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Marss911

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Everything posted by Marss911

  1. Mmmm Makes me wonder!? A well I like the idea of to choose an animal you like to. Ill choose for a goldfish so I can swim around and around... and around... and around. No to be real the idea of being an animal is cool, a Seagull is oki, but a bit to small, if they can make some larger once ill be more then happy
  2. Marss911

    Carachtor  models idea

    I would like to see some different hights, so that there not all the same ;)
  3. Marss911

    Trains in ofp??

    Yeah really nice trainstation! Good job there
  4. Marss911

    FischKopp HMMWV

    Looking cool! Downloading now...
  5. Marss911

    FischKopp HMMWV

    Looking cool! Downloading now...
  6. Marss911

    Human Models

    I tried it myself too.... For our mod Invasion 1944 Its getting there, issent it ;)
  7. Marss911

    Weapon animation

    ah oki yes true I know about that but what I mean is a new way of doing so. So confiigure my keyboard. But i mean the iron sight is now made by an simple plane with a alpha texture. If you ever played CoD before or even MoH you got an animation that slights the weapon closer to your "eye's" so ather that you can look straight down the iron sight and aim on your target.
  8. Marss911

    Ai thread

    Yeah what you also see in BIA are hand signals I would like to see this, that would be cool so once a commander says "Squad move to" he will show his hand aiming to that direction.
  9. Marss911

    Weapon animation

    Mm well there is already an Shell ejection out there :P But what I like to see improved it the Iron sight, not by pressing the V or what so ever but something like right mouse butten and that the animation will change so your looking down the sight.. something like in CoD or BIA As for the removing mags i would like to see it in first person view, other views its oki if its not there
  10. Marss911

    Invasion44 MOD

    I cant be your wife... :S :P Your mine hahaha But thx pall, glad you like it
  11. Marss911

    "FlashNews" Launched.

    Looking good Tnx for adding my page there .... Good luck with the rest of it
  12. Marss911

    mini medic help

    Mm sounds good.. please
  13. Marss911

    Shooting from vehicles

    Well said, can't agree more here
  14. Marss911

    Invasion44 MOD

    Oki here goes, I made these screen I I only got a : Pentium III 1 ghz Geforce 2 MX 400 512 RAM Blah blah So a pretty standart and older computer then most of you guys out there got. But all my settings are on Normal and non is set on High. Hope this answers your quastion ;)
  15. Marss911

    Invasion44 MOD

    Where working on it ;) Anyways a small reminder to all : These faces you see on the beginnen of this post, are not made by one person. This is made with love and allot of Team work! Face model : Marss911 and Ciecato Face Skin : Marss911 Helmet Model : Jojimbo Hemet Skin : Marfy Soldier Model : Jojimbo Soldier Skins : Jojimbo Regards Marcel
  16. Marss911

    Tutorial

    Klink is tha men :P Thnx for this tut pall! keep it coming
  17. Yes and no, First of all o2 needs selection names to let it work ingame. But for example a weapon you can import a modl thats np. Its not an easy job to import a model 1 : 1
  18. Yeah Master Chief, what else can I add to this. You guys are really doing a great job, and with Cribban on your side it will become good! I just know that for sure ;) Anywayz keep up the great work guys and can't wait to see more of it! You go girl!
  19. Marss911

    Trains in ofp??

    @ k@voven Okidokie... Well then where really happy to say we will use it in our mod ;) where working on the tracks atm... small picture As you see there cables... but nevertheless there WILL be steam engines!
  20. Marss911

    Trains in ofp??

    Well If we at I44 will get promission to use this addon Then you will see steam engines ;) but like i said.... if we get promission from you guys
  21. Marss911

    cant get my AT static gun to fire!

    Maybe its a model Problem? Got all the names like the supose to be?
  22. Marss911

    DXDLL 1.0 (not Geforce MX compatible)

    Same problem here. But i know why.. because of my stupit old pc :P hahaha Damn now I defently need to buy some updates for it I NEED THIS :P Anywayz Kegetys great job on this!
  23. Marss911

    What about a mac version ?

    Well I got a G5 Mac, And I must say most of my games rin pretty smooth on it. Only needs a new mouse and a nice little headset. and your off to go
  24. Hey guys, Where at I44 got one small bug we just cant solve. There's a Hanomag that got tracks and steering wheels. We all know that can't be done togetter. So what we wanted to do is just simply make it a Tank. Only thing is a Hanomag looks like this Its open. So now we forced the gunner and driver to turn out. That worked out fine. But then this happend We all know that if your the driver of a tank and you hit "Turn out" that the gunner cant move his turret anymore. And thats what we got now. a moving tank that cant move his turret... Now my big quastion is, is there anyway to bypass this so the gunner still cán move is turret if the driver is "Turned out" Config from what I got so far <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgVehicles {  class All {};  class AllVehicles: All {};  class Land: AllVehicles {};  class LandVehicle: Land {};  class Tank: LandVehicle {};  class RussianTank: Tank {};  class T80: RussianTank {};  class hakl_251: T80  {   crew="SoldierECrew";   picture="\i44_hakl\pic";   side=0;   fuelCapacity=100;   vehicleClass="I44:Armored";   displayName="SdK.fz. 251 (new)";   maxSpeed = 45;   simulation=tank;   armor=500;   armorStructural=10;   class HitTurret {  armor=1.0; material=51; name=turet; passThrough=1;  };   class HitGun {  armor=0.8; material=52; name=gun; passThrough=1;  };   outGunnerMayFire = true;   unitInfoType="UnitInfoShip";     hasCommander=false;   gunnerOpticsColor[]={};   driverAction="ManActTruckhanoDriver";   gunnerAction="ManActTruckhanoGunner";   driverInAction="ManActTruckhanoDriver";   gunnerInAction="ManActTruckhanoGunner";   viewCargoInExternal = true;     forcehidedriver = false;   forcehidegunner = true;   hideProxyInCombat = false;   driverCastShadow = true;   driverOpticsModel = "optika_empty";   gunnerCastShadow = true;   gunnerOpticsModel = "optika_empty";   cargoAction[]={ManActTruckhanoCoDriver,ManActCargo};   transportSoldier=9;   ejectdeadcargo=1;     soundEnviron[]={"Vehicles\OldRolling_Treads1",0.100000,0.700000};   soundEngine[]={"Vehicles\m113b",0.100000,1};   soundCrash[]={"Vehicles\crash_small2",0.100000,1};   soundGear[]={"Vehicles\Gear_Trans1",0.010000,1};   driverCanSee="31";   cost=100000;   unloadInCombat = true;   nameSound="apc";   weapons[]={"TMG34"};   magazines[]={"TMG34"};   model= "\i44_hakl\i44_hakl.p3d";   hiddenSelections[]={};     class Animations   { class armour { type="rotation"; animPeriod=1; selection="armour"; axis="armour_axis"; angle0=0;         angle1=+0.872664625; };   };   class Turret { gunAxis = "OsaHlavne"; turretAxis = "OsaVeze"; soundServo[]={}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; minElev=-20; maxElev=+20; minTurn=-35; maxTurn=+35; body = "OtocVez"; gun = "OtocHlaven"; }; class TransportWeapons { class MP40 { weapon="MP40"; count=3; }; }; class TransportMagazines { class MP40Mag { magazine="MP40Mag"; count="24"; }; }; hideWeaponsDriver = true; hideWeaponsGunner = true; hideWeaponsCommander = true;     }; }; Regards Marcel
  25. Marss911

    Car handeling like a Tank

    This is a idea I havent thought of yet! Ill try it out. Tnx for this one BraT
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