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Mad_Reizka

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Everything posted by Mad_Reizka

  1. I really love this map, and I'm glad to be around to see this thing grow to what it is today. The way Tonto and the crew worked on the forests and wilderness areas are something other map makers should take notice. Forests really feel like forests, not just areas with few trees sticking out. Great work, and I have plenty of mission ideas in mind for this one. Good work!
  2. Im working on a PVP mission where I want to use the artillery tanks. But with their default loadouts, I think they are way overpowered (clusters, mine clusters etc). Is there way to balance the OP artillery tanks via mission editing, like a script that would remove all the other ammo types but the 155mm artillery shell?
  3. Im working on a MP mission, where I want to spawn units to towns when players are about 1k-500m from the town. The spawn script works nicely (militarize.sqf) on a trigger I placed over the town with the radius I want but here is the problem: I want to limit the trigger not to fire if an airunit flies over the trigger. Idea being that if the air unit flies all over the map, it wont spawn the AI into the other towns for nothing. I want to ease the server load by spawning enemies to towns when needed, so they dont burden the server when they are not needed. Another question, do I have to add some special isServer stuff to the triggers so they dont fire for each client, but only on server. (So it only fires once, not 60 times) And Zeus is out of the question since I dont like it :)
  4. Thanks for your quick reply. Only condition I have is "this", so: this && {isTouchingGround _x} count thisList > 0 should work?
  5. Mad_Reizka

    [CAMP] 100 Days

    Excellent work! Played this today for many hours and enjoyed them alot. The custom arty, medevac and air support scripts/functions makes this really interesting. Good work!
  6. ACW is looking for more players! We offer tactical, co-op, squad based gameplay (PvE). We require our players to be mature and work as a part of a team. We don't do hardcore milsim stuff but will not tolerate goofing around either. We aim to complete the mission the best way we can. We usually play on all three days during the weekend: FRI-> SUN. We have both dedicated A3 and Mumble servers. Currently we have players from all over the world, Finland, Sweden, UK, Russia etc. ( European Time Zone in other words ) Visit our site and forums for more info: http://coopweekend.com/ If you are looking for tactical gaming experience, mature co-players and most of all fun times with Arma 3, this is it! To join our squad, go to our site and send in your application at: http://coopweekend.com/?forum=applications Stay killer! Be sure to check out our site for video coverage from our past games, and access the forums for some after action.
  7. Mad_Reizka

    ACW - Looking for new players

    We are currently starting to play PVP and DayZ with the crew, so if you wanna experience most of the BIS games with us, hop in at http://www.coopweekend.com We will be playing co-op as always, and here is a little taste from last weekend:
  8. Mad_Reizka

    ACW - Looking for new players

    ACW is always looking for more members! We just updated our modpack with some sweet weapons and maps! All made by the awesome Arma community! Eddie is also hard at work customizing our missions and making sure everything is as balanced as we can make it. So no overpowered assets dominating the battlefield. Every soldier is truly needed to complete the mission! So check out our site at www.coopweekend.com and join the fun! ( We also play other games together :) )
  9. Mad_Reizka

    JIP brokes missions

    We are having problems with JIP and commands given in unit initialization for playable characters. - If player joins server (jip), unit initialization commands are rerun with each player character (if they have something in their unit init field). - Group leaders get changed if you have SetGroupID command in unit init (or something). This error occured when we were playing and A3 crashed on one player, he then rejoined and one of the riflemans in the squad all the sudden became the group leader. - Other players seems to get their ammo again if set in unit init, if players are joinin in progress. - If you change uniform for a character, he will loose his uniform and appear half naked if JIP.
  10. Mad_Reizka

    JIP brokes missions

    More JIP weirdness is found when customizing weapon crates. The stuff in 'em dont seem to sync up. I'm working on a mission where you are to work on limited gear, but if some late bloomer shows up late to the game, he does not see the same stuff in the crates as the players who were there from the get go. Any ideas how to work around this? Like if I place 2 weapons and 10 mags into a crate, how do I make sure the JIP player will have the same exact ammount of stuff in the crate than the players who started the mission? Meaning if they leave 1 weapon and 3 mags left in the crate, JIP player will see exactly that. Because I just ran a quick test where I had few weapons in a crate and my friend JIP that session, and he could not see any of the custom stuff I put into the crate until I took em out and put them back. He also saw some stanag mags in the crate that were removed from the crate with the clearmagazinecargo command! I hate JIP issues!
  11. Hey, I need a script that would restrict items for players in multiplayer. I tried googling but didnt get any good results, and since I can't script to save my life, I decided asking around here :) Basicly what I need is that units can be given "classes" in editor. Like putting a line in each units init, placing them in a class: Rifleman, Officer, SL, Marksman, Scout, etc. Then having a list somewhere for restricted items for each class, and when in MP, the server would check if the player can have access to the items his/her class can have. Example: Rifleman class cant equip or pickup any sniper kit. The script could just delete the item from their inventory when item/weapon is picked. Im trying to contol the items and weapons players can have in missions. Basicly people seem to equip them selves with 10x scopes even when they are just riflemen, and I wanna to get rid of that in my missions. Of course I could not spawn any scopes in my missions, but then Marksmans would get pissed. So I rather have a restriction system in place where if you are rifleman you only get the low mag scopes and cant put in 10x scopes you might run into. Also, if you could have as many classes you want, and have restriction lists to each class. The item should be removed immidiatly after it is placed in their inventory (so people dont try to cheat and have other people placing it in their backpacks), OR the script could run thru the items every x seconds and remove unwanted stuff. Thanks.
  12. Mad_Reizka

    Arma 3 Item Restriction

    Ok, I depbo'd one domination mission, but didnt find anything usefull. Plus most of the scripts arent really that well commented that man of my scripting skill could figure out what they are for.
  13. Mad_Reizka

    Arma 3 Item Restriction

    I havent played Domination since A2 days, is there a version for A3 out? Or you mean Invade & Annex?
  14. Mad_Reizka

    ACW - Looking for new players

    ACW is always looking for more players to play with us! Here is two videos from our recent games: Here is footage recorded and edited by Dovahseg. We are assaulting three objectives from south of Altis. We have two fire teams, HQ team and Armor. Fire team leaders are Arneks and Sparks, HQ and commanding the platoon is done by Eddie, scout team is led by Subach and armor is handeled by The Jersey Devil and MadReizka. We move in, one objective at time. First objective is taken by storm as Arneks’s squad is driven straight to the heart of the enemy by Jersey Devil’s and Reizka’s Slammer tank. Arneks forms a stronghold and with the help of Sparks’s squad they start clearing it out from the enemies. With the help of scouting party, Eddie lands few mortar rounds to ease up the enemy defences even more. Video starts as the whole ACW platoon is moving as a convoy towards the first objective, stopping near a bridge just next to the objective. Next up, Whynot’s recording from the Insurrection mission. We are to capture collaborators and take out any militia units we encouter in the Pyrgos, the capital of Altis. We prepare for close quarter battle as the two teams are inserted into the area from two different directions. Sparks is leading Alpha team and is to take the northern side of the town, while Eddie leads Bravo and takes the southern side. Engineer squad is handeled by Shiny Bidoof, Subach is doing scout duty and HQ/command is in Reizka’s hands. Video starts as Kurkess gives us a lift in a chopper to the area, just south from Pyrgos. The going gets really awesome and tense as both teams run into IED’s and minefields while trying to get to the city. Enemy technicals and 50 .cal emplacements try to keep us down, but its all in vain! Check us out at http://www.coopweekend.com and drop us a line at the forums if you want to join us!
  15. Hey, did anyone else notice that after last friday's patch both INS and BTC revives started acting weird. INS Revive only seemd to work for some people and BTC gave the revived units 80 clocks to their inventory and sometimes spawned them 10 000 meters up the air. Is there already thread + info about this somewhere?
  16. Mad_Reizka

    Did last friday patch broke the revive scripts?

    Hey! Yes we changed to Farooqs revive, its just a bit hassle to update bunch of missions all the sudden. I really liked the stuff that came with INS Revive (squad management and View Distance settings), but for know I had to find a new revive to keep the server alive. Is there any released patch notes for this morning's Arma 3 Patch. In case it also broke something.
  17. Mad_Reizka

    ARMA3 patch 1.02 discussion

    Did the patch break all the revive scripts?
  18. Mad_Reizka

    ACW - Looking for new players

    Hi everyone! Quick update: You can now apply for our squad using our site. No need to fumble with Steam or PM'ing on this forum. Check this post: http://coopweekend.com/?p=147 If you meet those requirements, hit apply!
  19. Squad name: Arma 3 Coop Weekend Timezone: GMT+3 Gamemode: Coop/Capture&Hold Contact email: arihuuskonen@gmail.com Website: http://www.coopweekend.com Description: We are a group of players all around the globe who enjoy tactical team-based action. Unlike other mil-sim groups, we don’t use a strict military rank system in our games; these are only video games, after all. Nevertheless, squad members should obey their leaders once out ‘in the field’. Tactical columns, entries, fireteams, and formations are all organisational tactics that we incorporate into our games. Best way to contact is to add me MadR or fast_eddie from the our steamgroup as friend or thru this forum! Language: English
  20. Mad_Reizka

    ACW is looking for new players

    Summer time is here! So if you are looking for people to play Arma 2 while sun is shining outside, check out our steam page and hop in!
  21. ACW is looking for more players. We are a dedicated group of Arma 2 players who enjoy tactical, CO-OP, squad and team based gameplay. We host games on every saturday and sunday and YOU are free to join us! We currently use our Steam group as our home and place to stay updated on games and events: http://steamcommunity.com/groups/Arma2coopweekend You DO NOT need to have steam version of the game in order to join. If you are looking for tactical gaming experience, mature co-players and most of all fun times with Arma 2, this is it. Check out our scheduled dates, join the group, join the game and most of all, enjoy! If you want more info, you can contact me by PM. Stay killer!
  22. At its current state, A3 looks nice and handles nice. And thats about it. As said, the lack of content, updates mess up your missions, fps problems, boring island, stupid "scifi" setting, messy inventory system etc. makes me go back to A2 until they ship A3. And I think I will be going back to A2 until some of the important mods gets updated to A3.
  23. Hey! I'm stuck with a beginners level problem. I need to have a array of conditions (like cond1, cond2, cond3, cond4 etc) and have the game pick one up at the initialization of the mission, and set it true so stuff can happen, AI will spawn, music will play etc. later on in the mission. I tried playing around with the array tutorials but I can't seem to script to save my life...
  24. Nomadd: I having hard time making this work. I put it on a trigger with radio alpha to test this out. Radio alpha trigger on acc: _test = execvm "pick.sqf" Then I added 3 triggers with cond1 cond2 or cond3 as the conditios, and added a hint message to appear when condition is met. Nothing happens. Any Ideas?
  25. Squad Name: ACW Timezone: GMT+2 Gamemode: Tactical Co-op WWW: http://steamcommunity.com/groups/Arma2coopweekend Language: English Short description: ACW is a group of dedicated Arma 2 players aiming for tactical, squad and team based gameplay. We usually play during weekends and everyone is invited to join. Our Steam-group is currently our home and place to keep you updated on upcoming games and events (You don't need to have steam version of the game). Join the group, check the dates when we are playing and join in! We are always looking for new players to join our ever growing ranks!
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