

Maddmatt
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Everything posted by Maddmatt
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There are a number of programs to do that. Try to Google "WinPbo".
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Try here. You should be able to open .paa and .pac with textview and then use it to convert the files to .tga. If that doesn't work it might be due to changes in the formats from OFP - in that case you would have to wait until BIS releases new tools. They should work though.
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.pac files aswell, they were in OFP atleast so they are probably in ArmA.
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No, it's a bug alright. Are you sure? Because when i use my gun in single fire mode and i fire a few times quickly he stops aswell, seems like its made that way to me. Well it shouldn't be that way. You should be able to fire while walking, but not as accurately.
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Use textview to do the format conversion, photoshop for the editing.
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That graphics card still need a replacement though . I once had a 5700LE, very similar and it was horrible. The hard drive could probably use a replacement aswell. As for the graphics card, stay away from that 7100! A 7600 will be ok, but the higher you go the better.
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If you guys want to speak to 505, go to their website at www.505gamestreet.com. Click "Contact" at the top of the screen and you can send a message to them. Just don't be stupid and send spam/rude messages because that wont help the situation and it would just be lame. Don't expect a quick reply though, I once sent a message ages ago and got no reply at all . But even if you don't get a reply, someone is probably reading it.
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Dude, that's not even funny. People are spamming this topic like crazy now. It may as well be locked.
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No problem All games do that to save performance, you just don't usually see it because it's rare for something to disappear from under an object without anything bumping it.
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In the video where the tanks floated, they weren't moving, so I guess the physics engine wasn't doing anything. If they were bumped or shot it probably would have gotten the physics engine to check them and they would fall. In the video with the truck gymnastics ( ) the vehicles were moving so the physics engine was active on them. In most cases on a bridge the vehicles would be moving anyway so the floating bug wouldn't show up much.
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That is hilarious I say the devs leave that bug alone .
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Put your settings on high and it will be automatic. Or there is some script you can use to activate it. Cant remeber what it is though. To be specific, its the post processing setting that deals with the blur effects.
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If you can afford to buy a whole new system with one of the new 8800 cards then that would be great. You would have a DX10 card and would be able to run games in DX10 in Vista. If you don't want to spend the money, then a 7900GTX or even the 7950GX2 would probably run ArmA very well.
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Why don't you just look at the system requirements?
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You mean RAM right? I don't have the game yet but it doesn't make sense for texture detail to be forced on low due to the CPU, since it's more dependent on RAM And as for the AC97 audio codec, I wouldn't recommend anyone uses that thing . It sucks, and there is a test done on some site (I'm not going to go looking for it ) that showed it doesn't do EAX 2.0 properly, even though it claims to. Anyway, thanks for the info .
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They were being created from the init field of a gamelogic. I don't think that's the problem.
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Try using more satchels, I think you need at least 3 on the pillar. That's how it was of OFP: Resistance at least. Also try blowing up a city again now that I posted a correction (Pg 45 of this thread or Blanco's post on Pg 46) Thanks for the videos by the way. Well the init config is now working... but how do I trigger da bombs:) It doesnt go boom by itself In OFP the timebombs went off after 20 or 30 seconds by themselves. Maybe try using camcreate instead of createvehicle. Or if someone knows the classname for the LGBs on the Harrier could they please post code to place the bomb 100 or so metres above the gamelogic so Shadak can try that. They should get better results than the timebombs.
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Try using more satchels, I think you need at least 3 on the pillar. That's how it was of OFP: Resistance at least. Also try blowing up a city again now that I posted a correction (Pg 45 of this thread or Blanco's post on Pg 46) Thanks for the videos by the way.
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Replace that code with : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> mybomb = "timebomb" createvehicle (getpos this) That should work You're too late Blanco I already posted that correction on pg 45 on this thread . Thanks anyway though.
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this is what it says when I type anything in init field : Type Object, should be None Maybe I got it wrong, try it like this: bla = "timebomb" createVehicle (position this) Hopefully that will work. Edit: If it doesn't try camcreate instead of createvehicle.
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Hey shadak, could you level an entire city? Here is a good way to do it: 1. Take a game logic (any unit should do though) 2. In the init field type: "timebomb" createvehicle (getpos this) Type it exactly as I did, copy and paste from here so you don't have to re-type. 3. Copy and paste (Ctrl + C to copy and Ctrl + V to paste) many of these units all over the town, maybe 2 or 3 per building. 4. Position yourself at a nice vantage point with a view of the whole town. 5. Start the mission up, the timebombs take either 20 or 30 seconds until they go boom so film maybe 15 seconds into the mission. I hope I got that right. If you want you can get it in slow motion with the command setacctime 0.2, replace 0.2 with whatever you want - 1 is normal speed.
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Simple 3D clouds like the ones in Flight Simulator X are not gonna kill your PC. They only need to be in high detail when you are near. Still, it's probably too late for them to be added. It's not too hard for a modder to fake them though.
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OFP 1.5 was just a rumour. ArmA was definitely started in April 2005. (I know I said August in my last post, I corrected that now). Maybe someone from BIS can confirm this. Placebo?
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They have been working on Arma since 2002. Wrong, they started in April 2005. It was stated in an old interview.
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To the people who are playing ArmA, how is it?
Maddmatt replied to evilnate's topic in ARMA - GENERAL
There are plenty of screens of the game on low settings, like the tiscale.cz review. For the guys having performance problems, try turning down terrain detail. I'm not sure about ArmA, but in OFP it made a huge difference. Also, "Post Processing" in the graphics settings might refer to HDR. Or maybe it's just the blur effects. Maybe one reason they don't want people to turn off HDR is for multiplayer since it will give you an advantage - you wont be blinded by the sun or by bright lights shining at you at night.