MEDICUS
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Everything posted by MEDICUS
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Very nice work! But there is still no animation on the ammobelt of the Loader- and Commander-MG. Keep it up! MfG Medicus
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Cause they will always look like an OFP-AddOn/Conversation. I personaly don't like OFP-Imports anyway. I think the OFP standart isn't up-to-date anymore.
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Nice to hear that this baby is in good hands. Any idea if there will be a standalone version of it? MfG, Medicus
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Nice peace of metal. Really like it! Just a few things: The ammobelts on the loader- and commander-mg are not animated and there is no sight on the com-mg on "turn out". Keep it up! MfG, Medicus
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Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
Yes, there still are some. Especially on the countryside. But they are replaced step by step. MfG, Medicus -
Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
Good news! -
EditorUpdate102: Hit me!
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Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
Just started a night map and realised that there are no (well .. actually i found a small one as a gardenlight) streetlights in the towns. Any chance to add some? Would add a lot of atmosphere. (The small one like the one in the garden should even fit the space of time (193*-2008)) MfG, Medicus -
klamacz was working on a OH-58D Kiowa Warrior. Check this topic for more info. I think it's time to bump his thread anyway MfG, Medicus
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SWM standalone Ghillie Sniper packV1.0&replacement
MEDICUS replied to HDlaeppli's topic in ARMA - ADDONS & MODS: COMPLETE
Nice! Link works fine for me. MfG, Medicus -
Thx a lot! Server now starts missions w/o OFrP-Addons without a problem. Edit: Tested the editor and some mp missions and everything works fine till now. The only thing i don't like that much is that the first markers on "doubleclick" are the one from Frenchpoint and not the ArmA one. A bit confusing in the (mp)-briefing. MfG Medicus
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Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
After some short testing: * Performance inside/near woods is slightly better, but still very low. * Problem with the ponds (still mentioned) * Hovering houses in Schmalfelden (Obj-ID: 99337 & 99336) * Some houses are placed "too high". It's sometimes possible to enter them by foot, but it's not possible to drive a car into them (Hangars/Garages). Locations: Grossbaerenweiler - Obj-ID: 129048 & 120110 Speckheim - Obj-ID: 37797 Wolfskreut - Obj-ID: 293896 Kleinbaerenweiler - (as good as all Hangars) Obj-ID: 4927, 4930, 39559, 191680 & 294791 * Some misplaced road poles at the t-junktion in Heufelwind (Ea45) and in Wolfskreut (Di19/20). Also check Eh33, the crossroad at Be42 and Dh31/32 * Broken road-section in Eb23 (If the Obj-IDs don't help, give me a hint and i'll post screens of the different locs.) Really great work so far. Love the atmosphere in the villages. Keep it up! MfG, Medicus -
Doesn't a replacement pack actually help to spread an addon?
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Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
Good news! Will try a walk around asap on the new one. Keep it up! MfG, Medicus -
Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
50m on roads like the one used in your map (freeway/autobahn would be 100m). But this variates a bit at crossroads and at curves. MfG Medicus -
Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
It's located at the border of Bavaria and Baden-Württemberg. The administrative district is called "Schwäbisch Hall" and big citys "nearby" are Wurzburg (Würzburg) north of it, Nuremberg (Nürnberg) to the east, Ingolstadt to the south-east and Heilbronn and Stuttgart to the south-west. Edit: There are flags in the town, where i come from. But thy mostly represent only the colors of the city arms. Like here: click MfG Medicus -
Schmalfelden, Germany Map
MEDICUS replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: COMPLETE
Just played a bit on this island in the editor and i really love it. Know this area (at least the part arround Rothenburg o.d. Tauber) and it's really very nice placed. Everything looks kind of familiar. The forrests are (as mentioned several times) fps-killer but it's still playable for me (7950GT). There are also some hovering houses in Schmalfelden itself (due to the grade of the terrain). Thx for this one. Very nice work & keep it up! MfG Medicus -
Just played the Coop missions on our server ... they work all fine. But after we tried to play a differtent mission (no Addons needed) we got this error: Tried about 20 different missions ... non of them started with OFrP installed on the server Would be nice if that could be fixed soon. MfG Medicus
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Thx a lot, xav!
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Or just put them on the "RACS" side.
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You would be nearly deaf, if three mg-gunners firing next to you and you don`t wear ear protection. Yes, for sure in RL, but ArmA is game and due to this i think it's ok to cut back the reality a bit for the benefit of playability. I mostly play mp and we are useing TS, so comunication is nearly broken down if there's a firefight. MfG Medicus
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After some testing: Excellent infantry and very nice weapons! Really enjoy to play with them! Just a few things i noticed: * Mortar shells seems do disapear if you get out if it befor the last shell hits the ground (still mentioned by someone else) * 1st- and ironsight-view on the mortar are a bit strange. Hard to aim (in my opinion). Also some kind of manual would be nice ("How do i have to aim on a target?"; "How does the scale work?", etc). * The weapons itself seem to be very loud compaired to the vanilla ArmA weapons. Hard to understand anything if there's a MG Gunner fireing next to you. * There are some missing classnames in the ReadMe (like the ANF1 FM + Mags and the Machinegunner (ANF1 FM) itself). * Any chance to translate the OFrP-Marker to english? Some of the markers are "self-explaining", but at the rest i'm completely mystified. Again, great work! Looking forward to your next releases! MfG Medicus
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Yeehaaaa .... dance Banana, dance! Thx a lot! Will test this asap! Loved to play with your stuff in OFP. MfG, Medicus Edit: Any mirror? The one in the 1st post is unavailable
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95% = 90% Evo & 5% Non-Evo Coop And there are a lot of topics about ArmA and PvP. MfG Medicus
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Like the idea with the connected roof-tops. Keep it up! MfG Medicus