MOMO
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Everything posted by MOMO
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Hey guys, For my mission I'd like to have a civilian fighting some West forces, but the West forces don't attack civilians when they see him, so I was wondering if it's possible to make the AI think the civilian is actually an EAST unit...I checked the command reference but couldn't find it - Sander
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Yes, this works, but I have another problem. During the mission the civ is supposed to drive around a little and then ofcourse he shouldn't be targeted, so is it possible to switch this during the mission or am I asking too much ? - Sander
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Please do keep the AGS stuff in, it's very cool. I really like this island, very very good - Sander
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Waterman @ 01 May 2003,17:50)</td></tr><tr><td id="QUOTE">About your requests, I know what your saying MOMO, it just takes ages to place each bush individualy. Â There's no other way really... <span id='postcolor'> I know, I've been trying to make up a decent map myself but so far without any really good results. Succes - Sander
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I really like this island, great work!! Just a few humble comments/requests: 1) Some parts of the island could use some vegitation, since it's very empty now. 2) I see you used Smiths harbour-addon, great ! But could you add the cranes aswell please ? 3) Could you please add some more industry - Sander
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Hey guys, I've been on a mission for quite some time now and now I've come to the point where a city is attacked, and I want the AI to land their heli on a flat and maybe even make the soldiers come down after some time (this flat has one ladder and then a lot of stairs). Is this possible ? And if so, could you please explain this to me. - Sander
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Battle over hokkaido demo released!
MOMO replied to Gunship -OFP.at-'s topic in ADDONS & MODS: COMPLETE
First of all: Congratulations to the team, fantastic add-ons. Also a wise desicion to put the units under Resistance, very good. I do have some comments though: 1) The Readme is totally wide, maybe pressing ENTER a few times would help 2) Most of the communications is done by the TITLETEXT, thats OK, if there are some sounds with them, now I know this is an early DEMO. I'd really like Japanese voices with english subtiteling. 3) Talking about the subtitling, there are quite a few spelling/grammar mistakes, I'd suggest to make someone very familiar with the english language check them for these mistakes to make this MOD totally awesome. I'm off now, gotta complete those missions  - Sander PS. I was just playing the third single mission, and I must say. WOW! The intro was very good, nice music I'll give my comments on the mission ASAP. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ 28 April 2003,15:56)</td></tr><tr><td id="QUOTE">We're considering releasing the island before campaign release, but I can't tell you whether we will do this or not.<span id='postcolor'> I surely hope so, from the screens on your page this island has a special atmosphere..and thats only from the pictures - Sander
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Hey guys, Most of you will know Agent_Smith's Add-Ons since he showed them here at the forum. I'm particulary interested in his Industrial Pack and Harbour Construction Kit. I was wondering if any worlds have been made with these wonderfull add-ons. I'm now trying myself, but it'll take a long time before it's finished so I was hoping I could play with them now (without placing them in the editor since that's a really stinky job) - Sander
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Great news, looking forward to your Phoenix Island I guess you're going to start making missions for this campaign after you've completed the island. Any plans on releasing it seperat from the campaign ? Also looking forward to your mission Hellfish6 - Sander
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Hey guys, I'm in the progress of redesigning our squad logo, which is square. But, a long time ago I saw a squad who had a more or less badge shaped logo, by using the Alpha Channel. Now, I know how this works so thats not the question but could you tell me in what format I should save the logo with AC, TGA doesnt seem to work and JPG doesn't have the AC anymore... Kind regards, Sander
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Ah, great! I didn't think about converting it, well it works now, thanks alot
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How is the Resistance version coming along, I was wondering since I enjoyed it very much but hate to switch back to 1.46 everytime I want to play it (and thats often )
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I haven't read the whole thread but I found your excellent add-ons in the same subfolder as my normals ie CARS, could it be changed so that the 1944 addons are in something like 1944_Cars. Like BAS did it ? Â (and many others)
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That would be great, it's weird actually since I do have this add-on aswell, anyway, my e-mail is: enderink.w@planet.nl Thanks in advance
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Just downloaded this great looking baby, but I get this error which also keeps me from playing the missions. Any ideas ?
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Maybe a little late but I must say this map looks terrific !
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bronski @ Mar. 10 2003,02:55)</td></tr><tr><td id="QUOTE">I like how some of the docks are made out of the landscape so they look as if they handle larger ships.<span id='postcolor'> Good point, these look pretty nice indeed! Nice island all toghether
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Looking good bigpoppa
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Mar. 07 2003,20:28)</td></tr><tr><td id="QUOTE">It's the ugliest piece of equipment.. Â lol<span id='postcolor'> Ok, maybe I used the word nice in the wrong context, but I don't agree with you that the Apache is ugly, in my view it's pretty nice; WOW! I fixed the link: http://home.planet.nl/~ender047/Apache.jpg The AH-1 sure looks better though, the Apache is a little fat. OK, correction, I prefer the Apache's weapons and manoevarability ( Â )
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AI vs AI or was it you flying the Apache  EDIT: I think the Apache is the nicer heli, the weapons are neat and it's easy to fly, though the Hind is one tough bastard
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I don't really mind what you make first, just make sure that you don't release everything bit by bit, one house and then one car, if you'll release it in one big package it'll be much better, I can't count the number of times that I've given up a MOD that was only 20% done since it was lacking in everything and wasn't ready yet. Take your time and stun us
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I think it's important to state that both islands were made with great skill and therefore they are both great, but I agree that the Ia Trang Valley 'feels' more like real Vietnam
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The island looks great, can't wait to make some missions on it
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The island looks great, can't wait to make some missions on it