-
Content Count
334 -
Joined
-
Last visited
-
Medals
Everything posted by mr.peanut
-
(units yourGroup) orderGetIn TRUE
-
Defensive positions - sandbags
mr.peanut replied to b1sh0p's topic in ARMA - MISSION EDITING & SCRIPTING
OFP had a 'feature' that if you setDamage 1 the sandbags then the AI will fire over them. Unfortunately this 'feature' has been fixed in ArmA. Check this thread at http://www.ofpec.com for a kludge. -
Amphibious Landing
mr.peanut replied to frattonstation's topic in ARMA - MISSION EDITING & SCRIPTING
The 1.07 patch is supposed to fix a bug where boats will not move close enough to the shore. -
Here is a link to my OFPEC beta release of my binotarget scripts, that allow a unit to target using binoculars. BinoTarget
-
Shameless refresh...
-
how to make a harrier spawn mid-air?
mr.peanut replied to Novusordo's topic in ARMA - MISSION EDITING & SCRIPTING
One word: OFPEC Airstrike Script -
proceed to next waypoint after switchmove
mr.peanut replied to Albert Schweitzer's topic in ARMA - MISSION EDITING & SCRIPTING
Not sure for ArmA but should be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">max switchmove "" or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">max switchmove "null" after a small pause to make sure the stand from sitting anim has finished. -
Heli "land" without stopping engine
mr.peanut replied to Moktar's topic in ARMA - MISSION EDITING & SCRIPTING
For the helicopter: In the move WP following the load WP(which is of course synched to the squad's getin WP) put the following in the Condition instead of the default value of this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">({_x in chopper} count units yourSquadName) ==({alive _x} count units yourSquadName) And don't forget to put an H near the load WPs! -
how to stop the "say" command
mr.peanut replied to XChaos's topic in ARMA - MISSION EDITING & SCRIPTING
Nope. Sounds play until done, and they also stack. -
Mapfact.net releases DAC
mr.peanut replied to BadAss -Mapfact.net-'s topic in ADDONS & MODS: COMPLETE
Is the most current version of DAC still v1.0? If so perhaps someone who has very carefully implemented some of the fixes in this very long thread could upload their version with a note to what has been added? -
Just tried to order ArmA from 505, which seems to sell only through amazonuk, but amazon uk will not sell software to Canada due to copyright law. For fuck's sake, how am I supposed to get a copy here?
-
Start the MP Demo, but select your machine as the server, and lock it. Now you have an SP demo of sorts.
-
My hope for ArmA, way back in the old wish list thread, was that controller sensitivity be allowed to have different settings for different vehicle classes.
-
SQF functions over SQF scripts?
mr.peanut replied to rwillis's topic in ARMA - MISSION EDITING & SCRIPTING
LOL. I commented on all this way back in September and predicted this chaos. Check the discussion on the Biki Talk:Function page. I also suggested that the best solution would be the adoption of a new file extension for SQF syntax scripts: SQP or SQFP to indicate they run in parallel. Unfortunately, nobody was listening. -
Handsignals Command System Released!
mr.peanut replied to General Barron's topic in ADDONS & MODS: COMPLETE
Thanks m8 -
Handsignals Command System Released!
mr.peanut replied to General Barron's topic in ADDONS & MODS: COMPLETE
The rapidshare link to v1.1 is down. Is there a mirror out there somewhere? I want to host this addon on OFPEC. -
addaction for player groups (MP).
mr.peanut replied to Heatseeker's topic in OFP : MISSION EDITING & SCRIPTING
Move the addAction line to your init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hostage1 addAction ["Take prisoner", "hostage.sqs"] -
Can't be done. Many marker properties can not be changed in-game.
-
Mapfact EU: Support First-aid Box
mr.peanut replied to limmy3's topic in OFP : MISSION EDITING & SCRIPTING
BAS' Tonal come with a Mash Cabinet object. No scripting required. -
Damn typo making me look like an idiot. Â I prefer looking like an idiot for real reasons... I have always done it as in your second snippet i.e.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{publicVariable _x} forEach ["x1","x2",...] But why is this better? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{call format ["PublicVariable {%1}", _x]} forEach ["var1", "var2", ...]
-
doing that will drive you to a failure, you have to do something like<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{call format ["PublicVariable {%1}", _x]} forEach ["var1", "var2", ...] Why will the first snippet drive to a failure if the variables are not changing?
-
Even with a sleep command, the timeslicing of functions will have to change to make them more thread friendly. Any word on this?
-
If it only had a brain
mr.peanut replied to TheJokerMan's topic in OFP : MISSION EDITING & SCRIPTING
I have experienced similar problems with grouped triggers in MP games and no longer use them. I think the problem arises because when the player is the only one in his group, he is no longer assigned a group, or his group is not grouped to the trigger. Anyone have the right answer to this? -
Yes, that was one of the problems. The test server was not entirely a piece of garbage yet the problems encountered with such simple scripts was infuriating. If a mission worked consistently on it you knew it was 100% MP bomb-proof.
-
Even a single comment from BIS about the order in which mission initialisations are processed would have been helpful. I realise that BIS is much too busy to spend any time on this, but surely they have some in-house docs that could be shared?