MiG
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Everything posted by MiG
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Some more fresh screenshots of the new Horror Pack that will be Jason Vorhees related. I'll release the pack next weekend if i solve the remaining little bugs till then. No need on more chainsaw screenies cause it looks the same before. I've added secundary weapon for Jason that is a "catana" (don't know how to call this in english) and this new weapon works perfectly with AI [im]http://www.tacticalblunder.com/~uploads/MiG/images/jasonew1.jpg[/img]>100kb
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Downloading By the look of those screenshots the gazmask seems much better than mine
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I agree with you and i want to see asap different mod types, roman, medival whatever... but first we should solve the horse's prob
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Yeah, better ask Scott Tunstall  permission, after he agrees everything fine with me  Some more chainsaw and progress screenshots . I've managed to create some blood effects and Maccollo has made Jason animations (Start chaingun, hold and attack move). We are only waiting for some scripts  target definitions related and after that the addon will be released with one SP mission and one MP mission  Horror Pack II will be splitted in several addons and this is the first on. Next one and i've started on it some time ago will be the full working warewolf. Attack Victim after attack (that's enough!) Holding Chainsaw Oh no, starting Chainsaw again: _better run!
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Of course i understand what you mean about lag and i agree with you About the lightning there is another possibility using script. Some time ago i've found this addon. It might interest take a look on it.
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Amazing Phil, but i believe that if you add on those clouds some vertical and horizontal planes with alpha chanel clouds textures it can be even better. The same can be applyed to lightning i guess.
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Amazing idea as usual, Phil Those clouds are anti-lag
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You are absolutely right It's a shame we can't use the "blood effects" in MP
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Humm, body parts...i guess not, that's too much violence Yeah! Thanks again MAV That's a real innovating script and opens lots of possibilities...
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Thanks to all for the feedback A nice small mission to release with this chainsaw addon could be real great Anyone with available time to help with the mission?
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Some screenshots showing the progress on the Vku chainsaw. AI is now able to use it, thanks to UKF team Â
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Sure the mall is enterable   Not a big mall but among other features i'm still developing the mall will include a full  working elevator (lift) based on Wizzywig work. I'm adding as well Andy's Gun Works store I'm still here Phil, i just love OFP too much
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Some fresh news but no screenshots: Farmland Island is almost complete and will be released during Mars with the all needed objects, including the mall
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void_false: the drop command idea seems good , but instead of using that model ( not very realistic, i must say) you could use just two planes and an alpha channel texture for better and less laggy result
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Sorry, my english is not that good What do you mean by that?
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That way works fine! Just have to create a cfgvehicles classes in the Island config and start the scripts by placing a game logic in the mission folder <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles { class All{}; class Logic: All {}; class Isle_anim : Logic { displayName = "Animated Stuff"; vehicleClass="Isle anims"; icon=\yourpath\whatever.paa; class EventHandlers { init = [] exec "\yourpath\yourscript.sqs" }; }; }; That's the only way i know
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I don't have time to model this beauty but i hope someone does. It is a "must" for OFP.
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yeah, that's real cool! I've used similar system in my vampire addon and in unsung vietcong faces, but yours is more complete and simple to use Keep the good work andersgrim Temporay Mirror: blackdog~hosting
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This seems real cool , downloading
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This is just what i'm needing for my NBC units. M1135 Stryker NBCRV
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Consider it a final conserning to those guys and class names What might change is the scripts and i might add as well a different NBC (white suite) . But not for now, so go ahead Scott I might add him later pops-pl onn the white suit units Yes ZIKAN as long as you add the features into the config, add the scripts and place the mask on your model
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Welcome back Grabarz^^
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Here some screenshots of the new NBC's (still beta stage!)
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Yeah, that's a very nice poster
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Just tested the mod and it is excellent. Only minor bugs to repport and they are already mentioned in this topic. I like mostly the detail you have used in all units and Island and using that baionet, of course Thanks for the Christmas gift and keep working on this cause it is worthy