mcpxxl
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Everything posted by mcpxxl
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DAC V2.1 (WIP) discussion
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:butbut: Du bist krank echt loool- 327 replies
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- dac
- dynamic ai creator
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DAC V2.1 (WIP) discussion
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
or just "Its done when its done" I heared this text is "free for use" since Duke is gone loooooooooooool- 327 replies
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It consits of the following components: MAP_3DE The heart of it, of course, is the 3D editor by Silola MAP_EU The editorupgrade by Lester that also makes the Queens Gambit Objects available and adds some completely new objects. It is designed especially for the 3DE. MAP_3DEMAP A completely new island that has been designed with the 3DE by Sgt. Ace and MCPXXL. The whole 3DE project team did help with designing nice and playable locations. It's worth stating that none of the team has any experience with visitor nor island editing with the exception of Sgt.Ace who just made an empty island with textures for that purpose. All objects were placed with the 3DE, of course. DAC-Sectorfight MP-Mission At first just planned as a demo this island did develop pretty well. So we ported an almost forgotten DAC mission by Silola to the new island to have some fun after all the work on our project. This DAC sectorfight mission is included in the download package as well. As one can tell by the server frames the island's performance is very fine and the mission runs smoothly. Saying all this we are very proud of the outcome of this project. It is best played with mapfact addons + ECS. More info and pics can be found here. Don't forget to read the readme!!! Please keep in mind You are NOT allowed: to release a modified version of it. to release the content of the 3DE addon by yourself in any other form.
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Mobile bug stays ... Mission in MP Editor local all is fine including Mobile Dedicated Server fails mostly Where is the differnece between local mp and dedicated ?
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3Dsmax ArmA2 modding toolset
mcpxxl replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Yeeeha -
3Dsmax ArmA2 modding toolset
mcpxxl replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Simply Great ! -
DAC V2.1 (WIP) discussion
mcpxxl replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-3DE it is blocked ATM :-(- 327 replies
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Vehicle towing script
mcpxxl replied to rundll.exe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thats amazing ! -
@Wolle :D
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F-117A NightHawk - Alpha Released
mcpxxl replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just speechless ! -
I had it also , but the thing is that is goes well while starting local mpmission ... On dedicated it happends like you described
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Cool thing THX a lot
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ArmA2 Modding Toolbox for 3ds max V1.1
mcpxxl replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
This Tool is for MAX why asking for Maya ? Before it, you had one option O2 Now you have two options in some things and it will become more functions If someone will have a Maya Tool just make one ? I can not understand why asking again and again for other things then the given ones Please keep this one here free for MAX related questions Sorry it happends just to often for me -
Map Making without barely touching Visitor 3
mcpxxl replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice try But i think you should use the search function before you post something about "NEW" ;-) -
Good job Soldier ;-)
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Yes Make a folder in your arma2 root dir named like : "@SAKU\addons" and place the ai_driver_fix in this addons folder In your Arma2 link add -mod=@SAKU
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Try -cpucount=1 :-)
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Hi mate For me it was a big impact for better "ai driving" Also we think that it runs on dedicated a lot better ! THX a lot for this
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THX a lot Hope it will also help on dedicated servers :-)
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A.C.E. Advanced Combat Environment Mod 2
mcpxxl replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Count rounds Like Lester posted so often ... In Arma should for every "get" param also have his counterpart as "set" Don´t know the right param but it should like get rounds --> set rounds get fuel --> set fuel and so on -
ArmA2 Modding Toolbox for 3ds max V1.1
mcpxxl replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
And i was sleeping --> shit happends will try it asap Great Job ! SA -
3Dsmax ArmA2 modding toolset
mcpxxl replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Looking forward to see it on my PC :-) Great Job @Soul "Haste gut gemacht !" -
@vengeance1 Who NOT ????? loool
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D.A.C. for use in ARMA2
mcpxxl replied to PataPalo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Please keep in mind "It is not allowed to release DAC" THX Only the Author Silola can do this -
Hi Norrin I would prever a solution like you did now. If there is no AI in the mission or i disableai=1 it runs also. Why making x versions ? when it is not needed ... If there are some option that can´t run i would prefer to make them parameters as you did "one or two" loool This tool is not for a beginner so more params should not bring more problems and no versions discussions in the future. Emmi