Mr_Tea
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Everything posted by Mr_Tea
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Look inside the Nview-section of you`re driver, there you will find what you need.
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On what videocard do you run ArmA? Most probably you can do this via driver settings.
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On what videocard do you run ArmA? Most probably you can do this via driver settings.
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For me exactly that error was fixed with the latest version of this mod. Are you sure, that you are using the latest release?
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For this needs the Audigy 2 would be enough. I use it for gaming, sometimes for movies (my PC 5.1 setting has the bigger bang) and music.
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Unpbo the mission, than open it in the editor and you can do everything.
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I`d say no to respawn in SP, as Kronzky did, too. When you don`t play it on "easy" difficulty setting, you have one save every 10 minutes. So it`s up to the player, which way he goes.
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@Topas Good work on the Woodland camo so far.
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I use the XAM mod sometimes, that uses tons of addons, and that works too for Evo SP without problems.
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Yeah, but 15 is really a bit slow. As long ArmA runs without "hickups" i really don`t care the fps. Patch 1.09 gave an performance-boost, now it runs much better than before.
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Use system and ArmA settings can be found here, 4th post from top. btw. 15fps is not fluid, not by far.
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I have no idea, as don´t measure the fps. But it runs fluid ~2000 meters viewdistance.
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Very good idea to make special forces units, instead of seals or others. I have that much free time at hand, that i can say, i will make an Evolution SP version, which will use Project `85 units for sure. It will take some time, once the mos is out, because not only units but weapons and ammo-classes have to be changed too. Else the "evolution" would not work.
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It`s an miracle to me, how i`m able to play Evolution SP with my AthlonXP 3200+ @2200 Mhz (not overclocked). When you play SP Missions or Campaigns, shutdown Firewall and AV aps, and everything that`s not needed to run ArmA. Edit: Most important: Use Patch 1.09 Beta.
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Thank`s, now everything works as it should, the download and the M136 AT-4 ingame.
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So what? This is:Arma feedback thread - based on 1.09
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2x512MB + 1x1GB can work in dual-channel too, if the mainboard and bios support it.
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Use coolbits to take full control over the official Forceware drivers. Than you can set "Render frames ahead" directly in the driver settings.
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Thanks will test that. Edit: It works, they bomb targets without the need to open the doors somehow.
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It works very good, but it seems the AI can`t open the bombdoors by them self without an trigger. But the FAB 250 will engage enemy's once the doors are opened. Now i have to see how i open the doors after the plane gets respawned.
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Thank`s for the new toy, will test is asap.
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No, and i only can make conversions of this version. Everything more complicated is over my head, as i`m totally new to the scripting stuff. Edit: I hope someone is working on that, it would be great.
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I will probably alter Evolution SP to make use of the Project `85 units. I´ll do one version with CWR stuff, but it can be relatively easy converted to use Projekt `85.
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You have to synchronize the trigger and the waypoint. Place the waypoint and the trigger, than klick on synchronice, and act as you would draw a line from the trigger to the waypoint. Edit: You should also take look in here.
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A rapidshare upload would help, for the moment. Also others could download it again from there, to mirror the files. Edit: Is this only for me, or does the filefront link from page one leads only to the filefront index.html. I know the link is different, and should lead to the file.