mcpxxl
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Everything posted by mcpxxl
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Anyone got working links from fallchild ? THX
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Do you want a mission that is fully dynamic?
mcpxxl replied to PLRSniper's topic in OFP : MISSION EDITING & SCRIPTING
Sure and Keycats Grouplink II is a real Bonus for that ! -
Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
hmm my problem is that i make the mission for my own privat server (2.8 Athlon with 1 gig ram 25-30 frames) and when i copy it to the sever (where keycat can test now) there is a celeron with 256 mb (runs on normal maps realy good ! ) then we have only 14 frames. like german say "much help much" there are many charlys in ... grouplink +own small intelligent groups + spawnmanagervehicle spawn). We did not see the finnish yet ... But i will look to run a little bit faster and then you hear from me. -
Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Yes this is real different every time ... I juggeld a little bit with radius of placement next to crossing roads and now they take not every start the same way :-) Once more a little bit random :-) excuse my bad english :-( -
Just another great Milestone comming up i say :-)) Dreaming about what "our" people all can do in OFP2
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Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Done :-) -
Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
SURE ! Dedicatet Server is the smalest Problem I will make a dedicatet server directly ! With automated ftp upload the missions + teamspeak PM me Kat -
Yes ...vote for both too But i hate discussions about better or not at all kinds. Battlefield joint ops flashpoint y2k eecp etc. everyone has to choose this for himself. I think most people are little bit older then "standardbattlefieldgamers" And like me "40" i don´t wan´t go back into the "sandbox"
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-nomap   =  do not load maps into memory on startup -nosplash =  do not show intro while loading -mod =     additional MOD Folder EXAMPLE: "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nosplash -nomap -mod=wgl MCPXXL
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Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
waiting 2 -
Whats about a "little" bit "Bump Mapping" on Ground texture ? Only a question ... because "changing anything of flashpoint engine is impossible" we ALL know
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1.) the whole dxll folder into your flashpoint root dir 2.) the 3d..dll into your flashpoint root 3.) run configurator in the dxll folder ;-)
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WooooooooooooooooooooooW Jumping out of my window ... ok ok "next time more then groundfloor" Kegety and feersum.endjinn if U got Post mails or something else from marek IGNORE it !!!!! because we need U at the base in comunity ... thanks a lot for this Masterpeace
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Ola Softegg (TEAM) ... Lasst die Hände geeehn ;-) Wird zeit für ne neue Aera in Coop Nee mal im ernst selten sowas cooles gesehen und der festen überzeugung das die nicht sowas wird wie die VIELEN anderne Ankündigungen. In English  : CS like :-)))) Unbelievable Unbelievable Unbelievable Unbelievable Unbelievable GO GO GO ********************************************** Hello Softegg (TEAM) ... Let your hands go ...... ;-) Time for a new aera in Flashpoint-Coop No... by the way ... never seen so coole things i´m sure this will not be some of these endless posting "pictures of upcommings mods" In German :-)))) Unbelievable Unbelievable Unbelievable Unbelievable Unbelievable Los los los PS now eating "XXL" pack of "dextro energen" ...because the last translation
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Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
ploing -
Who in the Fuck will Vbs1 Think the next people they catch for comercial purpose are AEF People ...just kidding ... Gespannt wie ein Flitzebogen ist ...
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Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
SURE ! Yes i´ve changed the values... What i mean is ... You place Piebombs on a street and run away in a secure place you detonate "a convoy" ... I mean that then your "now" actual position is where the shells get in and not the position from the explosion ... or i am so wrong ? actual i detonate the convoy and run as fast as i can .... For manmg+ is the question .. takes the routine only from a specific group or from the whole enemys. With the old version it grabs everyone who comes into trigger... so i as (smal mission maker) can´t calculate "now there are all groupmens gone" the gunner is safe now ;-) This question is because i play the missions as player from a team... and wan´t it more uncalculable for me ... by the way excuse my bad english (German Old man) ASC = Alte Säcke Clan -
Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Testing Grouplink ... Think it´s a problem from knowsabout... When i use Pipebombs and get the direct "answer" from Artelery ... They every time focus on my last position and not the position of the exploding pipes. So i can´t really make i trap for killing them from secure position ... thx PS: My friends are verry unhappy about the "new" Routines lol not running forward and "get some" now they get "some" -
Weapon/ammo names (inc. resistance)
mcpxxl replied to Major Fubar's topic in OFP : MISSION EDITING & SCRIPTING
Think a good Tool for this things is to use Chris OFP editor There U can edit this lists: If more people use it they can exchange their files http://www.ofpbase.com/pafiledb/pafiledb.php?action=file&id=262 -
Group link ii ver. 1.54 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Hey CAT I use manmg in every mission that i make .. But i use the version that catches the Units by trigger... because i think in reality every Soldier will man the gunner position and not only a spezific group for more firepower. So if there all units of your testgroup are dead the MG´s wan´t be manned. Is there any argument to use this funktion to ? Sometimes there are no Soliders in the aera and you will go forward ... just in this moment the trigger chatches a gunner and kill U :-) I use this also in Jörf_F´s  Watchtower from Weapondeal ... (ok they beam into the gunner from the ground but it´s more realistic then leaving this good gunner alone) I refound "Grouplink" and use it now in every mission  PS: And sure we will test Betas for U if U need  -
tHIS HITS THE pOINT . Addons Mod´s everywhere ... Yesterday i say to a friend i will copy "fast" my Directory for you... SHIT it was now 8.6 GB because testing so much addonsMODS etc. But thats what you say .... alot of these, but not so many Missions for it :-) excuse my bad english lol "older one" hehe
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This is my favorite MAP   Really nice and realistic But im not a friend of WW2 Scenarios will use it for today´s Scenarios mfg MCPXXL
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huarrr can´t wait to go home for testing ;-)
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Hello 2 all ... Any "special" settings for a dedicatet windows Server ? Asking because it seems that we have some different effects like exoloding bodys etc or burning times of tanks and other things. we all use 5.1 superconfig ... or is it better to disable server ecp settings complete ? thx Speed is no probleme while ecp settings and config ...