Marss911
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Everything posted by Marss911
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What do you want to respawn as in multiplayer?
Marss911 replied to SpecOp9's topic in ARMA 2 & OA - GENERAL
Mmmm Makes me wonder!? A well I like the idea of to choose an animal you like to. Ill choose for a goldfish so I can swim around and around... and around... and around. No to be real the idea of being an animal is cool, a Seagull is oki, but a bit to small, if they can make some larger once ill be more then happy -
I would like to see some different hights, so that there not all the same ;)
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Yeah really nice trainstation! Good job there
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Looking cool! Downloading now...
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Looking cool! Downloading now...
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I tried it myself too.... For our mod Invasion 1944 Its getting there, issent it ;)
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ah oki yes true I know about that but what I mean is a new way of doing so. So confiigure my keyboard. But i mean the iron sight is now made by an simple plane with a alpha texture. If you ever played CoD before or even MoH you got an animation that slights the weapon closer to your "eye's" so ather that you can look straight down the iron sight and aim on your target.
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Yeah what you also see in BIA are hand signals I would like to see this, that would be cool so once a commander says "Squad move to" he will show his hand aiming to that direction.
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Mm well there is already an Shell ejection out there :P But what I like to see improved it the Iron sight, not by pressing the V or what so ever but something like right mouse butten and that the animation will change so your looking down the sight.. something like in CoD or BIA As for the removing mags i would like to see it in first person view, other views its oki if its not there
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I cant be your wife... :S :P Your mine hahaha But thx pall, glad you like it
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Looking good Tnx for adding my page there .... Good luck with the rest of it
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Mm sounds good.. please
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Well said, can't agree more here
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Oki here goes, I made these screen I I only got a : Pentium III 1 ghz Geforce 2 MX 400 512 RAM Blah blah So a pretty standart and older computer then most of you guys out there got. But all my settings are on Normal and non is set on High. Hope this answers your quastion ;)
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Where working on it ;) Anyways a small reminder to all : These faces you see on the beginnen of this post, are not made by one person. This is made with love and allot of Team work! Face model : Marss911 and Ciecato Face Skin : Marss911 Helmet Model : Jojimbo Hemet Skin : Marfy Soldier Model : Jojimbo Soldier Skins : Jojimbo Regards Marcel
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Klink is tha men :P Thnx for this tut pall! keep it coming
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Yes and no, First of all o2 needs selection names to let it work ingame. But for example a weapon you can import a modl thats np. Its not an easy job to import a model 1 : 1
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Yeah Master Chief, what else can I add to this. You guys are really doing a great job, and with Cribban on your side it will become good! I just know that for sure ;) Anywayz keep up the great work guys and can't wait to see more of it! You go girl!
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@ k@voven Okidokie... Well then where really happy to say we will use it in our mod ;) where working on the tracks atm... small picture As you see there cables... but nevertheless there WILL be steam engines!
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Well If we at I44 will get promission to use this addon Then you will see steam engines ;) but like i said.... if we get promission from you guys
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cant get my AT static gun to fire!
Marss911 replied to akinkhoo's topic in OFP : CONFIGS & SCRIPTING
Maybe its a model Problem? Got all the names like the supose to be? -
DXDLL 1.0 (not Geforce MX compatible)
Marss911 replied to kegetys's topic in ADDONS & MODS: COMPLETE
Same problem here. But i know why.. because of my stupit old pc :P hahaha Damn now I defently need to buy some updates for it I NEED THIS :P Anywayz Kegetys great job on this! -
Well I got a G5 Mac, And I must say most of my games rin pretty smooth on it. Only needs a new mouse and a nice little headset. and your off to go
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Hey guys, Where at I44 got one small bug we just cant solve. There's a Hanomag that got tracks and steering wheels. We all know that can't be done togetter. So what we wanted to do is just simply make it a Tank. Only thing is a Hanomag looks like this Its open. So now we forced the gunner and driver to turn out. That worked out fine. But then this happend We all know that if your the driver of a tank and you hit "Turn out" that the gunner cant move his turret anymore. And thats what we got now. a moving tank that cant move his turret... Now my big quastion is, is there anyway to bypass this so the gunner still cán move is turret if the driver is "Turned out" Config from what I got so far <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles {  class All {};  class AllVehicles: All {};  class Land: AllVehicles {};  class LandVehicle: Land {};  class Tank: LandVehicle {};  class RussianTank: Tank {};  class T80: RussianTank {};  class hakl_251: T80  {   crew="SoldierECrew";   picture="\i44_hakl\pic";   side=0;   fuelCapacity=100;   vehicleClass="I44:Armored";   displayName="SdK.fz. 251 (new)";   maxSpeed = 45;   simulation=tank;   armor=500;   armorStructural=10;   class HitTurret {  armor=1.0; material=51; name=turet; passThrough=1;  };   class HitGun {  armor=0.8; material=52; name=gun; passThrough=1;  };   outGunnerMayFire = true;   unitInfoType="UnitInfoShip";     hasCommander=false;   gunnerOpticsColor[]={};   driverAction="ManActTruckhanoDriver";   gunnerAction="ManActTruckhanoGunner";   driverInAction="ManActTruckhanoDriver";   gunnerInAction="ManActTruckhanoGunner";   viewCargoInExternal = true;     forcehidedriver = false;   forcehidegunner = true;   hideProxyInCombat = false;   driverCastShadow = true;   driverOpticsModel = "optika_empty";   gunnerCastShadow = true;   gunnerOpticsModel = "optika_empty";   cargoAction[]={ManActTruckhanoCoDriver,ManActCargo};   transportSoldier=9;   ejectdeadcargo=1;     soundEnviron[]={"Vehicles\OldRolling_Treads1",0.100000,0.700000};   soundEngine[]={"Vehicles\m113b",0.100000,1};   soundCrash[]={"Vehicles\crash_small2",0.100000,1};   soundGear[]={"Vehicles\Gear_Trans1",0.010000,1};   driverCanSee="31";   cost=100000;   unloadInCombat = true;   nameSound="apc";   weapons[]={"TMG34"};   magazines[]={"TMG34"};   model= "\i44_hakl\i44_hakl.p3d";   hiddenSelections[]={};     class Animations   { class armour { type="rotation"; animPeriod=1; selection="armour"; axis="armour_axis"; angle0=0;         angle1=+0.872664625; };   };   class Turret { gunAxis = "OsaHlavne"; turretAxis = "OsaVeze"; soundServo[]={}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; minElev=-20; maxElev=+20; minTurn=-35; maxTurn=+35; body = "OtocVez"; gun = "OtocHlaven"; }; class TransportWeapons { class MP40 { weapon="MP40"; count=3; }; }; class TransportMagazines { class MP40Mag { magazine="MP40Mag"; count="24"; }; }; hideWeaponsDriver = true; hideWeaponsGunner = true; hideWeaponsCommander = true;     }; }; Regards Marcel
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This is a idea I havent thought of yet! Ill try it out. Tnx for this one BraT