

Murmur2k
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Everything posted by Murmur2k
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helicopters don't explode when crashing into ground
Murmur2k replied to roguetrooper's topic in ARMA 3 - BETA DISCUSSION
I actually had this situation playing around in the A3A editor.. flew a littlebird a few times over a load of enemy and after a while lost control of the helicopter due to damage. Hit the ground and survived then had a load of them hunting me down! -
Thanks for the update - love the mod
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Looks to me like Arma3 might have ragdoll physics for the character models - check out this dead body collapsed on its knees and back.. http://www.arma3.com/screenshots/scr03.jpg
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Loving the mod - played Omaha last night, technically died 21 times but great immersion!
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Loving the mod, Brit commando's rock!! One thing I have noticed though is the sound of the fighter planes - the engine sounds are quiet and sound a bit like flies buzzing past. Anyway that these can be beefed up for future releases?
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Thank you thank you thank you!!! Awesome release guys - have been checking forums for months waiting for this!
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I had the original 64gb iPad and sold it as didn't feel it worth it for my needs - felt too constrained as well. iPad 2 updates aren't exactly surprising, incremental updates that I feel won't stack up so well against competing and upcoming products. I'll be getting a Xoom hopefully. That's not to say that the iPad 2 won't sell well, it will but that doesn't mean to say its the best :)
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Also it might be more flexible: - Voice commands, recalibrate without keyboard commands - Motorised head tracking, could perhaps allow you a bit more freedom to move around without throwing the in-game tracking off. i.e. automatic recalibration. - hand gestures to command troops
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Appropriate Military jargon
Murmur2k replied to Funkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It was a jibe at the BIS voice acting not you :D -
Unless you are playing right next to each other then Teamspeak and a mod called ACRE to improve communication
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Sounds like you have just noticed the helicopter yaw setup for the ArmA flight model.. above a certain speed you are no longer able to use tailrotor to yaw and you must bank instead. Otherwise you may have your bindings mixed up in the control settings?
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Yep - just so I could safely get to the petrol station. Was great to see the whole place explode with Blastcore mod running!
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Appropriate Military jargon
Murmur2k replied to Funkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah and if you are recording your voice for the dialogue.. make sure that its really slow, monotonous and obviously read from a script! -
I managed to take down a guy in the tower without the alarm going off but I'd expect a grenade to get their attention!
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Same here - just advanced from the ridge next to it and shot them to pieces with the Jackal
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ArmA II Editor Manual - RELEASED
Murmur2k replied to AFOF_Murdock's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looks really useful - thanks! -
Same technology now officially coming to PC courtesy of ASUS http://www.tomshardware.com/news/Motion-Sensing-Kinect-PrimeSense-WAVI-Xtion-Xbox-360,11874.html#xtor=RSS-181
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Somebody has summarised in this link: http://forums.electronicarts.co.uk/battlefield-bad-company-2-ng/1168180-only-real-kinect-fps-application.html
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I think that it could work well in ArmA if responsive enough - the head tracking allows you to get a good 3D effect: http://www.kinectaku.com/news/2010/12/kinect_head_tracking_could_do_3d_gaming_without_3dtvs
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Mine arrives today!!! Haven't played a BIS game since OFPR!
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Include Top Gun music too please
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What does it take to run this game on max settings?
Murmur2k replied to shadowlid's topic in ARMA 2 & OA - GENERAL
From what I can tell on this forum I think Intel i7 is best for Arma2 -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Murmur2k replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Totally in awe with what you guys can do with this - looks fantastic! -
I agree - hope an ARMA2 6DOF solution comes. To be honest it doesn't just apply to flying but also ground forces - can imagine having to move your head closer to the sights in order to see cross hair and targets.
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All - I was wondering if it would be possible to make a mod to help helicopter/aircraft pilots practice hitting targets. I think it would be nice to have a system where upon inflicting damage on an enemy unit the screen would show a cinematic view of the impact (perhaps in slow motion?). Its quite hard to otherwise know that you have hit the target. I guess the players aircraft would have to be auto-piloted or paused during the cutscene. Would this be easy to achieve or is anyone willing to develop something like this? Thanks Murmur2k p.s. sorry suppose this isn't really a mod, more of a script - admin pls move over to scripting - thanks