MEDICUS
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Medals
Everything posted by MEDICUS
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Nice anim and interier, Aplion! MfG Medicus
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-Lowplants + Durg's Vegetation Fix -Aussi Sound -Maddmatts effects (version without init-eventhandlers) -Sakuras Sprint Anim fix -Q11 Recoil -GTD Mod Compass, GDT Aimpoint dot fix, GTD Mod Grass, GTD Mod NV, GTD Mod Sun -Queen's Gambit -Various AddOns like Skaven's Racs v3, Ebud's Socom, BWC, RHS Hind, MapFact AH64 etc ... MfG Medicus
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Looks like we have a bunch of nose-fetishists here Great work, very nice Huey! MfG Medicus
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Yes its been flown on local and dedicated servers by upto 6 people at a time. Good to hear you tested it in MP, too! Oh Plz ... don't let this thread turn into a pro/contra evo flamebite. There is enough of this in the MP-Forum. MfG Medicus
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I didn't have to unlock it ... actually started with Royal Flush.
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Just lovely! Looking forward to this one!
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Very nice! Will test this asap!
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Cool, there is definitly a need for static objects in ArmA! But what do you mean with "european style"? There is a big differance in the architecture in for example italy and germany or spain and britain. Even the regions in some countries have different typs of architecture ("Klinker" in the north or "Fachwerk" in in some parts of the middle and the south of germany for example) MfG Medicus
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This would be a real drama-bomb with this little changelog ... Plz fix the Reassign/Restart-Bug! .. PLEASE!!!! (Yes ... i know ... that's OT ... but i'm not even able to get a BugTracker account )
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This won't work. You have to install it to your ArmA dir. The installer needs to know where your original plants.pbo is located so that this one could be repacked to a "new" one in the "lowplants" modfolder. MfG Medicus
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Hi all. Here are some coop missions i made: 1) co 06 hostage taking (The Hostage Taking): Island: United Sahrani Required AddOns: Queens Gambit Player: 6 Respawn/Revive: None Language: English/German Szenario: Start an assault on a TV-Station and rescue two hostages DL-Link: co_06_hostage_taking (Download @ Armaholic.com) 2) co 06 phase1 (The Porto Conflict): Island: Porto Required AddOns: Queens Gambit Player: 6 Respawn/Revive: Revive Language: English Szenario: Secure Largo and eliminate all armored vehicles. DL-Link: The Porto Conflict 1 & 2 Co-06 (Download @ Armaholic.com) 3) co 06 phase2 (The Porto Conflict): Island: Porto Required AddOns: Queens Gambit Player: 6 Respawn/Revive: Revive Language: English Szenario: Attack and secure several locations at the west coast of Porto. DL-Link: The Porto Conflict 1 & 2 Co-06 (Download @ Armaholic.com) (same one as above) 4) co 12 the arms dealer (The Arms-Dealer): Island: United Sahrani Required AddOns: Queens Gambit Player: 12 Respawn/Revive: Revive Language: English/German Szenario: Attack a hotel in Corazol and capture a local arms dealer. Locate his arsenal in northern Corazol and destroy his weapons. DL-Link: co 12 the arms dealer (Download @ Armaholic.com) ###################################### All 4 missions require QueensGambit (official ArmedAssault AddOn). No additional AddOns needed. All 4 missions are using Kegetys Spectator Script for ArmA. Thx Kegetys Mission 2-4 use Norrin's Revive Script. Thx Norrin ###################################### Thanks to Armaholic.com for hosting this missions. Hope you'll enjoy it! MfG Medicus
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Some players on our server had the same problem on various missions in the past. Most time this could be fixed by changing the order of the modfolders. Try to fist load QG (DBE1) and then your other mods. Example: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">...\ArmA\arma.exe -mod=DBE1;lowplants;@ACP;@Q11;@AAF;@GDT;... I think that's a problem of the revive scipt itself, especially with JiP-Players. Sometimes appeared in all revive-missions i played so far. But i don't use the newest version of the script in this missions. Perhaps i'll update them with the new one. ?MfG Medicus
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Very nice! Does this also change the walk/run speed like the option Q posted here? MfG Medicus
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Hm .. we never had a real problem to finish this without revive or respawn. I think this would make the mission too easy. A bit challenge isn't that bad
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Very nice Puma! Lovely Cockpit!
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Very nice, Opteryx. Does anybody have any experiences with this island and a dedicated server so far? MfG Medicus
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Very nice! Thx a lot,Maddmatt! MfG Medicus
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I think this only happens sometimes on JiP-Players. We lock our server, if we play revive-missions to avoid that. MfG Medicus
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Good to hear. MfG Medicus
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Thank you, Dwarden! MfG Medicus
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It's not a performance-issue ... we got crashes and freezes and the server crashed several times ... and we had some really strange behavier of the AI like running 10x faster then normal. I tried to remove all pbo exept the sound and got errors messages that some pbo misses something in a config.hpp (not sure atm .. will test it again and post the correct one). MfG Medicus
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Are there any plans to update the EditorUpdate with QG-Objects? Would appreciate! MfG Medicus
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Well ... i'm still a bit confused about the MP-Issue. Do the Server/Host and the Client need this addon to work propper for all players? What will happen, if the server runs this mod, but some client doesn't? Wouldn't this mess up the ai-behavier in some way? MfG Medicus
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Hi Fromz, do you also plan a stand-alone version of your soundmod? Would really appreciate! We have some troubles running FFAMM with all this additional addons like the tracers, misc etc. This soundmod is really very impressive ... never had such an atmosphere during a firefight, but i can't use it cause of all this other stuff included. MfG Medicus