MiG
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Everything posted by MiG
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This is truly amazing!!! Can't wait to play with this new ECP
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This is truly amazing!!! Can't wait to play with this new ECP
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgTitles { access=1 titles[]={"Sphere","BISLogo","TVSet"}; class Sphere { name="$STR_CFG_TITLES_SPHERE"; model="koule.p3d"; duration=5 camera[]={0,0,4294967286}; }; class BISLogo { name="$STR_CFG_TITLES_BISLOGO"; model="bohemiaolor2.p3d"; duration=3 camera[]={0,0,4294967096}; }; class TVSet { name="$STR_CFG_TITLES_TVSET"; duration=1000 model="TVhi.p3d"; camera[]={0,0,-0.700000}; }; }; I've tryed to create more types in a standalone addon but i didn't succeed. I was testing them ingame using the command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">CutObj ["TvSet","Plain Down",100] Any tip?
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I would like to create a kind of a permanent inside mask view for my NBC soldier using the player 1st view. Is that possible to add (by scripting) some kind of effect type as we can see with NV Googles or in weapons model Optics effect and make it start with the addon?
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Sure, MP capability is one of our major goals   You can found all our already released betas in this link
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didn't work, too
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Creating some effects in the 1st view
MiG replied to MiG's topic in OFP : MISSION EDITING & SCRIPTING
Similar things in a unit? Gimme a download link, that's all i need -
I'm adding addaction command not through the mission folder but directly from the addon using Eventhandlers command <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers { init = [_this select 0] exec {\fml_anbc\scripts\init.sqs}; }; there is a init script that is connected with several other scripts. When i use this code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player AddAction ["Camara lenta","\fml_anbc\scripts\camlent.sqs"]; everything works fine ingame but if you are commanding a group of units the action menu has plenty of Camara lenta commands (the same number of the group members) I want this action command only performed by the player, so what should i add to the script so that happens?
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Thanks, and you are right It's the same thing and i can in fact reduce the radius function, that might solve my problem Thanks again for tip !!!
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Creating some effects in the 1st view
MiG replied to MiG's topic in OFP : MISSION EDITING & SCRIPTING
So you think it is not possible, Blanco? -
The animations are being developed so it will takes some time till they are finnished. After that, and soon i hope, zombies will have a cfg moves class and no need of that exercise
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Great pack as usuall ag_smith. Merry Christmas !!!
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I've made a little research and you are right. Zarmeny means aiming point (damn language) so moving the zarmeny selection from chest to the head it is a simple way to achieve what we want. I've just tryed again and it works just fine  I'm a damn stubborn!!!
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JOHN's Winter island! (ardennes pack)
MiG replied to Cpt. FrostBite's topic in ADDONS & MODS: COMPLETE
this is great island (better winter island i know) but fixed version is required. I wonder if all requested addons are in the installer? p.s: by the way, i don't like installers much -
I guess this is a "free bug" addon! Great
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Humm, that's easy to fix Is anyone having the same problems that T-Platoon describes?
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Real wird bug Tell me. Did it happens only with the policemen or it happens with all units from the pack?
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Here is working fine, so let's see if there are more complains. The only bug i've found is that women, nurse and farmer don't have shadow, but i can easily fix that. p.s: check if you have the 1.96 ofp version.
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Already have a temporary link to the download, thanks to blackdog~ FML Civilians 1.10 and updated version of beretta471 are available from Farmland Page
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FML Civilians v. 1.0 will be released tomorrow . Stay tuned :P Some ingame screenies: Images kindly hosted by blackdog~ Farmland Police Units Medics Scientists Farmers Priests
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It looks just great Berghoff but there are too much requirements for my poor 56kb connection  I tried to make a standalone version but it needs some stuff from FDFmod and that is not possible.  Don't you worry about, i'll download it from my job, asap. I've only spoken cause FDF mod is a very heavy download for connections like mine
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It looks just great Berghoff but there are too much requirements for my poor 56kb connection
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You are right Pappy. That is not safe cross bridges with this beauty  p.s. Blame towing script Â
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Absolutely Great ! Downloading