mcpxxl
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Everything posted by mcpxxl
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New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
WoW he lives ! Testing imediatly.... -
New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
On the AA Ofp2 and Battlefield 2 Demo i saw something that i think is it worth to test. You can see that the Grass seems to be a little Bit transparent. So my idea is :when it is more away then make it more transparent , it will look more realistic and has the effect like in real world , there you get something Bush like instead of sharp grass. At the Mapfact workshop i asked flashpoint_k to do some tests ... and ok we test only short because the lack of time, but waht i saw was really nice -
Just give it a try ! If you use the Time-Param for blooding out ... The last Rambo has to learn, to stay near the Group ! And sure you have to learn to read the MAP correctly, for anouncing your Position :-) Nothing more to say as me someone .....
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New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
@[iT|Q] Are these comments for the new script ? and if yes how did you run it ? The "transparent Grass" from AA and Ofp Pictures are nice too ! Is there any chance to make Grass halftransparent ? -
Said it often before "This is a great Tool" But my Question about better Support for 3party weapons is missing Â
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Make a Folderstructore like: @VME  |--->Addons      |--> put her all *.pbo  Files In Words: Make a Folder with Subfolder ADDONS and put the whole PBO Files in this Subfolder To get this Mod running you need this parameter at startup: flashpointresistance.exe -mod=@vme Now you will see the new Types in your Editor
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It seems to be fixed on ofp.info downloading now
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Group Link II ver. 1.90 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
As Keycat say ... First look GL is not simple but it is. But one THING is REALLY IMPORTANT: If you use Addon UNITS you have to declare it ! Units Vehicles Cars/Air etc to be used from GLII Especialy Silenced Weapons because the Hearing_Ranges If you do not you will be wondering that they hear you ...at 600 Meters with a silenced Weapon. Thats why i in another Post wrote about a "Lib" if other used Addons used like me Tonal-BAS. But normal you only have to add groups and then put then add them in the init.sqs I every time use the example Mission and modify it for my Mission. -
Any Mirrors ? Got only 67 od 97 MB on OFP Info
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Group Link II ver. 1.63 released
mcpxxl replied to KeyCat's topic in OFP : MISSION EDITING & SCRIPTING
Wrong Threat we are at : Version history -------------- 1.91 [Released 2004-10-22] - Limited artillery fire missions available for AI. 1.90 [Released 2004-10-20] - Enemy AI may now search for you inside buildings. - Completly re-written all vehicle check routines. - Added support for resistance standard vehicles. - Added option to disable AI paradropping from helicopters. go for it -
THX a Lot Will test it today Same Bytesize like before ? jokin ?
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Sure but if your Mission logic says that some vehicles get fuel later you have a big problem like me ;-)
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GREAAAAT ! I would fly over it but to often i had to land and look :-) But i have minimum one House as RED Target ? Only my AH1 was in the Test used MCP
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New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
A chance for one litle demo mission ? The interpreter gives a message to add code in a script that i don´t can find ? and asked for everon or ie ? What is POC How to init the whole thing ? But i don´t want make you to many work with it ! -
New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
First "THX A LOT" for some new Testing Tools Second It´s more than ok to finnish your school first. My Question was because to often i saw a commitment and then it was never seen. If there is anything to figure out with this addon just let me know. -
Np If there is a fixed Version i can use it more then now. I spent some hours to find it out loooooool
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Got an really IMPORTANT Question ? Does flashfx automaticly fill up EMPTY Vehicles with Fuel ? This is really uncool for me because I often use "setfuel 0" Testmap Only Vehicle with "serach and destroy" witout any Trigger only "this setfuel 0" is used with flashfx after a short time they will have fuel and go without they stand still like my will
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New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
Lool that is "RL" definatly ENOUGH now I wait sooo for it ... -
Trigger external program from within OFP..?http://
mcpxxl replied to DBR_ONIX's topic in OFP : MISSION EDITING & SCRIPTING
Sure you then remove all weapons that players worked so hard for ? ..or remove all weapons can be cheat the next mission ? a hard job :-) But Sorry thats not to be discussed in this threat .... I am on the wrong way with my comment ... One of the greatest things i hope, is to use it for MEGA Ingame Cutscences like helos fighting deep in town or just flying very hard manoevers that KI never will do :-) -
Trigger external program from within OFP..?http://
mcpxxl replied to DBR_ONIX's topic in OFP : MISSION EDITING & SCRIPTING
Sure this is a good idea ! But, its more and more horrible to plan a Mission, when the Player get his own Status to a new Mission ;-) Because you normal plan a mission without silenced weapons ...and now somone comes withit ... MCPXXL -
New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
@ThruYerStErNuM Upcomming Problems ? -
@Nemesis Whats about your FDF Config ? MCPXXL
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New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
Back from Work and waiting for the GREAT Thing i hope (As you say this Weekend) ? -
New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
Shit that i can´t do that :-( -
Trigger external program from within OFP..?http://
mcpxxl replied to DBR_ONIX's topic in OFP : MISSION EDITING & SCRIPTING
WOOOOOOOOOOOOOW Great THINGS are comming