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mr.peanut

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Everything posted by mr.peanut

  1. mr.peanut

    AssignAs issue

    (units yourGroup) orderGetIn TRUE
  2. OFP had a 'feature' that if you setDamage 1 the sandbags then the AI will fire over them. Unfortunately this 'feature' has been fixed in ArmA. Check this thread at http://www.ofpec.com for a kludge.
  3. mr.peanut

    Amphibious Landing

    The 1.07 patch is supposed to fix a bug where boats will not move close enough to the shore.
  4. mr.peanut

    BinoTarget

    Here is a link to my OFPEC beta release of my binotarget scripts, that allow a unit to target using binoculars. BinoTarget
  5. mr.peanut

    BinoTarget

    Shameless refresh...
  6. One word: OFPEC Airstrike Script
  7. mr.peanut

    proceed to next waypoint after switchmove

    Not sure for ArmA but should be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">max switchmove "" or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">max switchmove "null" after a small pause to make sure the stand from sitting anim has finished.
  8. For the helicopter: In the move WP following the load WP(which is of course synched to the squad's getin WP) put the following in the Condition instead of the default value of this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">({_x in chopper} count units yourSquadName) ==({alive _x} count units yourSquadName) And don't forget to put an H near the load WPs!
  9. Nope. Sounds play until done, and they also stack.
  10. mr.peanut

    Mapfact.net releases DAC

    Is the most current version of DAC still v1.0? If so perhaps someone who has very carefully implemented some of the fixes in this very long thread could upload their version with a note to what has been added?
  11. mr.peanut

    Confirmed release dates and countries.

    Just tried to order ArmA from 505, which seems to sell only through amazonuk, but amazon uk will not sell software to Canada due to copyright law. For fuck's sake, how am I supposed to get a copy here?
  12. mr.peanut

    We ever gonna get a singleplayer demo?

    Start the MP Demo, but select your machine as the server, and lock it. Now you have an SP demo of sorts.
  13. mr.peanut

    Joysticks. A question for BIS.

    My hope for ArmA, way back in the old wish list thread, was that controller sensitivity be allowed to have different settings for different vehicle classes.
  14. LOL. I commented on all this way back in September and predicted this chaos. Check the discussion on the Biki Talk:Function page. I also suggested that the best solution would be the adoption of a new file extension for SQF syntax scripts: SQP or SQFP to indicate they run in parallel. Unfortunately, nobody was listening.
  15. mr.peanut

    Handsignals Command System Released!

    The rapidshare link to v1.1 is down. Is there a mirror out there somewhere? I want to host this addon on OFPEC.
  16. mr.peanut

    addaction for player groups (MP).

    Move the addAction line to your init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hostage1 addAction ["Take prisoner", "hostage.sqs"]
  17. mr.peanut

    Marker rotation by script

    Can't be done. Many marker properties can not be changed in-game.
  18. BAS' Tonal come with a Mash Cabinet object. No scripting required.
  19. mr.peanut

    New ArmA Scripting commands

    Damn typo making me look like an idiot. Â I prefer looking like an idiot for real reasons... I have always done it as in your second snippet i.e.: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{publicVariable _x} forEach ["x1","x2",...] But why is this better? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{call format ["PublicVariable {%1}", _x]} forEach ["var1", "var2", ...]
  20. mr.peanut

    New ArmA Scripting commands

    doing that will drive you to a failure, you have to do something like<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{call format ["PublicVariable {%1}", _x]} forEach ["var1", "var2", ...] Why will the first snippet drive to a failure if the variables are not changing?
  21. mr.peanut

    New ArmA Scripting commands

    Even with a sleep command, the timeslicing of functions will have to change to make them more thread friendly. Any word on this?
  22. mr.peanut

    If it only had a brain

    I have experienced similar problems with grouped triggers in MP games and no longer use them. I think the problem arises because when the player is the only one in his group, he is no longer assigned a group, or his group is not grouped to the trigger. Anyone have the right answer to this?
  23. mr.peanut

    New ArmA Scripting commands

    Yes, that was one of the problems. The test server was not entirely a piece of garbage yet the problems encountered with such simple scripts was infuriating. If a mission worked consistently on it you knew it was 100% MP bomb-proof.
  24. mr.peanut

    New ArmA Scripting commands

    Even a single comment from BIS about the order in which mission initialisations are processed would have been helpful. I realise that BIS is much too busy to spend any time on this, but surely they have some in-house docs that could be shared?
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