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mcpxxl

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Everything posted by mcpxxl

  1. Yes this shed was build with 43 objects each side the one side version is on the right side of the screenshot
  2. Hey poolpunk here is what you asked for ;-) http://i.imgur.com/CgJ7tiS.jpg (227 kB)
  3. Hi just played around some minutes with the new poolpunks xCam-Metal objects Great JOB poolpunk ! THX a lot http://i.imgur.com/CgJ7tiS.jpg (227 kB)
  4. mcpxxl

    X-Cam prototype map

    Normally yes but atm there is a problem with importing roadtype objects into TB But there is no Roadtool like in VBEDIT for VBS
  5. @NeoArmageddon Like we said as MAPFACT Team: "Don´t think BETA"
  6. mcpxxl

    X-Cam prototype map

    @Astrell It´s the same looking to a pic or just have it at the cursor. (also you have the actual lightning with a real object) So more option (amount of objects) u have so more time needs in your brain to create something creative .... this can not be done by any program The good thing is that if you see something on the island you are able to grab exactly this (one object or a bunch of set objects) If you load only A3 Objects U will be much much faster ;-) he he And with poolpunks library we will even get more then 1k additional of them :-)))))
  7. mcpxxl

    X-Cam prototype map

    @Milke maby because it´s a "Made in Germany" Product ? a while after the release, there should be online workshops and tutorial videos also
  8. After reading some other posts in several forums ... We build a prototype map this is a showcase of the things that can be done with xCam xCam builds his own base of objects out of your loaded addons because we want a maximum of detail we use AIA and get a huge library Please don´t forget this while you discussing The island is build without thinking about AI related things also not for people who live with hardware out of 2000
  9. mcpxxl

    X-Cam prototype map

    While working on the island yesterday night and having a good time the team had a lot of fun and good laughs thinking back to the old mapfact workshops during the OFP and ARMA 1 days. So we came up with the idea - wouldn't it be cool to do such meeting again? Kind of a "grandpa's workshop" for xCam ;) Without any promises - would there be interest for a workshop (in Germany) to learn the ropes of xCam magic?
  10. Nice objects ! we permanently search any objects :-)
  11. Hi Mike ATM Silolas EU update is for AiA Terrainpack With xCam you are able to place nearly 5k objects and save them as scripts for missions or as export file to import it within Terrainbuilder. You will need AiA Terrainpack afterwards also.
  12. @TwoDogs I think it´s like 3DE in the past, so empty vehicles yes vehicles with AI no soldiers no
  13. @andersson my english is too bad so i will totally aggree your post about Kju´s work i am also a patreon of Kju since i read about it @Kju Well done !
  14. too bad shaders are broken in 2014 it seems
  15. Hi @Kremator As i know there are no polygonfunctions like in VBEDIT (VBS) @SaltatorMortis Also as i know there is no function planned like this
  16. quality as its best Silola !
  17. @Speedygonzales Please read the manual, all is there explained.
  18. mcpxxl

    Vcom AI V2.0 - AI Overhaul

    Nice job ! but now THE QUESTION "simple player" or Multiplayer compatible ?
  19. nice job but -showscripterrors would help a lot
  20. Please look on topic ALIVE related requests should be discussed after the release of DAC
  21. I have also tried a lot but no success The used AAN BIS video does not have syncron sound and pic sequences so no one will see the gap between
  22. I think you all will see when it´s ready ;-) ---> (including SavageCDN)
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