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MAA

CDLC Developer
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Everything posted by MAA

  1. MAA

    Csla 2

    Our model of Mi-24 is remapped and modified for realistic size/shape. Model of Ka-50 is realistic sized too now
  2. MAA

    Csla 2

    FIA pack is include whole CSLA II. MOD. Using this pack outside MOD is possible only via RIP config.
  3. MAA

    Csla 2

    Hi-res pics of Tiger camo scheme are online at our page now...
  4. MAA

    Csla 2

    More pics: Mi-8/17 armed with new weapons East BMP-1P Resistance BMP-1 Resistance V3S (open & covered) Resistance BTR-50 ...more pics are online at our page
  5. MAA

    Csla 2

    CSLA II. Update1 + FIA pack is working on OFP version 1.91 or newer. Plz wait for more info... it will be added late tonight or tomorrow.
  6. MAA

    NVA Pack

    I think that BIS-Squad logo and muzzle flash is caused by wrong definitions in CfgModels class. And msg "Cannot load mipmap ofpdnva\pt76\i_det8.pac" ... I think it is caused by dammaged texture ... maybe changed size of texture.
  7. MAA

    Mi24 Pack by Mr.Yoda

    Never saw them in CSLA MOD? Yes, there is few Mi-24D, Mi-24V and Mii-24P in our MOD
  8. MAA

    Csla 2

    Addon PRIM is include Patch 2.01 or 2.02 for CSLA. Plz update your CSLA MOD to version 2.02.
  9. MAA

    Csla 2

    I hope that we will release UPDATE1 for CSLA2 MOD in next month. There will be all previous patches, few new units, bugfixes and one campaign include. I think that best way is release this update as standalone version - all in one (but it is > 200MB download). Lacerta will be released separately.
  10. Yes, There is OSCAR II class submarine in CSLA2 MOD.
  11. MAA

    EECP - Enhanced ECP

    Going from memory (it has been a while since I played CSLA,) the Russian UAZ in CSLA 2 looked pretty much like the BIS one. The Czech ones were different, but as far as I know the Russians never used camo like that. CSLA UAZ is heavily updated, fixed and retextured BIS model! There are many model improvements on exterior and interior too. Russian UAZ in CSLA2 are in green camo and CSLA UAZ are in two color variants: green, camo. Russian UAZ comparison: bigger version
  12. MAA

    Csla 2

    Yes, there will be AI changes We are working on advanced and more realistic AI tactics for CSLA units and for OPFOR too.
  13. MAA

    Csla 2

    Greenish version of Datsun pick-up armed with DshK:
  14. MAA

    Csla 2

    There is list of all definitions in CFG in Update to 2.02. Llist of definitions
  15. MAA

    Csla 2

    @the_shadow: There is little updated MT-LB (by Marfy and PSC) include CSLA II. MOD. In editor they are under RUS, CSLA and FIA sides.
  16. @hammen: Plz, how many vertexes and how many textures you are using for that BMP?
  17. MAA

    Csla 2

    We have talented addonmakers in team Island and all objects, buildings ...etc are fully optimised for low HW usage... !
  18. MAA

    Csla 2

    More buildings like this are under work I few days we will release few pics... Another small pic of Europa.
  19. pic made by Jirkus Addons: CSLA 2 - Lacerta
  20. MAA

    Hawks BRDM-1 w/ AT-3 Sagger

    There is Sa-13 anti-air missile launcher in CSLA 2 MOD and in MTLB pack... made by Sebastian Muller (PSC) and Marfy.
  21. MAA

    Csla 2

    This camo was used later in '90 (I think that it is used in present too) and there are different colors on boots (too bright). These colors are real for camo-scheme used in Lacerta:
  22. MAA

    Csla 2

    Yes, CSLA stay on resistance side for more variablity in missions.
  23. MAA

    Csla 2

    We are making new tango pack for Operation Lacerta, but they are secret for now
  24. MAA

    Csla 2

    SA-58 Real pic: Basic info: Caliber: 7.62x39 mm Overall length: 845 mm (635 mm with folded stock) Barrel length: 390 mm Weight: with empty magazine 3.10 kg, with loaded magazine 3.60 kg Magazine capacity: 30 rounds Rate of fire: 750-850 rounds per minute Effective range: about 400-500 meters More info: Guns.ru ENG CSLA Riffles CZ Old screen of Sa-58 from CSLA II. MOD:
  25. MAA

    Csla 2

    @Mr Reality: Boots are little floated to the ground at that pic (I'm not sure if it is caused by animation or terrain (road) settings). Boots are real shaped. Textures are not final yet (without wearing effect). Detailed pic:
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