MEDICUS
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Medals
Everything posted by MEDICUS
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Very nice trucks, Terp! Any plans to add some kind of cargo-system like the rslk one? Would be sa-weet! :D (BTW: the linked pictures don't work for me) MfG, Medicus
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Nice! :D
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Arma 2 Addon request thread
MEDICUS replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Don't know where to post and didn't want to open a new thread because of this. So what happend to the CH53 Super Stallion? Can't find the thread anymore. MfG -
Medic ftw! :icon_mrgreen:
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Hm, just tested it again in the editor and it worked all fine. Had this issue in MP (especially in CTI maps). Tried to order my support-truck to a location on the map, and the tank i was in as commander started to move to the same location. Perhaps something with respawning as groupleader or assigning manned vehicles to a player? I'll try to check this as soon as i'll find the time to play a cti again.
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Have this issue, too. Me as commander in a manned tank, 2nd AI tank under my command. As soon as i order the AI tank to a loc on the map, my tankdriver starts moving to the same location. Think it's some "on-map-click thing". My driver doesn't seem to realise that the on-map-click is just for the 2nd tank. MfG
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Orange-yellow bushes are complete fps killers
MEDICUS replied to Chunk3ym4n's topic in ARMA 2 & OA - GENERAL
Sorry, somehow OT, but shouldn't it be more FPS-friendly to set shadows to high/veryhigh? Thought the gpu(s) take the whole work to calculate the shadows if they are set to high/veryhigh.MfG -
Object drawing distance tweak
MEDICUS replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, not in "missions". Create a Folder in your ArmA2 Main-dir, name it f.e. "@Proper", crate a subfolder called "Addons" and put the .pbo-files in this Addon-folder. Now add -mod=@Proper to your ArmA2.exe shortcut. Also check out this: http://community.bistudio.com/wiki/Modfolders MfG, Medicus -
F-117A NightHawk - Alpha Released
MEDICUS replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Outstanding work! :clap: Very, very nice & detailed cockpit! Really looking forward to fly this beauty! :inlove: MfG, Medicus -
Hi DMarkwick, i have a question. Would it be possible to release some kind of stand-alone of the birds? People on our server mostly cant use your fire/smoke-effects because of their hardware, but they love the birdsfear effect. I know that it's possible to disable the fire & smoke and just run the birds, but even so it would be lovely to have it as a stand alone. :) MfG, Medicus
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ArmA 2 Buglist - Content related bugs only
MEDICUS replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Version 1.04.59026 * KA-52 / KA-52 Black: Rotors untextured in pilot/gunner 1st person (cockpit-view) * Mi-24P: FAB-250 Bomb drops out of the S-8 Launcher * Mi-24P: FAB-250 still attached to the chopper after drop MfG :) -
Language mod for 'locked' language versions
MEDICUS replied to wiper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx for the update, Wiper! -
Sometime it's really useful, to read existing posts. ... and to make it a bit more easy for you: Oh .. and seems like your capslock is stuck ;)
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Patience you must have, young Padawan :D Release isn't even posted by official side here in this forum.
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I think we should be a bit patient. Until now there isn't even a news posted in ArmA 2 - News. ... but waiting for a 1.04 server.exe, too :D
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Thx for the Info, Horus :) @Noble: I think most of this is written in the BetaBuilt Changelog. Check this out: click me. MfG, Medicus
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PROPER projects - game tweaks of all sorts
MEDICUS replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh ok. Thx ,Cionara! :) -
Thx for the fast reply, DMarkwick! :) So would it be possible to set all parameters to 0/false on the server without affecting the client's settings?
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Hi DMarkwick, i have a view MP questions. Does the server need the .hpp file? And if yes, does the server's .hpp overwrite the client once (like forest-fire true on server / false on client)? MfG, Medicus
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PROPER projects - game tweaks of all sorts
MEDICUS replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Don't know if this was reported, but i just realised, that i don't have any ladders with "Buildings_Low_Visuals_R_PROPER" at all. And with "Vegetation_Low_Visuals_R_PROPER", the trees and bushes don't have a collision anymore. They stop bullets, i shot at them, but i can run and drive trough them. MfG, Medicus -
This is saaa-weeeet! :) Very nice work, DMarkwick! MfG, Medicus
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Just wondering if you updated the scriptversion, too. Tested it and still have the sound-issue if all gates are closed. MfG, Medicus
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Very cool, Clayman! Thx a lot for this one! Will test it asap :) Keep it up! MfG, Medicus
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Naturesounds--Xam_environment(original author Snake2200) for ArmA2
MEDICUS replied to reserve's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi! First of all, great sounds! Really like them! :) But i get an script-error message every time the "birdfear-event" triggers (i'm using -showScriptErrors in my shortcut): Error Undefined Variable in expression: amb_birdsfear The sound is triggerd, but the message is a bit annoying. ;) MfG, Medicus -
PROPER projects - game tweaks of all sorts
MEDICUS replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Missions submitted. MfG, Medicus