mcpxxl
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Everything posted by mcpxxl
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Yes this shed was build with 43 objects each side the one side version is on the right side of the screenshot
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Poolpunks Object Packs - Work in Progress Thread
mcpxxl replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey poolpunk here is what you asked for ;-) http://i.imgur.com/CgJ7tiS.jpg (227 kB) -
Hi just played around some minutes with the new poolpunks xCam-Metal objects Great JOB poolpunk ! THX a lot http://i.imgur.com/CgJ7tiS.jpg (227 kB)
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Normally yes but atm there is a problem with importing roadtype objects into TB But there is no Roadtool like in VBEDIT for VBS
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@NeoArmageddon Like we said as MAPFACT Team: "Don´t think BETA"
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@Astrell It´s the same looking to a pic or just have it at the cursor. (also you have the actual lightning with a real object) So more option (amount of objects) u have so more time needs in your brain to create something creative .... this can not be done by any program The good thing is that if you see something on the island you are able to grab exactly this (one object or a bunch of set objects) If you load only A3 Objects U will be much much faster ;-) he he And with poolpunks library we will even get more then 1k additional of them :-)))))
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@Milke maby because it´s a "Made in Germany" Product ? a while after the release, there should be online workshops and tutorial videos also
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After reading some other posts in several forums ... We build a prototype map this is a showcase of the things that can be done with xCam xCam builds his own base of objects out of your loaded addons because we want a maximum of detail we use AIA and get a huge library Please don´t forget this while you discussing The island is build without thinking about AI related things also not for people who live with hardware out of 2000
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While working on the island yesterday night and having a good time the team had a lot of fun and good laughs thinking back to the old mapfact workshops during the OFP and ARMA 1 days. So we came up with the idea - wouldn't it be cool to do such meeting again? Kind of a "grandpa's workshop" for xCam ;) Without any promises - would there be interest for a workshop (in Germany) to learn the ropes of xCam magic?
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Poolpunks Object Packs - Work in Progress Thread
mcpxxl replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice objects ! we permanently search any objects :-) -
Hi Mike ATM Silolas EU update is for AiA Terrainpack With xCam you are able to place nearly 5k objects and save them as scripts for missions or as export file to import it within Terrainbuilder. You will need AiA Terrainpack afterwards also.
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@TwoDogs I think it´s like 3DE in the past, so empty vehicles yes vehicles with AI no soldiers no
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
mcpxxl replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@andersson my english is too bad so i will totally aggree your post about Kju´s work i am also a patreon of Kju since i read about it @Kju Well done ! -
ArmA2 Modding Toolbox for 3ds max V1.1
mcpxxl replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
too bad shaders are broken in 2014 it seems -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
mcpxxl replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Post Q ! Will dl as soon as MEGA is back -
Hi @Kremator As i know there are no polygonfunctions like in VBEDIT (VBS) @SaltatorMortis Also as i know there is no function planned like this
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quality as its best Silola !
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DAC V3.1 (Dynamic-AI-Creator) released
mcpxxl replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Speedygonzales Please read the manual, all is there explained. -
Vcom AI V2.0 - AI Overhaul
mcpxxl replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice job ! but now THE QUESTION "simple player" or Multiplayer compatible ? -
Group Link 5 Special FX Edition
mcpxxl replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice job but -showscripterrors would help a lot -
@A3CS - ArmA 3 Combat System
mcpxxl replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice job -
Please look on topic ALIVE related requests should be discussed after the release of DAC
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playVideo and Sound Content?
mcpxxl replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have also tried a lot but no success The used AAN BIS video does not have syncron sound and pic sequences so no one will see the gap between -
I think you all will see when it´s ready ;-) ---> (including SavageCDN)