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Posts posted by mr.peanut
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Anyone else having problems downloading this? The connection drops just before the download is finished and then BitDefender starts complaining. Time to boot linux...
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Eyyyyyy!
Edit: The Steam 1.99 version already has faguss' aspect ratio fix??
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Thanks! I feel a little dizzy!
Managed to find an active link to the patch. Here goes nothing...
Edit: Does this mean that I will have a new ID for the Steam 1.99 version? The 1.96 and 2.01 will share my same old ID?
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53. And before you ask, yes, I am 100% impotent...
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Hey all,
I am wondering what the easiest way is to have three separate OFP installs of versions 1.96 , 1.99 and 2.01 for MP? And using symbolic links for addons if possible?
Many thanks,
P-Nut
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Thanks. Good suggestion.
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Hi,
I want to fix some textures that give the "Invalid Texture Aspect Ratio (16x256)" crash on a ded server. Is there a simple way to do this i.e. resize texture to 32x256? What are all the bad ratios? 1:16 and 16:1?
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Norton tags the launcher as trojan Suspicious.Cloud.2
Anyone else get this in other antivirus products?
edit: Christ any way to get this thing to load the non-lite versions of BAF and PMC? Selecting OA causes it to load expansions... or maybe I am just confused?
edit2: Nevermind. Just set the ArmAII exe as OA and it's good. Stupid, but works.
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Fix PMC to use custom faces... :mad:
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If you don't mind command line, ImageMagick is the king.
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LOL. Still in wrong section. It was an OFP question, not ArmA2.
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Did you do this before trying to start the server?
export LD_LIBRARY_PATH=/home/ofp/libs
Don't forget to unset when done.
unset LD_LIBRARY_PATH
And I think the server must be running 32 bit OS.
plus totally the wrong board dude...
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did you do this for your islands? if i look at your configs will i become enlightened?
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wtf? ,,,,,,,,,,,,
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Shouldn't the tutorial remind people to move the ca folder out from their namespace before pbo'ing?
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Only two errors in the RPT:
ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing
I have searched the forums and only found in the FDF Podagorsk thread where the author says he could not find the fix.
help?
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Thanks Sick. I don't know what drug I was on yesterday at "work". Must have been extreme boredom. I could have sworn I grep'd cba main.http://dev-heaven.net/docs/cba/index/Macros.htmlThe include trail is:
ACE_COMPONENT\script_or_configfile
ACE_COMPONENT\script_component.hpp
ACE_main\script_mod.hpp
ACE_main\script_macros.hpp
CBA_main\script_macros_common.hpp
Additionally, rapify'ing (Mikero PBOTools) a config, or Squint'ing (by sbsmac) a script, should get you the whole translated source, which the engine sees after processing all the macros :)
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I have poked around but can not find where the defines are for the base macros GVAR FUNC QUOTE etc.
Anyone?
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Version 1.3 with intro added?
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Cyb, please repastebin your script.
edit: nm, I see it above. Duh.
edit2: CYB, is your halo script is pulled directly from bi_fnc_halo? Any idea why the player is inserted into "ParachuteC" instead of a steerable chute? Avoiding the eject from steerable bug?
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thanks. i'll try that. does this log just redirect /dev/stdout? becuase i already have /dev/stdout logged and it shows nothing.set thelogFile="server.log";
command in your config and go through the logs, it should show errors for mods being loaded.
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Have you added -nomap to your startup line?
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Was this island ever recompiled after release of Berghoff's African Foliage v1.20?
My maps, options changes and progress are not saving
in TROUBLESHOOTING
Posted
Sounds like you do not have write permissions on the folder into which CWA was installed. To test this hypothesis try starting the game from a desktop shortcut as administrator. If the problem goes away then you know it is likely a permissions issue