday on TV, it was a GIGA special about The movies and B&W 2. They said that you can upload selfmade films (with The Movies of course) to an website. The best films will make it to a real movie. Interesting enough, cool features and what I saw on tv was good. Maybe I`ll buy it, could be fun to compete with other "filmmakers".
Edit:
@ The Frenchman
You can do whatever you want, they had shown an video and it was an zombie musical, and the halferotten zombie did lipsync to the singing.
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EDIT:
Na, must be that the Flashpoint.cfg is write protected.
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This tool save so much time, that I will have no problem to wait a little or a bit longer at mission start.
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I made an modfolder called @vme, in this I created the addons folder in that I put only the VME addons. I started OFP+ECP+@VME and the units does theire job.
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The anims should work for any original unit. I also had no problem with the OFrP units. So for the most other units it should work, unfortunately not for all. You need the Locke_anims.pbo to make it work.
Edit:
What I had uploaded was the config.cpp that must be put in the ECP\bin folder.
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I got it. I added a few more enemy tanks, and the platoon commander called in an airstrike. It works with ECP too.
I had the texture problem on the hovercraft with an older release of VME units. Didn`t tested the hovercraft of this release but I thought this bug has been wiped out.
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Great project.
The problems with the bridge are "normal". They are not caused by your work. I´m 99.9% sure on that.
The required time for the calculation depends on oure cpu power i think. What prozessor do you have?
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Yeah, it should get closed. As there is no info at EADS about an A340-600 with 6 engines it`s clear that this photo is manipulated.
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The artillery didn`t work. When I play as platoon comander and try to call artillery or any other support, than I get an "no target". AI isn`t capable to call support too. Btw. I`m using this addons with the ECP Mod.
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pm me your email adress and than we go.
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IMO you can put in that Bahadur_O.pbo watever you want, aslong it didn`t produce conflicts with other addons.
Btw. Bahadur is the best island that`s released since Phoenix Island.
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Wouldn`t this monster appear at the EADS website?
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I`ve done it, but where can I upload the config.cpp ?
Edit:
Nvm. Here it is
1. Scroll down, click free, wait a few seconds.
2. Make a backup of your config.cpp before you replace it.
3. Put the config.cpp into your ECP\bin folder.
That`s it.
Important Decision - Request your opinion
in ADDONS & MODS: DISCUSSION
Posted
A 2005 version would be cool, a WW2 version wouldn`t interest me much.