MiG
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Everything posted by MiG
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Ok, if i miss any addon i made to farmland project, someone might remember, here it goes: US NBC Units Civilian Units Trap Animal Pack Horror Pack: vampires Bat Addon I think there are a few more, but i can't remember. This last farmland release includes all the addons required for Farmland island i've made.
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I'll place screens as soon as i get some time. Not big download M8, just 14 Megas
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It looks very promising, but i can't find any download link
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You have Islands with lakes and swamps since old OFP
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Thank you! Farmland is one of the best ofp unofficial islands but i'm suspicious person to talk about it About the things you are asking i can speak only for myself cause i haven't talk with any Farmland mod member for months. All the stuff that was my responsability is available right now. Zombie 1 was improving our zombies and leading the campain with D@ve, ask them. Cheers
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What to you mean m8? You have a direct download link in my post! The download isn't available yet on Farmland web page.
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As i promised here is the final version of Farmland Island (version 2.0) and Mod folder with nice Gui. Just follow the instructions to install it, i do not like executable files If you prefer play with this island using ECP. It is fully compatible and all ECP features will be displayed. For that just need to replace the ECP Island Settings using the included file. Have fun! Farmland Island version 2.0
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Some news, finnally, sorry for my delay Farmland will release next week, the stuff i've promised a few months ago: -The final version of Farmland Island -Farmland Gui, Mod folder & required addons @Dave & @Trapper I do not know if Scott is planning new zombies for ArmA. I haven't been in touch with scott recently, either.
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You are right, i've said that after playing the demo mission. There are a few remaining bugs, already pointed i've noticed too (tracers, low sounds) and there are get in problems for player in alouette III but i believe this small bugs should be easy to fix.
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I know that Ebud has this idea long ago, almost since OFP beggining (for me, old times of Colonial Wars Mod). Go ahead, it is a great ideia. Just tested the choppers and units released so far and they are great, no bugs found
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and the textures can be renamed in O2
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It will be released in a few days. Sorry for the delay, i've been playing with O2
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More screenshots of the O2 config and O2 folder items. Hope it help you folks!
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Probably the path to the texture folder is wrong. Check it on options menu. In my case, Paa and Pac textures were not displayed cause the DLL files were missing on O2 folder. Now everything is working, including Bulldozer.
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Copy all DLL's from O2 light and not only Pal2Pac.dll...
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And you are right, paa & pac textures are displayed like a charm by copying the dll's from old O2 light to O2 folder
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here is the last version of the Zombies
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Better wait for New Visitor m8, too much work and Hex Editing...
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With: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">model="\CA\Buildings\Misc\KBud" The animation works fine. So I guess it's down to the p3d. BTW KBud is Arma's default model for the outside toilet Probably you are right, i think that the doors will work after get binarized to ArmA ODOL format. Unfortunatelly that tool isn't available yet, and OFP ODOL don't work with ArmA.
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The guilty one for portuguese comunity is NBRVieira. I've started with some stuff portuguese related: Berlengas island is based in a real portuguese island and all the objects i'm adding on it are new and based on the real island structures. There will be a single pbo for this. I've started with the fortification cause it is the harder to create :P The Island is very small and will have two versions. A XVII century version and an actual version. Here some screenshots of the fortification progress and implantation.
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This project is not dead, fresh info about it here
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So I cant help thinking it's a problem with your user action conditions or your p3d? I can see your user actions displayed in your addon, nothing more. The problem is that door wont open and all my commands in config and P3D coding seems ok, with the door defined in the lods and the correct memory axis. I've test my p3d model in OFP and door works fine. With ArmA i can only get the visualisation of the command, no anim...
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Check Farmland mod addons and Wizzywig addons. There are working elevators in ofp for ages Farmland Pack v. 1.0
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No werewolves, only zombie business I don't have much time for addonmaking tacrod, but we might port Farmland stuff to ArmA and finnish the campain.
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Hello people! Just to announce that i'll release very soon (next week), all my final version stuff from Operation Farmland Mod: Farmland Island + mod folder + full ECP Island compability + required addons + demo missions to operate some stuff in the Island. Stay tuned