Master_Chief
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Everything posted by Master_Chief
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well maybe not. But I did manage to put a flashlight on a unit that moves with the gun. It was easy, all I had to do was put two points that lined up with the weapon proxy and then add a light to the points in the unit config. The light will move with the gun during all movements and animation, even when he puts the gun on his back. There are a few pros and cons though. But first: And a short video showing it in action: Flashlight on some barrels at night notice the light moves with the gun during reloads. the good stuff: -------------- -no scripting required -AI soldiers use it during combat without using scripts -player uses it like the lights on a vehicle, by pressing "L" -simple for AI to turn on, off by default -some insane night MP games with no nvgoggles The bad stuff ------------- -doesn't line up with individual guns -there is a slight problem when moving the gun vertically, if the gun doesn't move fast enough the light will sometimes not move, but it isn't really that noticable. -This is all done using OFP's rather bad lighting system, so small things like rocks and trees look great but bigger things don't work as well. -the light doesn't illuminate the ground except on higher terrain detail settings. -cant be added onto existing soldiers without modifing their models. But aside from that it is really fun to play with!
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First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
1. Still physically alive 2. Wasn't a legal issue 3. I don't play ofp or Halo any more. 4. Lost interest in life in general 5. If anyone wants to finish some stuff, I might consider it. Most of the stuff was wrecked in my system crash, which is when I lost hope. 6. Sorry that I left you all hanging, but to be fair all you ever got was some screens and a couple vids, you never knew if it was fun or well done so you don't need to worry about what could have been. In fact I don't remember releasing anything, so technically I wasn't even a real modder. 7. If you spend a lot of time modding and you are really passionate about it, MAKE FUCKING BACKUPS EVERY DAY!!!!!! HUNDREDS OF HOURS OF YOUR LIFE CAN BE WASTED BY AN OLD HARDDRIVE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 7. Hello and goodbye to everyone, maybe I'll see you again during the winter months when I am in my room wrapped in a blanket, working quietly at my computer. I won't be back as Master_Chief probably, but I'll still have the memories of those (now wasted) months that I spent working on the Halo mod. When the next ofp game comes out be cautious of an unknown noob who posts nice screens but doesn't release anything! If anyone wants to drop me an email, i'm at [email protected] Farewell! -
the simplest solution is to make them indestructable.
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Did you guys know that if you do a google search for 'scud launcher' that your addon download from atwar is the first webpage it finds?
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very nice, although destroying the hull doesn't destroy the guns so it is impossible to defeat it. Also, could the guns be targetable?
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well ofp has been called a pure military/infantry simulator, and this new game is called a 'military themed shooter". A shooter means that the player slides around the game environment smoothly and the weapons are always centered to the player's view. Ofp has much more realistic movement and I love that you can't aim while moving. I've played tons of shooters, but they all feel so limited after playing ofp. Once I've seen all the enemies, levels and weapons, I usually use some cheats to have some fun then its uninstalled and I go back to ofp. Another thing I love about ofp compared to shooters is that there is no 'mood' to it. Halo and half life have a mood set by ambient music and sound effects, but ofp is like if you went to this real island and stood there in real life this is what it would look and feel like. In order for someone to make a good replacement for ofp they would have to break a few copyright laws
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it sounds good in theory, but in reality it would be kind of annoying. Instead of dying, waiting a few seconds and then respawning, you would lay around forever waiting for someone to pick you up. If they did pick you up, this would mean that live players wouldn't have as much time for combat and flag/base capturing, so it would be worse for the live and dead players. Also, if you are playing with people who would team kill you just so they could grab the flag themselves, you expect that they would come and drag your ass off the field? Ordinary respawn is great because it means you can rejoin the combat without any action required.
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actually the one in ofp is a 4320. The only difference between the 375 and the 4320 is the grill and the engines (375 gas and 4320 diesel).Unfortunatly the ofp model is completely inaccurate in size and shape. BIS called the ural a 375 for some reason, even though the 375 had been largely replace by the 4320 long before the 1980's. Ural 375 Ural 4320
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because they have deeper floors so you can't see the feet through the bottom.
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try adding -nomap to the command line or just remove some addons. btw welcome to the forums and happy Easter!
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I'd say delete it anyways.
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when a unit is walking on a slope, ofp warps the model's legs to fit the ground so it looks like it is actually standing on an incline. I suppose what happens is that ofp doesn't return the legs to the flat position when he gets into a vehicle while on a slope. Solution... don't get in a vehicle on a slope
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I agree. I've used Max and lightwave for many years, but they aren't really just model making programs, they have tons of scene animation setup and lighting options that really mess up beginners. I used these programs for making game models, so these extra functions seemed in the way. When I got to o2, it was like modelling in its purest form. No fancy extude or lathe commands that are designed to speed up the production of 100,000 polygon models. Each polygon requires your attention so you end up with cleaner, more effiecient models than you would get from using more powerful tools. But o2 full version would be awsome to have as it is probably the tool BIS used for making animations. Other than that I'm happy with old o2 light
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I need an equation that will find the the direction in degrees that the object is travelling based on its velocity. I don't want the direction that the object itself is facing though. Any help? I am trying to make a slideslip script for a car.
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DXDLL 1.0 (not Geforce MX compatible)
Master_Chief replied to kegetys's topic in ADDONS & MODS: COMPLETE
if anyone is interested, I've made a new bumpmap for the water reflections that gives it a more rippled effect like the water has bigger waves. Just download the file and put it in your OperationFlashpoint\dxdll\textures\ directory. http://www.members.shaw.ca/master_chief/waterbump.png I think it looks a lot better because it makes the water seem less like a mirror and more like water. -
First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
good news! I got almost everything back from my old hard drive. The only thing I lost was the hunter model and the rocket launcher, but those can be easily replaced. I couldn't find the map I was working on or the structures that I had made, but those too can be rebuilt. -
First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
another non-update My old computer is in the shop getting fixed (hopefully) and I've been getting used to my new computer. One major problem I have is that my ofp now has the alt-tab bug, so I have to find a solution to that. I've also been tweaking my dxdll to get it just the way I like it and I've been playing the csla mod. Its fun but there are not nearly enough cyborgs in the missions. Anyways, I should get my old computer back tomorrow, so I will let you guys know how it goes. check out my uber 733t desktop: My desktop - 109kb -
First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
not yet. I'm going to take it down to the comp shop and get the hard drives swapped. One thing that I was working on before the crash was a waterfall that works like the one in the second level. It doesn't use any setobjecttexture stuff or dropped particles. I'm also close to finding a way of making ocean waves like the ones from Silent Cartographer that use a simular techique. -
my old system that I've been playing ofp on for the last few years: PIII 650 mhz 256 mb ram 32mb nvidia tnt2 card 2 x 20gb hd dvd rom cd burner some generic sound card ofp benchmark 1119 my new system aka my ofp2 system P4 3.4ghz 1024mb ram 256mb radeon x300 card 120gb hd dvd burner sb audigy 2 zs 7.1 surround ofp benchmark 7049 I have the graphics maxed out so that there aren't any visible mipmap changes or low res textures. I have the view distance at 1500 not because it lags otherwise but because ofp's tiled ground textures look really bad when you can see the whole island, especially on high res islands. dxdll doesn't even touch my framerate, but I turned off reflected objects simply because the effect looks sloppy when you change the view quickly. I also use the flashfx mod with no reduction in fps. The hardest thing to get used to is ofp NOT crashing and giving me errors
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First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
Hello! I'm back after an unwanted break. My old comp (may it rest in pieces) has an error in the file allocation tables that has disabled the main hard drive, along with my 58,000 modding files and the entirety of the Halo mod and every mod I've done since I started play ofp. The files have a good chance of being recovered, but I need to know how to change the drive letter on a hard drive in order to install windows and run a repair program. Any ideas? The bad hard drive was the primary and the good one was the slave, so I switched that around but the bad one was still c: and the good one was d: And I need the d: drive to be c: so I can install windows. Anyways, I decided to buy a new comp after my old one died around Christmas. I just got it today, its a nice system and ofp runs freaking awsome on it. its a 3.4ghz with 1gb of ram, 120 gb hard drive, Â sb audigy 2 7.1 surround sound card and a ati radeon 300 256mb card. And yes, ofp was the first thing I installed on it Anyways, please be patient while I fix things up and sorry for the long silence. -
8.92GB 1777 folders 58009 files in my modding folder: 3582 tga files 2622 p3d files 8186 paa files 7879 pac files 137 cpp files
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I don't care about being the first, or even the best. What I want is to make an addon that works well and is actually useful to gameplay. If anyone wants to make a horse go right ahead
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First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
I've been playing with the command menus, and I was able to implement something I've always wanted: a quick menu. It has all of my most used commands and is easy to use, because all you do is hit the '~' key to select your guys and bring up the command menu, then 'tab' which is below the '~'. -
First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
The islands will be on Halo, so there are 'structures' not buildings, and there are no towns or villages. I will release the UNSC separatly, but I will also include at least one alien and a map of some kind. Maybe just a blood gulch type map for ctf games. I've done almost all of this stuff alone, although a few people have helped me out along the way. The only person to actually do any work on it is Cribban, but I haven't heard from him in a long time. -
First imported model from pc halo
Master_Chief replied to Wilco's topic in ADDONS & MODS: DISCUSSION
no such list exists. I'm not the kind of addon maker who can translate the progress of thier work into a percentage. This is because new ideas and problems are always arising. Here is where I am (kinda): Models ------- all models are in game. Some need thier lods imported, and some older models like the Warthog and Scorpion need to be replaced with new xbox models as the old ones where manually textured and have no lods. Ah yes, and the jungle marines need heads... Sounds ------- I have all the weapons and vehicle sounds I have needed so far. Stuff like footstep and ambient sounds will be done later. Scripts ------- most major scripts are done. Some need tweaking, some need to be merged with others and some need to be moved from the mission folder and integrated into the addons. Config ------- most stuff is done and tweaked the way I want it. I still have to mess with armor and weapon values, but this won't be tough as Halo can provide me with the different values from the .map files. Animations ----------- This is the area I am most behind in. The Humans have the most anims, the grunt is still missing important movement anims, and the hunters/elites/jackels have no anims. Ofp animation is a tough thing, so getting something to look right is a miracle. Islands ------- Haven't actually started an island, but I have many structures, ground textures and ideas that will speed up the process. World upgrade -------------- This is one area that I really like changing. New sky, clouds, sun, removed the moon, new particles and effects, new tank and vehicle track effects to match the warthog/ scorpion, new ground and water details, new icons/cursors, edited the main config quite a bit and changed the names of stuff to make it more Haloish or generally better. Ie 'auto-hover' is now 'hover mode', 'Get in Warthog as driver' is now 'enter driver seat of warthog', 'put m16 to pelican' is now 'put m16 in pelican'. Stuff like that.