mcpxxl
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Everything posted by mcpxxl
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@Shadow Nice Tip !! Now ii can play with my Triple Head in 3840x1024 faster then before with one TFT. I donßt know whats wrong before but now it runs fine ! Ah forgot: My RIG: E6600 + 2GB + 7950GX2 and additional running Systembooster for faster Loadings.
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Thats why i have made a BUG-Tracker Entry and i am wondering that are not more People confirm this Problem. So if you have jumping Soldiers do your Vote please ! I asked there for better description or a Tool to set the optimal Params. Bug Entry about Performance Settings because jumping Soldiers on dedicated Servers
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Mapfact releases: AH-64A and CH-47D
mcpxxl replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
We will look for that next Release if it is not in ...will ask Marco for that -
Ok THX for this fast reaction !
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I can not get the last Version run. Shot someone but nothing happends. I use the BETA Patch can it be taht the new one does not run with it because the Alpha does.
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Mapfact releases: AH-64A and CH-47D
mcpxxl replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Please use the tool from kegetys-tools this should run -
I have done this conversion since 1.0 GER but this kind of Errors are the point that i do not release it. Other thing was/is that  the MP reaction of my conversion was complete different to SP Variant. Not wrong but lame AI, it was going a little bit better since 1.05 but far away from local hosted and lightyears away from a normal running OFP Dedicated. Sometimes i was meaning it looked like SP but then it was not. Maby your conversion was better
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Mapfact releases: AH-64A and CH-47D
mcpxxl replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
At first this is the "AH64 Addon" and the CH-47 was only a small surprise. So most of our energy is going into the Apache-Fix as sample speed etc. Some reported Bugs are also fixed in the upcomming Apache-Fix. After bringing other Types of AH64 we will go on with CH-47 so if there are people who have done new textures-sets with their "OLD -Systems" feel free to inform Marco. For us the actual textures are not so BAD that we have to do more work than needed. We have some good internal cocpit texturesets but they are comming after new tools are out. We do not plan any textureupdates with the old-tools. -
Mapfact releases: AH-64A and CH-47D
mcpxxl replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
FIX for some things are going on well MCPXXL -
Mapfact releases: AH-64A and CH-47D
mcpxxl replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
But one mistake was done ! THX a lot goes to Raedor for his translating and entry-help for the Biki ! Damn we forgot him in the Readme ! Again thx Phil ! Marco and MCPXXL -
Secret weapon system deliveries...
mcpxxl replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
All Infos will come with the Release We have to translate the readme so stay tuned please. Solutions will shown in the Biki then too MCPXXL -
Mission porting - 1.03 to 1.04 UK Release
mcpxxl replied to Somerville's topic in ARMA - MISSION EDITING & SCRIPTING
I found this BUG often in MP-Editor Some Addons are only make correct Entrys in the SP-Editor like in OFP. I had the same Problem yesterday and as i used the SP-Editor ...Zapp there was my problem solved and the correct entry done. So Suma please make this same for SP and MP Editor -
Because the "GREAT Politics" from BIS ?
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Wait some weeks for MAPFACT is comming back
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Wil check it asap
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Really good news !
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And i have to say with the help of WGL Q ! So we can see the comunity is there and will help each other to get those good old things running as soon as possible
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Or using a RESP like our MAPFACT RESP3.0 so if there are Rambos, the TEAMMATES can decide to let the Rambos wait a little bit longer before they help them ... Beside this, you have "search and rescue" MINI-Missions in your Mission
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WarGames League v.5.1 (WGL 5.1) Full Release
mcpxxl replied to .kju's topic in ADDONS & MODS: COMPLETE
My Part for this great MOD My last Mp-MAP for OFP Â but not the last for ArmA SF-Final_EXAMINATION -
WarGames League v.5.1 (WGL 5.1) Full Release
mcpxxl replied to .kju's topic in ADDONS & MODS: COMPLETE
Downloading RIGHT NOW ... A Page with direct Links to all "possible" needed Files would be fine. Link to Forumlike Pages to search for Files is not so fine for me. I downloaded WGL5 a time ago and now a do not know what files are updatet ... -
Sure ,like in Ghost Recon Who has done his Job better if the Job was to kill one special Person. The Gunner with 10 Kills and 100 shoots = 10 % Or the Sniper with one shoot = 100% And my wish is please count the "Blown" Money for the Mags :-) For those Guys who kill Soldiers with hellfires or rockets instead of the gun !
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Sure Berghoff :-) But Dedicated Server Infos would be cool ... Every Time i make a screenshot you can make a bett that Server infos 1 sekond before poped up on my screen So if this Messages would be nice on the G-15 Keyboard.
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I need your email or something else please ... --> "PMd" you
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A funktion for fix units (vehicles) like the Tyres and Jeep would be nice.Not like a real Repair Truck ! if you got a "Repairbox" it activates a funktion like tyre but only for repair "a little bit" so that you can fix that Vehicle "a little bit" to get it from red to orange status. If it is not enough you need another Repairbox
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At the moment i play with an old script i found. "Haftminen" .... "put Stachels on Vehicles etc" without FDF-MOD 1.) And i started a internal-diskussion about this Addon at mapfact. 2.) Looking for more Boarder-GFX etc.