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mcpxxl

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Everything posted by mcpxxl

  1. ADDONFREE Version please as a wish building Stuff ok but no additional soldiers and Vehicles.
  2. mcpxxl

    SQF revive script

    ok Norrin i will create a testmission with this things in it because there are a lot of others in it. Additional i have to say that it was a editor placed "dirthill ?" We could move a little for about 1-2 seconds but then beamed into lying reloading anim. But in this time you could shoot.
  3. mcpxxl

    SQF revive script

    Now i could test the new Version with NO AI We do not have scalar bol and can heal But now we have two Probs 1.) When you die on an obeject u often lie under it and cannot get out ...not a big prob 2.) When you are waiting to get revieved the las animation is done again and again and additional you can shoot between if you are fast enough. I changed the soldiernames for _unit in the init.sqs _units = ["w_1","w_2","w_3","w_4","w_5","w_6 ","w_7","w_8","w_9","w_10"]; and additional in connected.sqf and onconnect.sqf End Mission was done when all players are died at the same time
  4. mcpxxl

    SQF revive script

    THX I hope i can test it in the evening
  5. mcpxxl

    SQF revive script

    I do not need to look at, because AI is everytime disabled... So what can we do to use ONLY Players ?
  6. mcpxxl

    SQF revive script

    Same Scalar Error by me as i said a time ago I use BAS:_frame but i mean that this should noting have to do with it... In my Mission the Soldiers named w_1 ...w_10 If i use only w_1 all seams ok but if i use more then this one Error pops up.
  7. Nice ! I will test it this Weekend
  8. Yes a Version without Addons would be fine :-)
  9. mcpxxl

    SQF revive script

    Where is the new Version ? Because i become everytime scalar Error´s when i use more then one Player :-( EDIT As i asked the Rest of your Post was shown ;-)
  10. mcpxxl

    Script Edit

    A fine pice of Software !  Would be fine to have Vehicles sorted in Classes like Cars/Men in the Mission.sqm eg. Vehicles items West  Cars    Item0    Item1    Item23  Air    Item2 East  Cars    Item5    Item10    Item33  Air    Item12
  11. Think this is a NO because we do not any things of scriptetd accuracy on the Rockets or Missles ... We only lift up the Hellfire and after a time it took his old target. So once more the AH64 is not more accurat then the own ARMA Accuracy, because it is the the ARMA-Engine Accuracy. And surly do not get to close to Enemy targets in LOBL mode ! More then 300 is good so far ;-)
  12. Mad is really doing a great job with cool ideas. Looking forward into it :-)
  13. There is nothing else like the Hellfire lifting in LOBL Mode. Accuracy is only ARMA. And no scripte with Maverick or TOW
  14. mcpxxl

    Explosion FX

    Would be perfect when this true false params are combined in two parts. tru for possible midair full explode and the same on ground to for my opinion all aspects of blowing things are in this script. Half destruction midair and if wished full explode on ground ;-)
  15. mcpxxl

    ArmA and SLI

    @Shadow Any news about your SLI tweakings ?
  16. I asked Keycat to get another type instead of KEGRes.... and i choosed this. German KLARTEXT Und hör mal endlich auf ACE und mache ICQ ;-)
  17. Yes :-) See the demo mission There is a group gw2 and the settings are done in g2.sqs in scripts I was also wondering about the missing readme in Gl2.sqs you can enter the named groups [gw1,gw2] but use everytime two groups like [gw1,gw1] because only [GW1] produced Error I have combined it with the BAS_Framework
  18. Your ACTUAL Error is to use the KEGres_misc033 in ARMA !!! They were fixed but now they are in again ;-)
  19. Seems to be an Error find the way back into 1.4 ;-) In my Version i use it so ParkingSpot = "FxWindGrass1" createVehicle [0,0] ParkingSpot1 = "FxWindGrass1" createVehicle [0,0] ParkingSpot2 = "FxWindGrass1" createVehicle [0,0] ParkingSpot3 = "FxWindGrass1" createVehicle [0,0] TargetSpot = "HeliHEmpty" createVehicle [0,0]
  20. mcpxxl

    Explosion FX

    Bump ? Any News ?
  21. Cool testing this night
  22. mcpxxl

    BAS f

    Fine work guys Is there a chance to get the spectating script only while waiting to be respawned ? So if i have 90 seconds respawntime olayer could look in for this 90 seconds to make waittime a little bit friendlyer ;-) because respawn times under this amount of seconds do not really stop rambos
  23. I like it because i like smoothnes
  24. mcpxxl

    Dedicated Server Tipps, Tricks and Tweaks

    Here is a part of my BUG-Tracker question about Settings etc. So more people vote so faster we get a Solution ;-) Here is the Link
  25. mcpxxl

    Explosion FX

    I used a mini-script in my actionhud. (like you implenting now) To put fire effects on specific types of vehicles i used a bunch of different scripts from DKMM-RSC OFP) I hope your routines are even a lot better and hope to see more of it soon :-)
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