Jump to content

MiG

Member
  • Content Count

    293
  • Joined

  • Last visited

  • Medals

Everything posted by MiG

  1. MiG

    Operation Farmland Mod

    Some more fresh screenshots of the new Horror Pack that will be Jason Vorhees related. I'll release the pack next weekend if i solve the remaining little bugs till then. No need on more chainsaw screenies cause it looks the same before. I've added secundary weapon for Jason that is a "catana" (don't know how to call this in english) and this new weapon works perfectly with AI [im]http://www.tacticalblunder.com/~uploads/MiG/images/jasonew1.jpg[/img]>100kb
  2. MiG

    NUT NBC units

    Downloading By the look of those screenshots the gazmask seems much better than mine
  3. MiG

    Operation Farmland Mod

    I agree with you and i want to see asap different mod types, roman, medival whatever... but first we should solve the horse's prob
  4. MiG

    Operation Farmland Mod

    Yeah, better ask Scott Tunstall  permission, after he agrees everything fine with me  Some more chainsaw and progress screenshots . I've managed to create some blood effects and Maccollo has made Jason animations (Start chaingun, hold and attack move). We are only waiting for some scripts  target definitions related and after that the addon will be released with one SP mission and one MP mission  Horror Pack II will be splitted in several addons and this is the first on. Next one and i've started on it some time ago will be the full working warewolf. Attack Victim after attack (that's enough!) Holding Chainsaw Oh no, starting Chainsaw again: _better run!
  5. MiG

    Thunder and Lightning!

    Of course i understand what you mean about lag and i agree with you About the lightning there is another possibility using script. Some time ago i've found this addon. It might interest take a look on it.
  6. MiG

    Thunder and Lightning!

    Amazing Phil, but i believe that if you add on those clouds some vertical and horizontal planes with alpha chanel clouds textures it can be even better. The same can be applyed to lightning i guess.
  7. MiG

    Animated 3d Clouds

    Amazing idea as usual, Phil Those clouds are anti-lag
  8. MiG

    Operation Farmland Mod

    You are absolutely right It's a shame we can't use the "blood effects" in MP
  9. MiG

    Operation Farmland Mod

    Humm, body parts...i guess not, that's too much violence Yeah! Thanks again MAV That's a real innovating script and opens lots of possibilities...
  10. MiG

    Operation Farmland Mod

    Thanks to all for the feedback A nice small mission to release with this chainsaw addon could be real great Anyone with available time to help with the mission?
  11. MiG

    Operation Farmland Mod

    Some screenshots showing the progress on the Vku chainsaw. AI is now able to use it, thanks to UKF team Â
  12. MiG

    Operation Farmland Mod

    Sure the mall is enterable   Not a big mall but among other features i'm still developing the mall will include a full  working elevator (lift) based on Wizzywig work. I'm adding as well Andy's Gun Works store I'm still here Phil, i just love OFP too much
  13. MiG

    Operation Farmland Mod

    Some fresh news but no screenshots: Farmland Island is almost complete and will be released during Mars with the all needed objects, including the mall
  14. MiG

    New flies addon

    void_false: the drop command idea seems good , but instead of using that model ( not very realistic, i must say) you could use just two planes and an alpha channel texture for better and less laggy result
  15. MiG

    NBC Units 1.35

    Sorry, my english is not that good What do you mean by that?
  16. That way works fine! Just have to create a cfgvehicles classes in the Island config and start the scripts by placing a game logic in the mission folder <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles { class All{}; class Logic: All {}; class Isle_anim : Logic { displayName = "Animated Stuff"; vehicleClass="Isle anims"; icon=\yourpath\whatever.paa; class EventHandlers { init = [] exec "\yourpath\yourscript.sqs" }; }; }; That's the only way i know
  17. MiG

    NBC Units 1.35

    I don't have time to model this beauty but i hope someone does. It is a "must" for OFP.
  18. MiG

    Random Face System

    yeah, that's real cool! I've used similar system in my vampire addon and in unsung vietcong faces, but yours is more complete and simple to use Keep the good work andersgrim Temporay Mirror: blackdog~hosting
  19. MiG

    Random Face System

    This seems real cool , downloading
  20. MiG

    NBC Units 1.35

    This is just what i'm needing for my NBC units. M1135 Stryker NBCRV
  21. MiG

    NBC Units 1.35

    Consider it a final conserning to those guys and class names What might change is the scripts and i might add as well a different NBC (white suite) . But not for now, so go ahead Scott I might add him later pops-pl onn the white suit units Yes ZIKAN as long as you add the features into the config, add the scripts and place the mask on your model
  22. MiG

    NBC Units 1.35

    Here some screenshots of the new NBC's (still beta stage!)
  23. MiG

    The Unholy Cult

    Yeah, that's a very nice poster
  24. Just tested the mod and it is excellent. Only minor bugs to repport and they are already mentioned in this topic. I like mostly the detail you have used in all units and Island and using that baionet, of course Thanks for the Christmas gift and keep working on this cause it is worthy
×