mcpxxl
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Everything posted by mcpxxl
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Seem to be an good idea Shin ... I hope to animate more "NONE PURE" Mission Makers to use Zonewriter with Standard Config´s.
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Thx Would say the same ;-)
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As the Error says MRO204 The Zone you preffer was not the right place for it ! Dac does a scan at every new start of initialisation ... Then it runs an amount of points in this Zone.... DAC does not Scan every Point in this Zone this is randomly ! Sometime DAC hits with this amount of point every time a not suitable Position. Most i got this Message by Helos ... So move this zone a little bit or make it a little bit larger, think it will help.
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New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
Surly everytime ATI ;-) x800XT soon x1800XT 512 MB -
New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
Think you have to try a lot of drivers from your gfx card I often discard new drivers because performance was not so good as the old drivers... -
New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
@keycat I saw the grass on x-box .... = BF2 semitranparent ! Grass permanent moving from left to right WITHOUT an Aircraft over it ;-). LOL When you make a scrennshot with this on Tonal you could mean that it is BF2 No Thersum ! I wan´t your Grass with small Stones an Bushes in it... with this brilliant quality -
New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
WOOOOOOOOOW Â By the way ! Does anyone have a grass_pos file for Malden ? -
New Chechen Terrorists for Christmas
mcpxxl replied to pogingwapo's topic in ADDONS & MODS: COMPLETE
me too ! Think you have to explain that ... -
Thats right commando ! Was a special script for this Mission ... Thats why the MP Missions are packed ;-) and normaly not for depbo ;-) ... DAC only needs the things i wrote in the last Post.
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Hi The Dac MP Demo 1 is a combination of DAC and mapfact respawn. If you change something in the description it will make such errors. I think you should first remove all things from respawn in the init.sqs just rename both files .... DAC has nothing to do with: INIT.SQS Description.sqs The only thing that dac needs are the dummys and to name the soldiers like in dac_unit_creator.sqs. Try this first  PS: Much helpes much ..is not every time the best way ;-) We try since 3 weeks to solve the dac demo 2
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New universal dynamic grass script
mcpxxl replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
Threat is dead ? -
For the mapfact respawn problem ;-) Often i made the same failure and copy only the template things into my missions... Copy also the markers and look for the dummys in the mapfact respawn template .... The dummys should be on a small sland
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Thats right ! But every time please think that you use config numbers over "1000" please. I will make an update shortly with FDF 1.4 Units, and so you will only have to paste your configs at the end :-) .... without big searching for your own configs. If you make more than one config try Zonewriter Unit Extractor ;-) Good configs from new mods or missing ones e.g. "WGL" are     PM me or yous the Zonewriter threat
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Simply copy your config to config "0" But think if you use our configs in the Future it will be overwritten  DAC_CONFIG_UNITS.SQS is the File Do not change the scripts in Folders ! In the firts time it is better to use predefined configs or add some with number > 1000 if you test something please.
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Mapfact's Dynamic AI Creator: Preview
mcpxxl replied to raedor's topic in OFP : MISSION EDITING & SCRIPTING
Do you use Zonewriter or by Hand ? The best way ist to use ONLY the addons you need in your Mission ! If you got a Folder "One for ALL" or the horrible all in RES/Addons Thing you got often those wired actions. Then make your mission in sp editor and start it there, because the sp editor will make often better addon settings. For the weather look in params in DAC_Config_Creator.sqs DAC_Dyn_Weather = [180,10,0.6] -
We searched for the MP-Sound Bug (Silola) and didn´t found it until now... but i think he will not give up. Some other things are waiting to be included. One of them is the link to other AI System special Grouplink II and Skyes KI System. I made some Missions with Grouplink and some of his Features are missing... but we hope that keycat will have some time for it in the future.
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FDF 1.4 WW2 DAC Configs are comming later this Day i think Â
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Mapfact.net release DAC Zonewriter
mcpxxl replied to BadAss -Mapfact.net-'s topic in ADDONS & MODS: COMPLETE
FDF 1.4 WW2 Configs are comming later this Day i Think  Update : Sorry guys ! Got unwanted visit ... and have not finished, unfortunately. In addition, are sometimes again some types Will deliver it, however, fastest possibly! -
Ohh no ! looool I would play this evening and not make new configs for DAC looooool But THX for this fine thing !
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Mapfact.net release DAC Zonewriter
mcpxxl replied to BadAss -Mapfact.net-'s topic in ADDONS & MODS: COMPLETE
Again very best thanks to involved in everything ! Hope all have a lot of fun with both Tools Things -
Mapfact's Dynamic AI Creator: Preview
mcpxxl replied to raedor's topic in OFP : MISSION EDITING & SCRIPTING
it is Released it is Released it is Released it is Released For further informations goto www.mapfact.net And don´t forget Zonewriter needs DAC ! And -
For further informations goto www.mapfact.net    And don´t forget Zonewriter needs DAC ! And   Â
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Mapfact's Dynamic AI Creator: Preview
mcpxxl replied to raedor's topic in OFP : MISSION EDITING & SCRIPTING
Ohhhhh Commando Haben wir "deutsch and english" fully in both Parts as i sayed. DAC and Zonewriter are both ready for ... The Question was for the "Other Language" in Zonewriter. We will definatly make two Threats at the Release, to hold those mistakes of understanding at its minimum. MCPXXL -
here is my part of it ;-) I RES DMA Euro Normal;305 I RES DMA Euro HD;306 I EAST DMA Euro;307 I EAST DMA Euro HD;308 Are the Numbers in DAC and Zonewriter
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Mapfact's Dynamic AI Creator: Preview
mcpxxl replied to raedor's topic in OFP : MISSION EDITING & SCRIPTING
If there somebody out there who will translate it into another Language ? Feel free to call me Â