mibf
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Posts posted by mibf
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$able
Can you make a high priority for mission filters, please?
Filter files in the root folder have higher priority now and overwrites mission filters.
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Check for update and reporter account validation does not work in 1.51.
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--dvc option does not exist
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There seams to be a bug with this mission when players return. We are running V1.4 (Downloaded tonight) and unfortunally users can get in normally when first starting the mission but when returning the mission crashes the clients game when loading.Cheers
Joe.
Same here.
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nuxil
Could you please make ban reports for BattlEye Hack # ?
Example:
14:11:48 Player nickname kicked off by BattlEye: BattlEye Hack #2 -
I am aware that similar thread already exists but it addresses the question in a little bit different way and didn't get proper presponse anyway.
Apparently these rpt messages appear at the same time as players experience lag and desyncronization on the server. I really would like to know what causes these messages in rpt:
2012/11/30, 20:48:00 Server: Network message 3aa0162 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0162 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0163 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0163 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0166 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0166 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0167 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0167 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0167 is pending
and what can we do to prevent this or at least make this happen less often. I assume that bandwidth settings somehow affect this but my experiements with different and different settings didn't solve it.
Maybe its server engine problem and we should make a dev-heaven ticket with all our observations?
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Still doesn't work in vanilla.
When this will be fixed?
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It seems that doesn't work on arma 2 vanilla server.
I have scripts.txt in BattlEye folder where is bans.txt placed.
The server restarted yesterday.
scripts.txt:
...
1 serverCommand
1 #login
...
and etc.
About 2 hours ago I got hacker on the server with this:
&serverCommand format["#kick %1 ",hkickbandata]; &serverCommand "#reassign";
And scripts.log still not created! One fully day without any line of log.
I got 3 A2 Vanilla server and nothing.
On A2 CO servers it works fine - 35mb log per day with things like that:
if (serverCommandAvailable "#vote") then { _votingAllowed =
BTW - can you make some possibility to exclude things like that: logging serverCommand, but not serverCommandAvailable or line with serverCommand and not with #vote.
I know about "space after serverCommand", but it's can be not for all situation..
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scripts.txt doesn't work without arma server restart.
If I add some new option to scripts.txt, should I restart the server too?
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What are you trying to say? That 50 A2 players on 4 servers is much compared to 900-1600 OA/CO players on 800 servers?It's compressed, but the amount seems not much compared to the OA/CO players, or am I overlooking something? (also the issue does not occur with A2 Free).
Look on servers rank. That top OA and A2. And don't forget - update just released and not all of players installed it. In my opinion, many of players still play A2 (not free edition). Sufficient quantity to correct the patches.
And where you get this numbers?
---------- Post added at 07:22 PM ---------- Previous post was at 07:12 PM ----------
this problem affects only1. client with ARMA 2 full joining server of ARMA 2 full
2. server using v2 signatures
3. server using bi.bikey and bi2.bikey at once (e.g. server using only bi2.bikey are ok)
afaik A2: CO should be w/o problem as this file A2\Dta is not used in A2:CO
replacing all patches because of 550Bytes file is highly unlikely to happen at 23rd December 16:00
If I understand you right, it will be enough if I remove sig1 files:
languagecore.pbo.bi.bisign
bi1.bikey (or just this file?)
and set verifySignatures 2 ?
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The problem doesn't occur on Operation Arrowhead, afaik 90% of servers are OA - not A2.For those few players should be not too bad to get a hotfix download file manually, until the patch is officially updated, hopefully after x-mas.
What? Few players?
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FIX below,new signature file available in .zip attached to this post
WARNING: This is for ARMA 2 content only (ARMA 2: Free is w/o problem)
Installation:
1. download the file: arma2.dta.languagecore.pbo.bi.bisign.zip
2. extract file: languagecore.pbo.bi.bisign
3. with that overwrite file: \ARMA 2\Dta\languagecore.pbo.bi.bisign
4. enjoy ARMA 2
Can you update 1.11 and 1.60 patch archive with this file?
I can't imagine, how every player will be download this file after update to 1.11. They just join to another server without sigcheck, because it's looks like server problem or something like that. They just will not understand that they need to do. And not all of player will read forum or website about this problem.
...It's a huge mistake and big troubles for server admins and players.
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All the same:
languagecore.pbo BA1EA86FDF5C045411A32B1D9F71512A languagecore.pbo.bi.bisign EF5E82803DC0727969A6421D7B96FF74 languagecore.pbo.bi2.bisign FC3FA8F2D9762F257E67274EEE84FB46
Same in my game and servers.
CO 1.60 works fine.
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I've got problem after update to 1.11 on all my windows A2 servers.
No one can join to server because of error "Wrong signature for file dta\languagecore.pbo"
I tried to upload files from my patched game, but nothing helps.
verifySignatures 2 or 1 no difference.
I ran local server for test from my game and got the same problem.
I had to disable verifySignatures.
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Problem with cyrillic nicknames after BE update. They can't connect to servers.
17:23:17 BattlEye Server: Player #25 ЛЕГЫЧ (-) has been kicked by BattlEye: Bad Player Name -
ArmA Server v1.18 final:
0:01:05 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'0:01:05 BattlEye Server: Update attempt failed
0:03:00 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:03:00 BattlEye Server: Update attempt failed
0:04:55 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:04:55 BattlEye Server: Update attempt failed
0:06:50 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:06:50 BattlEye Server: Update attempt failed
0:08:45 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:08:45 BattlEye Server: Update attempt failed
0:10:40 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:10:40 BattlEye Server: Update attempt failed
0:12:35 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:12:35 BattlEye Server: Update attempt failed
0:14:30 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:14:30 BattlEye Server: Update attempt failed
0:16:25 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:16:25 BattlEye Server: Update attempt failed
0:18:20 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:18:20 BattlEye Server: Update attempt failed
0:20:15 BattlEye Server: Failed to resolve BE Master 'arma1.battleye.com'
0:20:15 BattlEye Server: Update attempt failed
It's ok?
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Have you updated/patched as well the arma2oa files?you need to patch your local installation and then upload it.
Of course, I did it. I uploaded the same files on the windows server and it's works fine (green icon).
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Now all my linux servers with question marks in server list :(
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i made an alternative Battleye rcon client.Very good! That what I need)
GJ!
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Why you doesn't release the latests betas for linux?
I'm waiting for "[77004] Fixed: Possible ServerCommand abuse by non-admin attackers." and etc...
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beta 1.57.77007 will be released for linux?
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beta 1.57.76934 seems to be very unstable.
1.57.76894 worked properly about 24 hours without crashes and etc.
with beta 1.57.76934:
Dec 25 16:59:55 g13 kernel: [2500948.973898] server[14805]: segfault at 3c ip 00000000089d70c8 sp 00000000ff909a40 error 4 in server[8048000+100f000]Dec 25 22:05:38 g13 kernel: [2519283.773286] server[1110]: segfault at 0 ip 00000000083ea20a sp 00000000fff95aa0 error 4 in server[8048000+100f000]
Dec 26 14:58:53 g13 kernel: [2580051.957610] server[26819]: segfault at 0 ip 00000000080deef7 sp 00000000ffbda8e0 error 6 in server[8048000+100f000]
Dec 26 14:59:04 g13 kernel: [2580063.041197] server[20822]: segfault at c ip 0000000008f6a7ad sp 00000000f7343370 error 4 in server[8048000+100f000]
Dec 26 15:02:13 g13 kernel: [2580252.466369] server[25870]: segfault at c ip 0000000008f6a7ad sp 00000000f7363370 error 4 in server[8048000+100f000]
Dec 26 15:03:31 g13 kernel: [2580330.574508] server[17804]: segfault at c ip 0000000008f6a7ad sp 00000000f73f1370 error 4 in server[8048000+100f000]
Dec 26 15:03:50 g13 kernel: [2580349.342379] server[17799]: segfault at c ip 0000000008f6a7ad sp 00000000f73f2370 error 4 in server[8048000+100f000]
Dec 26 15:13:13 g13 kernel: [2580911.361308] server[18184]: segfault at c ip 0000000008f6a7ad sp 00000000f73b9370 error 4 in server[8048000+100f000]
Dec 27 16:19:17 g13 kernel: [2671183.608086] server[6174]: segfault at c ip 0000000008f6a7ad sp 00000000f736d370 error 4 in server[8048000+100f000]
Dec 28 02:18:56 g13 kernel: [2707146.522888] server[19050]: segfault at 42394e09 ip 0000000009053158 sp 00000000f775f328 error 6 in server[8048000+100f000]
Dec 28 02:28:57 g13 kernel: [2707747.371682] server[1764]: segfault at c ip 0000000008f6a7ad sp 00000000f73c2370 error 4 in server[8048000+100f000]
Dec 28 04:12:41 g13 kernel: [2713968.760933] server[6450]: segfault at 0 ip (null) sp 00000000f771a1dc error 14 in server[8048000+100f000]
Dec 28 04:25:16 g13 kernel: [2714723.557308] server[15097]: segfault at c ip 0000000008f6a7ad sp 00000000f7412370 error 4 in server[8048000+100f000]
Dec 28 18:50:36 g13 kernel: [ 445.971518] server[1233]: segfault at e841b32c ip 00000000f756d25b sp 00000000f09fd50c error 4 in libc-2.11.2.so[f7501000+140000]
Dec 28 21:01:14 g13 kernel: [ 8279.417956] server[8290]: segfault at 9 ip 00000000f756642d sp 00000000ff991c98 error 4 in libc-2.11.2.so[f74f8000+140000]
i'm back to 1.57.76894...
P.S. Debian 2.6.32-5-amd64
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Changelog are the same as in Win Server?
[76870] Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."[76837] Fixed: Fake server monitor line after client connects.
Server not showing when switching fron Gamespy to Steam
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
It is related to -ip startup parameter. The server sends windows primary ip (which selects the lowest of addresses) to steam instead of you set in -ip.