Mr_Tea
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Everything posted by Mr_Tea
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I can doo whatever i want, it will not run and only give me that error. Have re-downloaded the file, but nothing changed. Is this not compatible to 1.09 Beta?
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But the rockets can be put back, right? Or are they instantly deleted, and changed to magazines for the primary weapon? Edit: For some reason, i get an error message on ArmA start and when a mission starts: "Script Real_m136\Scripts\init.sqf not found." The M136 works unchanged, and yes i sue the extended eventhandlers per default.
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I sue Maddmatt`s effects and Fromz soundmod in v.1.4 without problems. The laser can be used, but you have to recruit an AI soldier to fly an plane. And you must have the required rank to operate that plane at first.
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Excellent, great news. An alternative for the SU-34 is what i`m waiting for.
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Any vehicle with enemy's inside, captive or not, is seen as an enemy vehicle by the ArmA engine. This is a big problem in Evolution SP too.
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Does it still takes 3 rockets out of an ammobox when you pick up an AT-4 tube?
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Unit replacer works without editing, they must be set up to replace the BIS standard models. The XAM mod is usable too, without some special XAM features. CWR works too, but the new equipment used in Evolution SP does not fit in the CWR timeline, but i`m on it. Only needs some addons that are not released atm.
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How to retrieve the javelin missile
Mr_Tea replied to Hymes's topic in ARMA - MISSION EDITING & SCRIPTING
I hope that the AI reloading, and AI searching for ammo will be better in ArmA 2. If you don`t tell the AI to pick up ammo, they will not do it, at least not for secondary AA or AT weapons. -
Make sure to patch up to 1.09 Beta, it removes the problem caused by the copy protection, what could very well be you`re problem atm.
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The "Bartons" are that overclocking friendly, that AMD has given them an fixed multiplier. Else they would not have sold that much CPU`s with not that much more power. Everyone would have "superclocked" their`e CPU`s instead of buying new ones.
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Look`s really good. How big will the island be in the end?
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How to retrieve the javelin missile
Mr_Tea replied to Hymes's topic in ARMA - MISSION EDITING & SCRIPTING
The problem is that is has slightly changed in ArmA, so if you do it like in OFP it will not work exactly that way. Edit: It should be: "this addWeaponCargo["Javelin",2]" add`s 2 Javelin to Ammobox. "This addMagazineCargo["Javelin",10]" will add 10 Ammo to the box. Write it in the initfield of the ammobox when you placed it with the editor. -
How to retrieve the javelin missile
Mr_Tea replied to Hymes's topic in ARMA - MISSION EDITING & SCRIPTING
Look inside this Thread, it could be helpful. -
Nearly perfect, only the dark parts of the camo should be darker, the other colors seems to be ok so far. Edit: It could be ok now, the influence of the light has an big impact. Had to see this ingame.
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You are using Patch 1.09 Beta i assume?
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Sure, no problem. AMD AthlonXP 3200+ (Barton) 2GB DDR RAM (PC3200) in dual-channel mode MSI GeForce 7600GS 512MB (AGP) Aperture size set to 512MB Ceative Audigy 2 Win2K Prof. SP4 Resolution: 1360x768 (16:9)-wide Viewdistance ~2000 meters Terrain detail: Normal Objects detail: High Texture detail: High Shading detail: Very high Postprocess effects: Low Anisotropic filtering: High Shadow detail. High Antialiasing: Very high Blood: High Edit: I still use the 94.24 Forceware drivers, as the never ones requires WinXP.
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A bit too washed out now. It`s something between the setting of the jacket and that of the trousers.
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Unpbo the mission and take a look inside, everything is there.
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I have an 7600GS with 512MB (AGP Card), and since i use patch 1.09 ArmA runs very fluid on high settings.
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Will the BDU Woodland get slightly reworked? The colors are too dark. In bright sunlight they look like they should when standing in the shadow at least. I have an brand new, original, BDU Woodland and it is by far not that dark, nor is any US BDU Woodland that i`ve seen.
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I`m currently trying to bring Evolution SP back to the 80`s, but i can`t find the needed "stuff" atm. And it`s surely up to Vilas what he likes to make, or even if he want`s to. But for the 80`s timeline there should be some older east aircraft.
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Currently it`s the SU-34 in ArmA. But yes, i think the SU-24 should be fine for the mid 80`s timeline.
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......bugs.. Maybe, but BIS has not invented that, it happens with many games, that expansions also causing a bit of trouble.
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What about some "replacement" for that SU-34, that don`t even fit into the modern setting of ArmA. An earlier Mig would be nice, there is nothing like that out atm.